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16  Help & Tutorials / Help / Re: Stage Select not working?? on: January 29, 2011, 03:52:49 PM
Could the file possibly be too large?
17  Help & Tutorials / Help / Re: How do I use RiiFS? (Does ANYONE freaking know this?) on: January 26, 2011, 07:29:57 PM
No offense to you at all but your bumps annoy me
18  Help & Tutorials / Help / Re: Two questions in regards to CSPs and such on: January 26, 2011, 04:54:08 PM
Ok thank you for clarifying that for me.  But you you can just click recommended settings on it and you're good to go.
19  Help & Tutorials / Help / Re: Two questions in regards to CSPs and such on: January 26, 2011, 04:43:53 PM
I think it was the other file where space doesn't matter but you can go ahead and try it.
20  Help & Tutorials / Help / Re: Two questions in regards to CSPs and such on: January 26, 2011, 04:06:03 PM
  
You mean you didn't know?
21  Help & Tutorials / Help / Re: Some Stage-Related Questions on: January 26, 2011, 03:48:50 PM
Sorry about my error in my post.  I meant aren't really animated not are.
22  Help & Tutorials / Help / Re: Two questions in regards to CSPs and such on: January 26, 2011, 03:47:14 PM
Well yea then...  when you import it into brawlbox you don't have to have an ugly indexed picture.... Just click recommended settings and your good
23  Help & Tutorials / Help / Re: Two questions in regards to CSPs and such on: January 26, 2011, 03:27:53 PM
Also, do I really have to index all images I put in my common5.pac? It makes them look so crappy. I always thought I had to index because it reduced space taken up in sc_selcharacter, but I use common5.pac now which has no limit.
Did you even read my post?
24  Help & Tutorials / Help / Re: Polygon switchery and the such... on: January 26, 2011, 03:14:25 AM
Well.... with the bone adding program you can make him have some bones.  You'd have to put a lot of work into Doing the model swap though.  Not to mention there will be a few irreparable glitches.
25  Help & Tutorials / Help / Re: Two questions in regards to CSPs and such on: January 26, 2011, 03:11:31 AM
1.  That just the way that format is when it's compressed into the .pac  One of the two files you can use gives you no limit to the space it can be... I forgot which one it was, but if your using that one for your csp's, you can click recommended settings and it will make the csp's look a whole lot better.
2.  Yea you can use targa files.  It won't matter as long as it is a picture file. not sure what the RLE compression thing is because I use photoshop.
26  Help & Tutorials / Help / Re: Some Stage-Related Questions on: January 25, 2011, 03:52:05 AM
1- You would need to get a .rel from that stage and change it to said stages .rel  Look up WackaAlpaca's tutorial if you don't know how to do this.

2- It's used to make some stages work over other stages.  The way Wacka described it to me, it is the stages properties or something like that.

3- You get a stage that originally has a 2d background and erase the 3d background on the stage your editing and then import in the 2d background.  e.g.:  take pictochat's background and replace it on final destination

4- All the stages that I've seen that are "animated" 2d backgrounds aren't truly animated.  They just have a few images moving over top each other to make it look animated.
27  Help & Tutorials / Help / Re: Stage Builder Question on: January 24, 2011, 02:48:47 PM
Not possible I'm pretty sure
28  Help & Tutorials / Help / Re: How to enchance characters? on: January 24, 2011, 02:25:53 PM
Oh whoops sorry.. i thought you said d-tilt in the OP.  Lemme test again lol
29  Help & Tutorials / Help / Re: How to enchance characters? on: January 24, 2011, 02:07:10 PM
Hmm.... that's odd.  Lemme check it out really quick.  I'll get back to you in a minute

EDIT:  I just did it myself and it works fine without a T-stance on the idle animation.
This is what I did in PSA
I went to attacklw3 and changed the trajectory for each attack from 1E to 10E.  10E = 270 in hex
What did you do?
30  Help & Tutorials / Help / Re: How to enchance characters? on: January 24, 2011, 01:54:39 PM
You must have changed something else by accident....  try it again on a fresh file.
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