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841  Super Smash Bros. Brawl Hacking / Music & SFX / Soleil / Crusader of Centy on: March 09, 2010, 07:29:04 PM
This is the entire soundtrack to the Megadrive game Soleil (also released in the US as Crusader of Centy, but the European version has a better translation.) It was released in 1994 and has gameplay very similar to the 2D Zelda games, although it differentiates itself with a sword-throwing move, the ability to jump, and the help of many animals that have their own special powers. It also has a deep story that eventually has you trying to protect the monsters against attacks from your fellow humans.
.brstm directory on Mediafire
The whole soundtrack was ripped from the .vgm files on Project 2612, amplified 10 dB, and converted to .brstm using the original VGM loop points. The Ending and Game Over themes don't loop.

EDIT: louder versions are here. Most of the songs in this one are amplified 15 dB, so there is a bit of clipping.
842  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: libertyernie: 2-24 Mirrored strap loader template, HAL strap loader on: February 24, 2010, 07:40:21 PM
New! Check out my strap loaders! I don't think anyone has ever moved the bones of the strap loader before.
843  Welcome / Rules / Feedback / Brawl Vault / Re: Wii System Menu 4.2 on: February 22, 2010, 06:51:51 PM
AFAIK the only time an update has bricked systems was the old 4.2, which replaced the boot2 to try to get rid of BootMii. I don't think it does that anymore, because it could brick consoles without homebrew as well.
Nintendo doesn't want to break your Wii, they just want to get rid of homebrew.
844  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Brawl Team Colors - help team play and spice things up (w/ CSPs!) on: February 21, 2010, 07:03:16 PM

I just finished putting together a pack of textures for characters like Sonic and Pikachu who have little variation in their Brawl textures. The pack's main purpose is to help facilitate team matches, but for some characters I threw in black or gold recolors as well.
Thanks to M&SG, Wave, and Dragonrage for their textures that are included. If those hadn't existed, I probably wouldn't have put this pack together in the first place.
SSBBCC wiki page/download
List:
Code:
Textures
Lucario (M&SG): http://forums.kc-mm.com/index.php?topic=3302.0
Red
Green
Yellow
Sonic (Wave Kusanagi): http://forums.kc-mm.com/index.php?topic=5216.0
Blue/Default (more vivid blue than Brawl; no CSP)
Red
Green
Gold
Black
Charizard/Ivysaur/Squirtle
(Dragonrage): http://forums.kc-mm.com/index.php?topic=827.0
Red
Green
Blue
(M&SG): http://forums.kc-mm.com/index.php?topic=3302.0
Dark
Pikachu (libertyernie)
Red
Green
Blue
Jigglypuff (libertyernie)
Red
Green
Blue
Light Blue
Olimar (libertyernie)
Light Blue
Also, the batch file "MakePf" will copy all the textures into a fighter folder that you can then copy to your SD card.
845  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Updated 2/8 on: February 08, 2010, 06:51:57 PM
Thanks for the Mewtwo team textures!
846  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My first texture: Schezo Marth on: February 03, 2010, 04:33:07 PM
Could you also make a version with a brighter blue, like his PP15 appearance whcih you have at the top of the post?
847  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: 2D stage(s) on: February 03, 2010, 04:31:43 PM
<--
This stage is from from Wario Land: Shake It! I took a screenshot in the Dolphin emulator (after dumping my disc on the Wii), then doctored it to remove the score, coins, Wario bar, and Wario himself.
Download (.pac/.rel to replace WarioWare, Inc.) and download music
Note that almost all KOs happen on the right side of the stage.
848  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: 2D stage(s) on: February 01, 2010, 03:48:51 PM
I just make mine by editing exisitng 2D stages. There should be a texture "AsfSoldier.0" for the background, and "AsfTank.0" for the foreground. Replace them with BrawlBox, then edit the collisions (and maybe the spawn points, but for that you'll need to use BrawlWall, save to another file, then export StagePosition[0] back to the first file.)
.png will work, or .tga - BrawlBox likes them both.
849  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Wave's Random Showcase: (01/29) Super and Hyper Shadow on: January 29, 2010, 06:42:48 PM
The Shadow MotionEtc has some weird size things when he does his neutral punch/kick, his F-tiilt, forward smash, etc. Looks like all the bones connected to his hand are being enlarged as well, so the size is being squared or even cubed.
Who made it originally? I've been trying to figure out and I can't find where it came from.
850  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Default CSPs, seperated into layers on: January 22, 2010, 07:47:54 PM
With all the recolors I've done, I've been editing a lot of CSPs. This means I now have a lot of Gimp .xcf files with different parts cut out and put into differnt layers, so you can colorize them separately. I'm sure this will be of use to some of you.
Download (.7z/for Photoshop)
Download (.7z/for Gimp)
Here's the listing of who's included:
(note: if it just says "Orig," it's the default texture)
Code:
Dedede_Orig
Jigglypuff_Orig
Kirby_Orig_Green
Kirby_Orig_Pink
Link_Orig_Green
Luigi_Orig_Green
Mario_Orig_Red
PokeTrainer_Orig
ROB_Orig_Famicom
Sonic_Orig_Blue
ToonLink_Orig_Green
Wario_Orig_Yellow
Yoshi_Orig_Green
851  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Updated 1/22 on: January 22, 2010, 07:38:28 PM
I've been making some CSPs of your old textures that match the ones in game. I decided I had made enough so that I should release them.
You'll probably need BrawlBox (or BrawlScape) to insert them. Alternatively, I suppose you could replace the transparency in each one with magenta, convert them to .tga, and use them in CUPASH.
Download (.zip full of .pngs)
Note that red and blue Pokemon Trainer I modified a bit for my own purposes - the trainer himself is the stock texture from the game, and the Pokemon no longer have the Team logos on their bellies.
852  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSPs by BeyondYou (Updated 1/18/09) on: January 18, 2010, 08:15:05 PM
Could you make CSPs of my Football Toon Link? (click the link in my sig)
I have both Home and Away versions.
853  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fixed Sonic Outfits - Because no one else did it. (And I can see why. XD ) on: January 16, 2010, 07:07:44 PM
MAJOR YES.
I made portraits:

Right-click and Save As, then insert them with BrawlBox or BrawlScape.
854  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Henshin: Monkey 12/29/09 on: December 29, 2009, 01:58:00 PM
In regards to FS eyes, on GIMP I do this:
http://forums.kc-mm.com/index.php?topic=3877.0
855  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/28* - A glimpse into the future... on: December 29, 2009, 01:54:27 PM
Maybe you could make a stage that's just the bottom part of Temple?

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