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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 05:49:56 PM
need it, need it, need it, NEED IT!
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 05:35:59 PM
Absolutely gorgeous
XD Waluigi is so beautiful.
Which is probably why Walimar feels so bad when he throws one of these handsome devils at his enemies.
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 01:21:04 PM
If you open up 3ds max, and then open up a scene through 3ds Max's open file feature, then importing a dae will screw up the rig. It has to be a new instance of 3ds Max to keep the dae's rigging. I don't know why this is, it just is.
I literally just figured that out before you put this message here XD Thanks anyways Grin
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 11:34:06 AM
if you import a .dae exported by brawlbox (or if you can't you need to convert it to .fbx) it imports with the rig...
Tell that to my 3ds max, lol.
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 11:11:06 AM
Waluice Climbers? Idk, lol.

EDIT: Do you guys know how to keep the rig when importing into 3ds max? So you don't have to re-rig the entire thing. I think it may have to do with the import settings, idk.
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2014, 08:53:04 PM
New mega evolution confirmed:
For Waluigi
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2014, 07:04:39 AM
I'm working with ShadowLuigi to bring more of the WAAA!!

Just so you know, we plan on doing this to all of the playable Brawl characters....oh god....Kirby.....that'll be hell. XD
lol, nice. I might want to be in on this project xD.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 07, 2014, 02:47:02 PM
I'm loving those Waluigis, it can now be Waluigi time... ALL THE TIME.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 05, 2014, 06:31:28 PM
BrawlBox 0.71 was used.
Yeah, it is with .71. Look at brawlbox .73s first page or so, somebody says what you need to change to prevent that. I just usually use .68 though, lol.
EDIT: set textureref0 to true on shader0. If that doesn't work then I would just suggest importing him in .68 I guess.
I saw this on DA:


I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl:

(BB preview)
Dude... You nailed that xD
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 05, 2014, 03:47:46 PM
Oh yeah, depending on what brawlbox you imported him in, that can happen, you need to change some textureref thing, but I don't remember what exactly.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 05, 2014, 03:40:06 PM
Edit above. I want to solve this.
lol, I think you put the wrong picture for the fs, but the picture there looks great.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 05, 2014, 03:38:05 PM
All right. Smiley

And nice Waa.
Thanks, Waluigi sure is glorious, lol Smiley
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 05, 2014, 03:26:31 PM
I just notice it now. How's the suit of armour, though?
I think it looks pretty nice actually. Looks a little intense on this picture though:
btw I've fixed Waluigi up some
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 04, 2014, 03:40:33 PM
To be fair, it's based off his SSB4 model, which clearly doesn't have actual fingers. You would expect for him to atleast have better hand models on the Wii U version. Tongue
lol, yeah. I might do a version with and without fingers though maybe, idk. Those sm64 Giga Bowser textures are really awesome by the way, probably one of my favorite textures for him so far Grin
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 03, 2014, 08:20:11 PM
Took a bit of time making the eye textures, but I got this HD Bowser finished. I didn't make the texture, just did the moving eye textures that currently aren't animated yet. Also did the yellow eyes.
I'll be giving credit to the two texture packs I used in this update.
Nice job! The textures on his snout look a little too intense though, maybe putting the scales at like 50 percent opacity maybe? Idk, they just kind of remind me of chains or something on his snout, lol. Looks great though Grin
So I can assure all of you... It is definitely Waluigi Time.

He's almost done, just need to touch the rigging up and maybe the model a little bit.
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