This is the entire soundtrack to the Megadrive game Soleil (also released in the US as Crusader of Centy, but the European version has a better translation.) It was released in 1994 and has gameplay very similar to the 2D Zelda games, although it differentiates itself with a sword-throwing move, the ability to jump, and the help of many animals that have their own special powers. It also has a deep story that eventually has you trying to protect the monsters against attacks from your fellow humans. .brstm directory on Mediafire The whole soundtrack was ripped from the .vgm files on Project 2612, amplified 10 dB, and converted to .brstm using the original VGM loop points. The Ending and Game Over themes don't loop.
EDIT: louder versions are here. Most of the songs in this one are amplified 15 dB, so there is a bit of clipping.
AFAIK the only time an update has bricked systems was the old 4.2, which replaced the boot2 to try to get rid of BootMii. I don't think it does that anymore, because it could brick consoles without homebrew as well. Nintendo doesn't want to break your Wii, they just want to get rid of homebrew.
I just finished putting together a pack of textures for characters like Sonic and Pikachu who have little variation in their Brawl textures. The pack's main purpose is to help facilitate team matches, but for some characters I threw in black or gold recolors as well. Thanks to M&SG, Wave, and Dragonrage for their textures that are included. If those hadn't existed, I probably wouldn't have put this pack together in the first place. SSBBCC wiki page/download List:
Code:
Textures Lucario (M&SG): http://forums.kc-mm.com/index.php?topic=3302.0 Red Green Yellow Sonic (Wave Kusanagi): http://forums.kc-mm.com/index.php?topic=5216.0 Blue/Default (more vivid blue than Brawl; no CSP) Red Green Gold Black Charizard/Ivysaur/Squirtle (Dragonrage): http://forums.kc-mm.com/index.php?topic=827.0 Red Green Blue (M&SG): http://forums.kc-mm.com/index.php?topic=3302.0 Dark Pikachu (libertyernie) Red Green Blue Jigglypuff (libertyernie) Red Green Blue Light Blue Olimar (libertyernie) Light Blue
Also, the batch file "MakePf" will copy all the textures into a fighter folder that you can then copy to your SD card.
<-- This stage is from from Wario Land: Shake It! I took a screenshot in the Dolphin emulator (after dumping my disc on the Wii), then doctored it to remove the score, coins, Wario bar, and Wario himself. Download (.pac/.rel to replace WarioWare, Inc.) and download music Note that almost all KOs happen on the right side of the stage.
I just make mine by editing exisitng 2D stages. There should be a texture "AsfSoldier.0" for the background, and "AsfTank.0" for the foreground. Replace them with BrawlBox, then edit the collisions (and maybe the spawn points, but for that you'll need to use BrawlWall, save to another file, then export StagePosition[0] back to the first file.) .png will work, or .tga - BrawlBox likes them both.
The Shadow MotionEtc has some weird size things when he does his neutral punch/kick, his F-tiilt, forward smash, etc. Looks like all the bones connected to his hand are being enlarged as well, so the size is being squared or even cubed. Who made it originally? I've been trying to figure out and I can't find where it came from.
With all the recolors I've done, I've been editing a lot of CSPs. This means I now have a lot of Gimp .xcf files with different parts cut out and put into differnt layers, so you can colorize them separately. I'm sure this will be of use to some of you. Download (.7z/for Photoshop) Download (.7z/for Gimp) Here's the listing of who's included: (note: if it just says "Orig," it's the default texture)
I've been making some CSPs of your old textures that match the ones in game. I decided I had made enough so that I should release them. You'll probably need BrawlBox (or BrawlScape) to insert them. Alternatively, I suppose you could replace the transparency in each one with magenta, convert them to .tga, and use them in CUPASH. Download (.zip full of .pngs) Note that red and blue Pokemon Trainer I modified a bit for my own purposes - the trainer himself is the stock texture from the game, and the Pokemon no longer have the Team logos on their bellies.