I could never understand why great hackers get mad at 'fans' who ask. Not rush 'ASK'. But that's just me. It would seem like instead of responding hastily, they'd ignore the posts wait until they have something to actually show to respond. Since most of them say "we have real lives" the way I see it is that if your responding to the posts constantly, there's jusy no way you could be burried in paper work. But again, that's just my opinion.
I have school and other projects but i can help a bit
Lol, don't we all, but that'd be cool, thanks. My project is Wind Waker Link's TRUE moveset. (ironboots) Ice/fire/light arrows (taunt) And I'll be updating the moveset soon. (Anyone knows how to do models?)
Well, i really appriciate that you at least give it a "try". It suck when you have good ideas but no one else seems interested in them. Hopefully, if your attempt is like enough by people, maybe someone else could try making one with actual 3D models.
As for the background I don't really have any specific ideas obviously i was thinking of an abandone japanese village in a swamp next to a graveyard or something and Yokai (monster) that interact in the background (cherring fighter, walking around ect) but that about it. I also wanted some sort of forest (probably similar to the subspace stage), the Daigo's pagoda in the background and a red or any sureal colored sky. I also expect a pretty big stage too.
when it comes too back ground something in this vein would be neat:
That's cool. Infact, I was working with another person on something so I have a question (feel fre to say no) would you like to be apart of a team I'm building? I can animate very well
And it's VERY sad that what he said is true. That's why I'm ammused at how much trolling goes on on this site. They [censored]ing deserve it. It's being selfish. Just think, If everyone helped each other, ALL movesets would be well suited for everyone, but instead people lie and say things like, I'll help you eith PSA, then go on to another project, compleyely forgeting. And no, it's not that their "Busy with other projects" because if you know something, writing and explaining it takes.FAR less time than, PSAing something new and encountering errors that slow you down and causes more work. But who TF cares anymore. Hell, I doubt people are even reading this right [censored]ing now. It's very annoying.
All files are in System/ They were named: Common5.pac Common3.pac Common4.pac Common.pac
tried them out, only css showed up.
Then since CSS Worked and Items, but nothing elses did, I changed to: Common_en, and Common4_en
still nothing. Particularly, the only things that aren't working are the character commons (Sheik, zss, bowser, kirby etc.) why do i need them to work? well for ABloodyCanadian's new Cinematic Final Smashes. Additional elaboration: I used ASF1nk's Flaming Blue CSS for my own project, and in his thread, I downloaded the already set up codes, directory everything, so please help. Thanks.
Man, i didn't expect anyone to give this idea a try since i post this about 2 YEARS ago. I would be REALLY HAPPY if you could do it of course but since i request this, thing change a lot here. For instance i mention vertex hack here but these day model import is more common and work way better than back then (not to mention give better overall result) so it would be preferable imo.
Also, I would like it if it wasn't just a "flat stage" too i think there too much stage that have awesome background elements put are just a "eldin bridge" skin if you will. It can be flat but relatiely big and with some platform to climb on (like a three or something) and maybe wall to "wall jump" on as well, you know since i have a village like stage in mind but with a graveyard/abandonned feel to it.
I know that quite an complexe project but i really hope it will work.
I can relate to how you feel since no one ever helps me, and I don't want to be just like everyone else here so I'm giving it a 'Try'. The monster creatures you mention will only be textures. All the animatiins I'll do. Do you want any specific type of background layout? If so, link a pictyre so I can rip the textures directly from it.
Yo Red93 Great tutorial! followed your steps better the second time round... Thanks! My 5/6... Can't find a good green link .-. anyway please give me feedback on these.
An original stage idea that i have, it would be nice to have stage that would basicaly be like Daigo temple but with yokai in the background. What's a Yokai you may ask? Yokai are monster/demon/ghost from the japanese mythology so yeah it would be cool to have a stage with Yokai interacting in the background such as these (I guess you could retexturing/vertex existing hack) :
-Karakasa:
-Rokurokubi on Zelda maybe:
-Kappa (Not a great pic) on Squirtle maybe :
-Kitsune (Basicaly a fox woman so i guess you could retexture either "the cat zelda" hack or the "amaterasu Zelda" hack or any other "furry zelda" hack):
-Chochin Obake:
There plenty more Yokai to choose from but these are the most popular. As for the stage itself, like i said Daigo Temple (or any japanese theme stage, Okami comes to mind) would work but with maybe a little retexturing for a darker/hellish look. For instance a red sky, darker buildings, rain, japanese tomb stone and maybe blood. Maybe (if possible) a Kappa (squirtle) show is face in front of the camera like in that mario kart circuit stage where Ganondorf fly around and show is ugly face http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5795. Yeah that would be a cool stage for Halloween
This idea is inspired by the ghost/Yurei forest from the NES games Kid Niki 2: Kid Niki 2 NES 2 of 2 1:43 to 6:43 (yeah ... the guy is not really good) anyway you see other yokai as well as the japanese tomb stone in this vid. [/color][/b]
I am working on an azelf psa for the azelf that I have on the vault, but I'm no good at getting things to work... I'm trying to replace certian moves with these: Specials up-b : Teleport side-b : Shadow ball down-b : Shock wave (same with air)
Normals AAA combo : ? (need sugestion) tilt-a forward : Fire punch tilt-a down : Thunderpunch tilt-a up : ? (again, sugestion) Smash-forward : Confusion smash-down : Dark pulse Smash-up : Zen headbutt Air nuteral a : ? Air forward a : ? Air down a : ?
Final : Physicic
PM me if you want to help (or post on this post, so I can get feedback.)
UPDATE 1 February 10th, 2013 I added some new animations for waiting and walk n run animations!
your not alone, i'll help best I can although I'm new to PSA. It disgusts me that out of all of the member no one can atleast reply once just to see where things are at.