Hey BJ, just thought to report a small problem with the new BrawlBox.
When I tried to import a custom model of mine, the Microsoft .NET Framework 4 gives me an error when I try replacing an old model, such as ''The index was outside the limits'' or something like that, so I can't continue importing my model. However BB version v0.67 and v0.66 does it PERFECTLY and the new files are playable in game without any crashes. I wonder why v0.68 does that...
When you export Marth's model, little elves that live in your computer go, "Nope!" and screw the crap out of the UV's, but only for the cape. I've seen them at work before, they're spiteful little things. Have you tried putting the comments, "I don't believe in elves." Three times in the DAE exporter? I think it would work. (I'm pretty sure it will work.)
Looking at Dedede's .Pac file, he uses materials to do eye movements/blinking/looking/etc. If you try to apply Cel-Shading to that, his eyes will break. Completely. I've also found that trying to set up eye materials like this after you've broken them comes up with some pretty bad results, so to fix this you're just going to have to do everything again, but AVOID replacing Dedede's eye material and shader. That should fix it. Dedede actually doesn't look half-bad Cel-shaded, haha.
Oh, that would explain it. {(:{p OK, I'll have to remember that.
Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.
It can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
Pikazz, I love you sometimes. BTW maybe it's just my school's version of OpenGL in general, since I can't get some of that stuff to run sometimes either. (Espescially some of the stuff that I make that barely runs on my computer.)