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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Blade Prince Marth Discussion! on: October 31, 2013, 01:00:00 AM
I actually like the idea of making a combos like that. although i have a concern: would another player or CPU actually be able to get out of the combos somehow or are they just stuck in until you finish your string?
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Extreme Combo Falco(Could use some feed back) on: October 03, 2013, 06:44:43 PM
Yes,i could do without the item spawn, but overall I really like it, and If possible you should do more PSA's like that. Another Onslaught Falcon is upon us xD
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V1.0 Near Completion! on: September 30, 2013, 06:00:55 PM
I'm ok with not having it,



But as far as making the tricks and stuff real in the win animation, I would add it
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: September 19, 2013, 07:27:34 PM
Im A gecko user and if its possibile I could test them for you, I would really like to help since ive been waiting for these for quite some time...Id like to donate my time to helping you out

Post Merge: September 19, 2013, 07:30:34 PM
I am a gecko user, I i can test them on my wii since I have some marth and ike ports in my brawl i have codes already, and rels

If possibile i would like to test ans be useful
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