^ Read the OP -.-.... He explains it in his first post. The only think he do, was delete the names of the characters in the Common5.pac and add them in his CSPs...
For the down-b, in my opinion it would be cool if he transforms himself into a water ball and strikes the ground in front of him. For the up-b, maybe he can do the spiral upper (Knuckles' move of SA2).
i have the down a done on chaos also he will glide for his side b in the air like what he did in sonic adventure 2 battle
I will be waiting for Chaos!. And oh yeah, I remember playing with him in SA2: Battle, he was my favorite character in the multiplayer games, along with Metal Sonic.
From what I can say... You can have one or more IC-Constants codes of different characters, but when you have two or more IC-Constants of the same character, the game starts to mess up all.
Big is cancelled since he uses more that one texture in some polygons, which it isn't supported by brawl. For Koopa Troopa on yoshi, you should use my model since that one has the legs, shell, arms, head and tail as independent objects, so it'll take you few minutes to rig. And Pianta will be released whenever I don't feel lazy -w-
Oh... okay, I will try with Big sometime in the future, maybe if I make the texture myself...
They are looking good, the font is good even if I personally don't like it and the placement is practically the same as the name of the characters of the Common5, which is good.
Great work with Koopa over Squirtle!... I was expecting him over Yoshi, but oh well, I'm going to make him over Yoshi when I finish of download 3DS Max <.<... Anyway, I'm still waiting for the riders and Big, as well as the Pianta.
For the question 2, I remember saw someone's thread doing that, and it works. For the question 3, yes you can remove it, look and the CSS of ASF1nk, they don't have the name in the icons.