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Super Smash Bros. Brawl Hacking / Attacks and Animations / Azelf psa wip ( more people needed!)
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on: February 07, 2013, 08:41:00 PM
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I am working on an azelf psa for the azelf that I have on the vault, but I'm no good at getting things to work... I'm trying to replace certian moves with these: Specials up-b : Teleport side-b : Shadow ball down-b : Shock wave Neutral-B: ? (same with air)
Normals AAA combo : ? (need sugestion) tilt-a forward : Fire punch tilt-a down : Thunderpunch tilt-a up : ? (again, sugestion) Smash-forward : Confusion smash-down : Dark pulse Smash-up : Zen headbutt Air nuteral a : ? Air forward a : ? Air down a : ?
Final : Physicic
PM me if you want to help (or post on this post, so I can get feedback.)
UPDATE 1 February 10th, 2013 I added some new animations for waiting and walk n run animations!
Page exclusive Projects: Vaporeon on Diddy kong: http://www.mediafire.com/download/sevxlz61lmce4x1/Vaporeon.rar Works now! (Except on Pikachu only...)
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Super Smash Bros. Brawl Hacking / Model Imports / TheGardiunAzelf's Works
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on: February 07, 2013, 04:34:45 AM
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Hey! Thought that I would share what I have contributed to the community! ( I can't put links yet, but when I can I will. )
So I managed to get gammaridley's Azelf, fix all freeze errors, and get very little animating done, without help! But I sincerly need more people! I don't want this project to sit like other old ones!
W.i.p Azelf ( beta release 0.5, all freeze issues eliminated.) Need to fix teleporting glitch ( the one where you walk one way, but go all over the place.) Ballance the PSA Better animations
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Super Smash Bros. Brawl Hacking / Model Imports / Azelf
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on: June 24, 2012, 09:05:39 AM
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I have got my hands on an old hack I wish to revise and renew, but having no luck... The animations that I make look fine before I use em in game, but when I do, it glitches out alot. Grabbing small items makes beep of death (not big items or food though.) Trying to grab him: freeze And above all, I am going to need to get alt. colors ( more like alt. models: uxie and mesprit.) He is my W.I.P, but if you help, I will definetly Collab you.
I've made some progress on the animations, but have a question: Do the bones need to be name specific i.E: HaveN, ThrowN. or can they be like this: stgAgnome_HaveN?
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