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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 13, 2012, 06:29:06 PM
lol, its on Charizard
wow, that is a perfect choice in my opinion.
Are you gonna do zekrom too? (even though hes an electric type?)
92  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 13, 2012, 06:14:24 PM
Still needs tweaks, but should be out tomorrow if all goes well.





holy crap! I'm looking forward to this! who is this going over? (please not pikachu!)
93  Help & Tutorials / Stage Tutorials / Re: Guide to Stage Builder Block Based Stages on: July 10, 2012, 10:50:00 AM
I have a question
When I added another modeldata, the stage freezes
is there too many modeldata's?
94  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2012, 07:49:21 PM
Did you edit the PSA? The Fitmotion?
Both, but I can't figure out why it just spazis in game
95  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 08, 2012, 07:07:09 PM
Im working on an Azelf over Ness, but luck isn't on my side. The Animations Don't like to be used in game, but look fine on the editor
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Mario Kart/3D Outline Render on: July 01, 2012, 10:39:33 PM
okay, so i have some requests from a freind, and this was one of them so keep it up my freind! ( I say that to everyone.) And if I may ask, how do I add a prop to a model?
97  Super Smash Bros. Brawl Hacking / Model Imports / Azelf on: June 24, 2012, 09:05:39 AM
I have got my hands on an old hack I wish to revise and renew, but having no luck... The animations that I make look fine before I use em in game, but when I do, it glitches out alot.
Grabbing small items makes beep of death (not big items or food though.)
Trying to grab him: freeze
And above all, I am going to need to get alt. colors ( more like alt. models: uxie and mesprit.)
He is my W.I.P, but if you help, I will definetly Collab you.

I've made some progress on the animations, but have a question: Do the bones need to be name specific i.E: HaveN, ThrowN. or can they be like this: stgAgnome_HaveN?
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