Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5 6
46  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Skyloft and Arena Ferox soon.. maybe on the 4th? - 07/01 on: July 02, 2014, 07:12:15 AM
Very nice! 6 fighting spots down, 4 to go (animation wise/Skyloft)!
Props to the one who made the Arena Fernox model (I saw it somewhere on the forum),  It's well done!
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Nymph V2 Released... Injustice Atlantis and Lu Bu WIP - 06/22 on: June 29, 2014, 08:29:13 PM
here's a list..

-Tower
-Bridge
-Market
-Patio
-Market Square by tower
-Top of goddess statue
-Bottom of goddess statue
-floating island under stage
-floating island with waterfall
-top of bird nest (will be taken out in my version)
-knights academy

thats actually... 11... oh [censored] @_@
Shocked a very long list, indeed...
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Nymph V2 Released... Injustice Atlantis and Lu Bu WIP - 06/22 on: June 29, 2014, 04:51:28 PM
7? I can only think of 6 fighting spots (Excluding the ones you already did).
49  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Update and Revival! on: June 28, 2014, 06:31:30 PM
Ancient cistern and Lumpy Pumpkin...fine.
If there aren't more, I'll consider doing both.
50  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Update and Revival! on: June 27, 2014, 02:13:37 PM
Hylia's realm from Skyward Sword the place where you fight Demise if you could please.
DSX8 is/was already on it. Didn't know it was available in the Project Z folder though... (but I can't find it in the vault  Sad ).
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Nymph V2 Released... Injustice Atlantis and Lu Bu WIP - 06/22 on: June 27, 2014, 01:39:12 PM
Wow! And the platforms look nice too!
52  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Update and Revival! on: June 25, 2014, 10:11:54 PM
I see... Owell, maybe I'll ask you someday if we can put it in the Project Z bigass folder... Wink


Just kidding. Tongue
Sure, why not.

looks like u didnt import the original vertex colors into the stage.. sad :c
Oh... I'll deal with that once I get the lava working, don't worry. Wink

Btw, does anyone want some Skyward Sword locations imported into brawl? I'm willing to take on two more.
53  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Update and Revival! on: June 25, 2014, 01:25:36 PM
Thanks!
Actually, almost everything needs some fixing Tongue, but the most important ones are lighting, fog, lava and shaders.
For now, I'm solely working on the lava. Testing Norfair's lava collisions:
54  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Update and revival! on: June 25, 2014, 11:33:13 AM
After learning a bit more about stage making, I'm back to revive my thread!

For starters, I stopped working on the stages I was working on previously, but I may take them on later (If I find them interesting again).
I'll update the OP with a set of stages I'm planning to make/that I've already started making. They will be ranked on priority, meaning that the first stage will usually be updated first. There may be some exceptions though.

For now, I'm working on the earth temple from Skyward Sword (posting an old pic):
Nowhere near the original, but it's still WIP
I'm working on adding another lava hazard, like the real game:
The Legend of Zelda: Skyward Sword - Lizalfos Battle - 1080p
55  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14) on: June 25, 2014, 10:04:00 AM
There is one, actually. It's one of the first parameters (0x024) in STDT, and it's 1 by default. Setting it to 0 makes the lava static.
Edit: That's only for the one beneath the stage though; I've yet to find how to disable the other lava hazards without having to delete the STDT file.
56  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14) on: June 22, 2014, 09:26:27 PM
That looks frustating to get even 1 K.O.
I thought the same thing while watching the video Tongue (Stamina Brawl would be amazing there, though...)
It looks nice (and I love it!) but, doesn't it feel a bit empty?
57  Super Smash Bros. Brawl Hacking / Stages / Re: Ripped Models n64 Stages on: June 22, 2014, 01:04:50 PM
Sure, will do. Smiley
58  Super Smash Bros. Brawl Hacking / Stages / Re: Ripped Models n64 Stages on: June 21, 2014, 08:57:58 AM
I will take on freezing fortress when I finish the stages I'm working on (or at least one of them).
59  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: May 31, 2014, 09:20:44 PM
Slowly, but surely working on this:


60  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: January 15, 2014, 01:29:19 PM
I don't know this game, but i will see what it looks like. Give me 2 or 3 days, i'll tell you then...
Btw, i forgot to ask you: what's an ETA ?
Pages:  1 2 3 [4] 5 6