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Help & Tutorials / Help / Top KOs are always Blast KOs Code?
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on: April 15, 2013, 01:58:37 PM
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I remember seeing a code posted here a while back that made all vertical KO's always blast KOs rather than Star KOs or Screen KOs. If you don't know what I mean, it is how the Fighting Alloys die when they get KO'd off the top of the screen.
Does anyone have this code?
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Help & Tutorials / Help / How to Remove Lucario's Aura Mechanic?
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on: March 08, 2013, 06:32:57 PM
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How can Lucario's aura system (attacks' strength being scaled based on Lucario's damage and stocks) be removed? Is this possible in PSA? If so, how? I know that the system is removed in Project M.
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Help & Tutorials / Help / Always Blast KO Code
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on: June 20, 2012, 06:11:48 PM
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I remember seeing a code that made all vertical KO's (the ones off the top of the screen) from Star KOs into blast KOs (where the energy blast appears, like how the Fighting Alloys always get KO'ed).
Does anybody know this code? If so, please tell me ^_^
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Help & Tutorials / Help / FitDedede.pac not working
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on: October 29, 2010, 04:45:17 PM
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I am trying to make a PSA for King Dedede but the FitDedede.pac file is not working.. it says theres an error reading the file
i found this file on the data partition file from mediafire, but no luck.
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Help & Tutorials / Help / Music Problems
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on: October 21, 2010, 09:49:54 PM
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Recently, my BCSM-GUI program has been making songs act strange.
They suddenly get loud and static-filled after playing for a while in the game, then suddenly switch to another song.
Any solutions to this problem?
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Help & Tutorials / Help / Multiple texture effects in one pac?
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on: October 13, 2010, 07:44:16 PM
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So I found several texture effects I want for Fox... Red Reflector, Blue Lasers, and Dark Fire.
They're all FitFox.pac files, though.
So can I put each individual one in Fox's folder, or is there a way to combine them?
Or am I just out of luck and forced to only pick one.
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