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16  Help & Tutorials / Model Tutorials / Re: Rim lighting (video-tutorial) on: January 28, 2014, 05:43:40 PM
Yeah, just change its brightness. A fully black 'edge' texture is supposed to show the model just the way it was when it had no rim. If when using a black texture the model still looked too bright, it would mean that you forgot to edit some value in the shaders.

But one thing though.  I tested in every stage, but the only stage that have a problem with Peach was Delfino Plaza (No I don't have a hack over it.  It's just the normal one)  Peach will turn very bright and will lose it's iris (with no iris, there's just the WhiteEye texture of Peach)
When I get knocked off the screen or just die, Peach will show up the way it should be. and for about 30 seconds it will turn very bright again and it will lose the iris texture
17  Help & Tutorials / Model Tutorials / Re: Rim lighting (video-tutorial) on: January 26, 2014, 08:30:51 PM
You don't need it. You only need to not use the wrong shaders with the wrong materials. If you don't use rim lighting on the eyes, just be sure the eyes aren't using the shader you've edited for rim lighting, but an unedited one.

Ok I edited the eye polygon, i put on all true for texture matrixes, and it did this.

It looks like the textures were messed up.

Post Merge: January 27, 2014, 12:17:22 AM
Just ignore my last post.  I finally figured it out. Thanks for helping Mewtwo2000.  As for the intensity of the rim lighting.  I just have to edit the texture into something more darker, right?? Grin
18  Help & Tutorials / Model Tutorials / Re: Rim lighting (video-tutorial) on: January 25, 2014, 09:59:52 PM
You need it on every material. If you do it only for one material, only that part of the character will use rim lighting, and if the shader is modified and the material isn't, you'll get graphical glitches.

Is that why mine kept on doing that???  Do you also need to add the rim lighting to the eye polygons, too??
19  Help & Tutorials / Music/SFX Tutorials / Re: How to use SFX with Gecko on: January 25, 2014, 09:54:15 PM
Mostly with the Announcer SFX.
Hey I admire the RSBE code but it is a shame that it does not work with Custom Sound Engine code  Embarrassed

Well, I never really had that problem.  Since I didn't really made this code, I'm not sure what the problem is Im srs here
20  Help & Tutorials / Model Tutorials / Re: Rim lighting (video-tutorial) on: January 25, 2014, 04:10:48 AM
Singlebind objects will always have false in there, that's fine. Just put on true the ones that can be on true and they will be the way they're supposed to be.

Ok I did what you said, and it still does that.  I have one question though.  When you add a rim lighting to a character do you have to put it on all materials (except for the metal ones) or it can be certain material  I think MAYBE this is why it kept on doing that
21  Help & Tutorials / Help / Re: Gecko OS Patch File Not Found on: January 25, 2014, 04:03:53 AM
The lock works fine and I've tested it in both positions but it doesn't work.

To be more specific, with defaults settings for Gecko OS, if I turn on SD File Patch and SD cheats, it'll say "Setting up drive.." shortly followed by "SD File Patch Not Found"

If I try with SD cheats turned on, but File Patch off, it finds and applies the codes correctly, but none of the files are replaced (characters/textures/etc)

EDIT: I think I was misunderstanding what the File Patch option was, and that I only need to enable the cheats from the .gct However the File Patch Code still doesn't work. I've tried formatting the SD and creating a single partition of exactly 2GB in size but that didn't work either..

Then make sure to put them in the codes folder on the root of your SD card.

If that doesn't work then just activate the codes in the wii with Cheat Manager.
Put a .txt file with all the codes in it on the txtcodes in the root of your sd card so that the Cheat Manager knows where the txt file is.  Make Sure that the first two lines of the txt files says

Super Smash Bros. Brawl

Then go to homebrew channel, use cheat manager, select your txt files with codes in it, and it will tell you which code to enable.  Generate it and it will make a gct file and it will put it on the codes folder in your SD, so that Gecko can read it.
22  Help & Tutorials / Music/SFX Tutorials / Re: How to use SFX with Gecko on: January 25, 2014, 03:49:36 AM
Sadly, this code will mess with other NOT HACKED sounds.

What do you mean???  Are you saying that it messes with the other original sounds of brawl?
23  Help & Tutorials / Help / Re: How do you capture brawl gameplay? on: January 22, 2014, 06:06:16 PM
Capture cards or emulators with something like Fraps.

I'll just use dolphin emulator then to record my hacks. thanks
24  Help & Tutorials / Help / Re: Gecko OS Patch File Not Found on: January 22, 2014, 05:37:14 PM
Sometimes the codes won't be found by Gecko OS when It's locked. Was this an old sd card from before?  Old SD card tend to have their locking switch broken.  If it is broken then you can take off the locking switch and replace the whole hole with aluminum foil (that's what I did last time, but I'm sure there are other ways to do it Im srs here.) And if this doesn't work, I might ask you to be more specific on the error part, because there are so many errors about Gecko OS and codes that I don't know which one you're talking about. Undecided
25  Help & Tutorials / Help / How do you capture brawl gameplay? on: January 22, 2014, 03:56:21 AM
Well, I did see some people making hd videos of battles and PSA.  I always wondered how they do it. I want to make videos of the PSAs I make in the future (most of my hacks with PSAs are deleted because of Mediafire ), so can someone please tell me, how they do it. 
26  Help & Tutorials / Model Tutorials / Re: Rim lighting (video-tutorial) on: January 21, 2014, 05:36:28 PM
The name can be anything you want.

Have you put the HasTextureMatrix value on true in all possible cases?

Yes I did and it still says false whenever I save it and open it again
27  Help & Tutorials / Model Tutorials / Re: Rim lighting (video-tutorial) on: January 20, 2014, 10:42:50 PM
Does the name have to be edge or it could be anything you want??

Post Merge: January 21, 2014, 12:36:19 AM
Umm.. What happened to my model.  There are many things that wrong, I just don't know how to explain them Im srs here

28  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Increase volume? on: January 19, 2014, 11:11:01 AM
Audacity is an audio editor always used for editing brstms in brawl vault

So if you wanna turn up the volume just extract the brstm as a wav,
import it in the program, Audacity and go to effects.
Select amplify and another window will show up asking you how you want the audio loud. Smiley
After you edit it in audacity go to brawlbox.  Click File>New>Brstm Audio Stream
Then It will ask you to make a loop for the audio, but if you don't want to that's fine

Make sure you have one of the latest brawlbox though, cause when the old ones encodes the audio the quality is not that good. Happy Face

So yah, this is all I can say Grin
29  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Increase volume? on: January 19, 2014, 11:04:35 AM
Use Audacity and amplify it/ put the volume up

Post Merge: January 19, 2014, 11:05:16 AM
Here's the link if you don't have it
30  Help & Tutorials / Music/SFX Tutorials / How to use SFX with Gecko on: January 17, 2014, 04:13:25 PM
This tutorial are for people who still doesn't understand how to use SFX on Gecko.  It's also for newcomers to the world of Brawl Hacking Smiley

                                           LET'S GET STARTED IN THIS TUTORIAL

1.  First you want to have the files that you need for inserting SFX into Brawl with Gecko (Also make the SFX folder in the pf folder in your SD card) .


- smashbros_sound.brsar: https://drive.google.com/folderview?id=0B4vhNdf69qaSMHRHV1l3eEdoa3M&tid=0B4vhNdf69qaSZ0N0MnBjOXFYMU0

- Super Sawndz: https://www.dropbox.com/sh/0m5ow8gobp0luo9/HOrLO4AAvM

- sndconv.exe (put in your super sawndz folder) https://www.dropbox.com/s/zq6swjjx33pb78w/sndconv.exe

- Gecko OS: http://wiibrew.org/wiki/Gecko_OS

- Homebrew Channel (Follow instructions IF you don't know how to get it): http://wiibrew.org/wiki/Homebrew_Channel#Installation

- File Patch Code By Phantom Wings
File Patch Code v3.5.1 (NTSC-U)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

- Replacement SoundBank Engine By InternetExplorer and Dantarion
Replacement SoundBank Engine v1.20
80000000 80406920
80000001 805A7D18
045A7D00 805A7D18
8A001001 00000000
065A7D28 00000015
2F525342 452F7066
2F736678 2F25642E
7361776E 64000000
045A7D10 919B6600
C21C8370 0000003C
9421FF80 BC610008
3C60805A 60637000
94230008 7C611B78
3B5A0007 3C60805A
60637D00 9343FFE0
38800000 9081000C
90810010 93610014
90810018 3880FFFF
9081001C 38610020
90610008 3C80805A
60847D18 7F45D378
3D80803F 618C89FC
7D8903A6 4E800421
38810020 7F63DB78
38A00000 38C00000
3D80805A 618C7900
7D8903A6 4E800421
2C030000 40820114
3C60805A 60637D00
8081FE90 9083FFD0
7F64DB78 3884FFFD
3CC05257 60C65344
38840004 81240000
7C093000 4082FFF4
7C9B2050 9083FFC0
3D2090E6 61290F10
81290000 7D244B78
7C862378 38C60008
80A4002C 7C842A14
38840008 3CE0805A
60E77D00 8167FFE0
38840008 80A40000
7CA53214 80E50000
7C075800 4082FFEC
7D244B78 80C50024
7CA43214 38A50008
80E50000 38A50008
7F63DB78 38630009
80C50000 7CC43214
38E7FFFF 81430000
91460008 81430004
91460014 81430008
91460018 3863000C
38A50008 2C070000
4181FFD0 3C60805A
60637D00 8083FFD0
80A3FFC0 7C852050
7F66DB78 7CE62A14
89070000 99060000
38C60001 38E70001
3884FFFF 2C040000
4181FFE8 38600000
2C030000 3CA0805A
60A57D00 9065FFF0
3C20805A 60217000
80210008 B8610008
38210080 7D8903A6
4182000C 4E800421
48000008 7CE33B78
60000000 00000000
C21C8658 00000007
3E00805A 62107D00
8230FFF0 2C110000
40820010 7CE33B78
3B200000 41820014
4E800421 3A400001
9250FFF0 60000000
60000000 00000000

- The sfx (wav) files that you want in your brawl.

You have them all!!!

2.  Open smashbros_sound.brsar with Super Sawndz

3.  On the list located on the left side, look for your character and expand his/her sound pack. (press the + button on the side of his/her name)

4.  Look for the sound that you wanna replace in your character's sound pack.  (MAKE SURE IT'S SELECTED/HIGHLIGHTED WITH BLUE)

5.  Click the "..." button and it will tell you to look for the wav file you want to replace the selected sound with.

6.  After finding the wav file, click insert.  A lot of things are going to show up on the black window.  Wait until it says DONE.  (If you have multiple wav files that you want to replace the original character sounds with, go ahead and replace them with your wav files.

7.  Go back and click your character's name.  (MAKE SURE IT'S SELECTED/HIGHTLIGHTED WITH BLUE)

8.  Memorize the Group ID of the character.  

 9.  Click Create Sawnd.

10.  In your SD card go to private>wii>app>RSBE>pf>sfx (AGAIN!  IF YOU DON'T HAVE YOUR sfx FOLDER IN THE pf FOLDER, MAKE IT!)

11.  Name the file the group id of your character and export it in the sfx folder.

12.  Congratulate yourself for using SFX in Gecko Happy Face

Please feel free to post any problems that you have.

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