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1  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: January 25, 2014, 09:11:05 PM
Try checking Project Rate of the sound file in Audacity, cuz sometimes it can be really high (or low)
2  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSS Names/SFX/CSS Icons/BP Name/and Challenger Approching Thread on: October 02, 2013, 04:39:23 PM
Hey, I've got request for you if you have the time. I am in need of a few CSS (large) names. Rosalina is the first, and Plusle & Minun is the 2nd, Master Chief, and Haunter.

Thanks.
seems easy enough
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSS Names/SFX/CSS Icons/BP Name/and Challenger Approching Thread on: September 07, 2013, 10:18:25 AM
Can you make a SFX pack with Gilgamesh's voice from Fate/Unlimited Codes over Ike please?
i'll see what i can do
4  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSS Names/SFX/CSS Icons/BP Name/and Challenger Approching Thread on: September 04, 2013, 03:29:41 PM
I've got a simple request. Could you change Link's cosmetics so the name is Classic Link?
It'd be much appreciated.
Fine, which one of the names do you want
5  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSS Names/SFX/CSS Icons/BP Name/and Challenger Approching Thread on: September 03, 2013, 05:07:10 PM
Could you do Emerl for CSP, CSS, and names?
sure
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released on: August 24, 2013, 09:29:48 AM
ok im in fitluigi.pac where would the jump sfx files be located at?
open MoveDef_FitLuigi, open sections/data/SubAction Scripts/ JumpF(and JumpB)

Then Remove the corresponding ID(s)
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released on: August 23, 2013, 10:08:46 AM
Oh is there any way i can remove the honking sounds?
open the character.pac in Brawlbox and Remove the jump SFX ID(s)
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013] on: August 05, 2013, 11:29:31 AM
Naaww Changing SFX ID's is better. An example why soundbank switching is bad: You have Sonic on his original slot but you have Shadow on another you add Sonic's voice to whoever you have Shadow over then you replace it with Shadow's voice, but since its the sharing Sonic's soundbank Sonic will also have the voice. With SFX ID's that problem doesn't happen.
Actually after you switch the ID's and test them, if you put the soundbank code or have the {original chr.} vs {the rel port character}, sometimes you'll hear the voices mixed with the original character (Sometimes on FS, or victory(s)), Like for example if i use my Sonic over DK and battle Shadow Over Sonic, when you use the FS you may hear Shadow's voice with Sonic's, and since there's no way to replace the death sounds it would be silent.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 08/1/2013] on: August 03, 2013, 08:56:25 AM

You will be free to port her where you want, but remember, no SFX with .rel.


technically you can put SFX into rel ports you just have to change the SFX ID's in PSA
10  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSS Names/SFX/CSS Icons/BP Name/and Challenger Approching Thread on: July 29, 2013, 12:09:46 PM
Can you do Rainbow Dash,Roxas and Lighting
I have Roxas Done (not posted yet), and i can do rainbow dash, and lightning

Post Merge: July 29, 2013, 12:10:47 PM
wow! dude this is amazing, good job i can actually help with the Challenger Approaching, keep the good work.
You can help me with Challenger portraits if you like Wink
11  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 27, 2013, 05:41:04 PM
The wav sound replacements worked for me, but for some reason the sound effects were so quiet in game that I could barely even hear them. I checked the preview for Super Sawndz and its pretty damn loud. Is there anyway to fix that?
Make the amplification of the sound louder
12  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 27, 2013, 07:12:37 AM
umm.... mkay well i dont see it... nothing labeled sndconv.exe anywhere in this download of sawnds 0.12
 
open the sawndz 0.12 program and it should be visible (Copy and paste it b4 you close sawndz 0.12)
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SWolf-SBrawler-LExodio's PSA Thread: Sonic Heroes Soon??? on: July 23, 2013, 11:47:51 AM
I understand that much but my problem is that I have Roy over yoshi and anything I try won't make him have sounds at all Undecided
You have to change the SFX ID's in the Fitcharacter.pac in Project smash attacks
14  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 19, 2013, 05:04:11 PM
So I managed snake over falco (with the deadpool psa over snake.) Everything works great with the port except for snake's final smash, which freezes. Would this be because falco and fox share final smash files?
You need to have the FitFalcoFinal.pac
15  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: May 21, 2013, 02:09:14 PM
Can someone give me super sawndz with every thing it needs because it keeps saying "Missing sndconv.exe, unable to convert .wav file" and I can't find it anywhere
Open sawndz 0.12 and you'll find the the sndconv.exe
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