If you open up 3ds max, and then open up a scene through 3ds Max's open file feature, then importing a dae will screw up the rig. It has to be a new instance of 3ds Max to keep the dae's rigging. I don't know why this is, it just is.
I literally just figured that out before you put this message here XD Thanks anyways
Waluice Climbers? Idk, lol. EDIT: Do you guys know how to keep the rig when importing into 3ds max? So you don't have to re-rig the entire thing. I think it may have to do with the import settings, idk.
I'm working with ShadowLuigi to bring more of the WAAA!! Just so you know, we plan on doing this to all of the playable Brawl characters....oh god....Kirby.....that'll be hell. XD
lol, nice. I might want to be in on this project xD.
Yeah, it is with .71. Look at brawlbox .73s first page or so, somebody says what you need to change to prevent that. I just usually use .68 though, lol. EDIT: set textureref0 to true on shader0. If that doesn't work then I would just suggest importing him in .68 I guess.
To be fair, it's based off his SSB4 model, which clearly doesn't have actual fingers. You would expect for him to atleast have better hand models on the Wii U version.
lol, yeah. I might do a version with and without fingers though maybe, idk. Those sm64 Giga Bowser textures are really awesome by the way, probably one of my favorite textures for him so far
Took a bit of time making the eye textures, but I got this HD Bowser finished. I didn't make the texture, just did the moving eye textures that currently aren't animated yet. Also did the yellow eyes. I'll be giving credit to the two texture packs I used in this update.
Nice job! The textures on his snout look a little too intense though, maybe putting the scales at like 50 percent opacity maybe? Idk, they just kind of remind me of chains or something on his snout, lol. Looks great though So I can assure all of you... It is definitely Waluigi Time.
He's almost done, just need to touch the rigging up and maybe the model a little bit.