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91  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s for Brawl -- thinking about making a new version on: July 08, 2015, 02:38:24 PM
I'm thinking about making a version of the Classic Expansion Pack where each STGCUSTOM can have an alternate, using the new version of the alternate stage loader code (like the one Project M uses with the "hold L.")
Here's my plan at the moment:

The stages split in two means they have an alternate. Here I'm hiding Mushroom Kingdom (Melee) behind Mushroom Kingdom 64, since they're similar and use the same music. I also moved Venom behind Sector Z and Brinstar Depths behind Planet Zebes, since both those stages are missing quite a bit. Then, I combined the two Battlefields and the two Final Destinations, and that gives me a nice layout (first two rows = SSB64, next four rows = Melee, last row = SSB 4 stages?)
There are still the 8 icons on the first screen. I'd use one for the online training room and the other seven are pretty much fair game.

Speaking of Wii U / 3DS stages ported to Brawl - anyone have any recommendations?
92  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Export Loop VB for converting BRSTMs to WAV (May 16) on: May 19, 2015, 03:09:44 PM
I updated the Export Loop VB program so the "output directory" option works now when you change it.
93  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: manager apps version 3.5.1 (Apr 26) on: May 16, 2015, 04:27:44 PM
I posted a new app to convert BRSTMs to WAV, with better quality since it uses vgmstream now. It could actually be useful for a lot of things.

The BrawlCostumeManager crashes for me before it even starts.
What OS are you using, and is it 32-bit or 64-bit? Also, does Brawlbox work for you?
94  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: manager apps version 3.5.1 (Apr 26) on: May 03, 2015, 11:13:39 AM
"I don't think it would be hard to write a separate program to extract two WAV files for a BRSTM (before loop + after loop, or whole thing + after loop) - maybe I can look into it later this week. I'd need to look into cutting a WAV in pieces by sample size, but I bet there's a library for that (if it's not built into .NET already.)"

I truly hope that you do find out how to do this.  I know absolutely nothing about coding since I'm a video editor.  I really don't like asking people to do things for me for free, but I've tried so many things at this point that I really don't know what's left.  If you can make the program that can do that (export 1 .wav file from 0 samples to end loop point and 1 .wav file from start loop point to end loop point) I would be extremely grateful.  You don't know how much this would benefit me as well as several other editors I know.  Take your time, and if you actually do come up with that separate program, let me know how the progress goes.  I'll check back here regularly.

I posted the program to this thread (second post). It turned out to be very simple to do - I found a method in BrawlLib which I added parameters to so I could export just part of the file.

In the future I might put this with the Manager apps.
95  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: manager apps version 3.5.1 (Apr 26) on: April 30, 2015, 07:21:30 PM
works fine for me now, but i get this with brawl stage manager
That's odd. When do you get the error? And are you running it from a folder with Brawl stuff in it?
96  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Updates to all four manager apps on: April 26, 2015, 05:47:51 PM
I updated the manager apps. I fixed bugs in Song Manager and SSS Editor that could corrupt a GCT by adding codes after the footer, and I compiled everything for x86 (maybe this will help, not sure.)

I don't think it would be hard to write a separate program to extract two WAV files for a BRSTM (before loop + after loop, or whole thing + after loop) - maybe I can look into it later this week. I'd need to look into cutting a WAV in pieces by sample size, but I bet there's a library for that (if it's not built into .NET already.)
97  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Updates to all four manager apps on: February 25, 2015, 08:11:06 PM
A bit of an issue with Stage Manager. After taking a fresh sc_selmap and using the "prepare sc_selmap.pac for expansion stages" option, the Smash symbol (menselchrmark.20) appears when highlighting the random button on the SSS. I was able to fix this in the past but I cannot for the life of me remember how.
I think the random icon corresponds to a certain FrameIndex in the PAT0 entries, just like the icons do. I wonder if it's at 101 or 102. I know 100 is the Menu icon in My Music.
Try going to MiscData[80]/AnmTexPat(NW4R)/MenSelmapPreview/lambert113/Texture0 and adding an entry (right-click on Texture0). Set its FrameIndex to 101 and Texture to MenSelchrMark.00.
98  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Updates to all four manager apps on: February 21, 2015, 11:49:54 AM
I'm not sure what the problem is Sad My computer is running Win 8.1 74-bit if that means anything.
The old version is still up: http://lakora.us/brawl/BrawlManagers-3.4.9.zip
99  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Updates to all four manager apps on: February 03, 2015, 04:11:12 PM
Oops. Try the link again, it should work now.
100  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Updates to all four manager apps on: February 02, 2015, 08:49:23 PM
I updated all four manager apps. I hope the new costume mapping settings work well for everyone. There's also a neat feature to import/export all custom songs, written by kbromwich.
101  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Cotume manager screenshot->portrait fix on: January 06, 2015, 08:08:52 PM
For combining Project M and cBliss mappings: normally the cBliss option actually removes the Brawl mappings and sets everything to portrait #0 -> costume #0, portrait #1 -> costume #1 and so on. So in that way, they're mutually exclusive.
However, I can make it so that (even with the cBliss setting off) any costumes that don't normally exist in Brawl/P:M (e.g. costume numer 11 for Link) will look for a portrait with that number, instead of just giving up. Do you think that will do the trick?
102  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s - Brawl- 3.Q ver. now available on: December 17, 2014, 07:12:58 PM
Quoting this old version here in case anyone ever needs it.

Classic Expansion Pack 6.02m r2 - Feb. 9, 2014 - for Project M 3.02


Classic Expansion Pack 6.02m r2.exe (use with Project M Launcher or Gecko OS - from Mediafire; 154 MB)

There's only one version of the pack this time around. I removed the Brawl-/SSE stages, and added in every stage from Brawl that isn't in PM already (except Mario Bros - that doesn't work over STGCUSTOM for some reason - and Hanenbow, to make room for DSX8's new Icicle Mountain.) It also has all the Melee and SSB64 stages from before, plus the SSB64 How To Play stage.
If you want the SSE stages back, they're all right here.

In the future, I might add support for Riivolution back in.

Click here to see the instructions and stage list!

Changes in v6.02m r2 (compared to v6.0):
  • Codeset ported to Project M 3.01/3.02
  • Icicle Mountain replaces Online Training Room
  • Online Training Room replaces Hanenbow
  • common5.pac updated for 3.02
  • Kongo Jungle Melee updated
  • better icon layouts if you have less icons

Notes:
Songs used for expansion stages start with X, Y or Z, and they're in alphabetical order (but skipping some): X06 for STGCUSTOM01 through Z58 for STGCUSTOM24.
Also, the Stage Builder is now supported. There's something weird that can happen on the custom stages page where the last selected stage sticks in the background, but it's not too big of an issue.

103  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: December 10, 2014, 07:00:03 PM
Where did you find these music codes from in the game?
These are from the Project M stage expansion kit I put together a week ago. Oshtoby made the code, which just plays song X whenever you're on stage Y, and I put in 36 copies of it into my GCT.
104  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s - Brawl- 3.Q ver. now available on: December 09, 2014, 08:29:52 PM
I looked at it again today, and I'll be able to get the weird spinning to stop by changing the Z-axis rotation on the animation. It was at 8.940697E-6 (37160000 in bytes, in case anyone's interested ) - setting it to 0 does the trick.
105  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s - Brawl- 3.Q ver. now available on: December 08, 2014, 05:03:27 PM
glad to hear it's being worked on. too bad PM is so secretive on their code sets, i never really understood why they act like that. i get they don't want people stealing their codes, or custom builds out there. but it seems hardly an issue (they are allowing custom characters and stuff on their threads now). it would just be so much less of a headache to edit certain things. like adding our own stage expansion. or BeX, anyway thats off topic now.

as for the brinstar stage. its colissions are still very strange. i had the newest pack that was released in 3.Q. to me it seams like the stage spins but the colisions don't spin with it, or perhaps spin but are somehow off. i can't put my finger on it. but its  any time the stage spins.

you knwo i was thinking of possible fixes. there is a stage called final frustration that is a FD stage that spins (its in brawl minus i believe actally xD) perhaps you could check its coding and structure to make the brinstar stage more stable? granted i know little about stage hacking.. but that stage spins in all directions including doing 360's at times.

That sounds like what I experience with Brinstar Depths now, except that I can never get it to spin except in slow-motion mode in Training. Does it happen in other circumstances?
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