I actually liked how talkative Chrom was, lol, but I can do something about that. However, I've only ever heard him say "My turn!" whenever he counters, but that's probably just me. Only problem is that I will have to create some grunt sounds out of the existing .wav files because Chrom's sound bank doesn't really have any grunts or anything of that sort. Can I still keep "Have another!" for the Luna portion of Aether? I can change that, but I like the way it worked out for some reason. And would you mind if I bring out some suggestions for the PSA? I don't have very much knowledge as to how PSA works, so I apologize in advance if my requests are a little out there. I like the way the first part (Sol) of Aether works in that it stuns the opponent briefly before Chrom deals out Luna. Would it be possible to make Luna like Ike's side special (Chrom rushes towards and through the opponent with a quick draw effect)? The reason I'm suggesting that is in the event it is used in the air. I think Chrom should do both Sol and Luna if used in the air to add more recovery options, because currently, Chrom doesn't have many good options at this point.
Sorry for the late reply, I have been in vegas for the weekend so I haven't been on in a bit. Anyway, Ike definitely does say other things for his counter, I guess you just have to play him enough to hear the other quotes, as Chrom's sfx for that attack is still Ike's. I do understand that he lacks some grunts, I had to make some of my own when I made my chrom.sawnd. Though they weren't the best quality. If you dont feel like making them you can always mute that sound as well. But yes, "Have Another" will still be there for his Side-B. It will just play the other sound at random just so the attack is a little more lively. Also, on the ground when Chrom uses Luna he will charge through the stunned opponent in his final version. In the air though the attack is fine as is. I play Chrom frequently, and I never have problems with recovery, some of the beta testers even said his recovery with his Side-B slots him in among the characters with the best recoveries. Besides that, with Chrom's great air moves, his Side-B is absolutely great for mixups mid fight, as it allows for a mid air stall for a few frames. So I don't want to make that attack better than it already is with giving it more options, on top of the options the attack gives the rest of the moveset.
My bad, yeah Ike normally calls a sound for his up special, but I deleted it from Chrom's. Just put it on the sound effect Ike calls for his Up Special (The one that's not him saying Aether, he calls two.) Then I'll just call it in Chrom's .pac. Oh, and a UWAHHH would work perfectly for it. And it is totally possible to call sounds on the result screen.
Also, if your gonna be editing your .sawnd file, I have a few requests. First remove the following quotes from the common attacks, like his aaa combo and forward tilt, and replace then with grunts and stuff. I only say this because he talks a little too much for a brawl character, when usually you mostly hear grunts.
Right Come On As One
After that, the Down Smash can be put as a common attack sound, Fully Charged NB can be put on the down smash. "Come On" can be put on Up Taunt, I'm looking for a better sound for the fully charged NB, Im not really sure what would be good, just something epic. "Now I'm Angry" can be added as the second sound for his Counter, I'm pretty sure Ike uses two different sounds for his counter, so you can just put it over the second sound and it should work. Finally, "As One" can be added as the second sound for Aether, we can set it so he calls the second sound at random in his .pac. With these changes I feel like it should be perfect, I'll also adjust the timing of the sound effect of things to better fit what is being said as well.
Hey sorry for the late response, I suppose the quote Chrom says for his up b would be "Grrroooaaaaaahhhhh" Something like that lol. Its from the Arena Ferox cutscene where he is fighting Lucina. Also I'll check Chrom.sawnd out and see how it looks, well I guess sounds.
Take your time man, as stated before Chrom is waiting for a new model anyway. Though I would love to have a legit .sawnd file. Eventually I want to put his sfx onto an sse enemy for him to work with a brawlex slot.
Nice! Good to see this got released. I have some recolors and CSPs that I made. Let me look through my computer, I'll find them. Post Merge: March 29, 2014, 08:14:03 PMHere everything is. http://www.mediafire.com/download/nqq5ad28bv86m5s/Recolor.rar
I can make them louder, but tell me : How much bit rate should be a .wav file for SSBB?
God I wish I remembered. I have a .sawnd file made already for Chrom but it's nothing special because its pretty much the first one i've made, so id much prefer one from you. That and I haven't gotten every sound he makes. Whenever you start this I have a few extra grunts and stuff that cant be found in the game that I have made by editing existing Chrom grunts and making them sound different. Same as Mooncheese's sounds, my wavs also need to be a bit louder.
Also thanks again to Mooncheese and Pinipigbomb for their contribution of Chrom's sfx. As you stated before I did have a list of quotes specifically desired, but if all of his sfx is there, the only obscure one you may not have included is him saying "There's no way." from one of the cutscenes. Though if you don't have it I do. Oh, also if it's possible to get the sound that chimes when an ability like Aether is activated? I want to put it on Chrom's side B and FS.
Not really for Chrom at this point, I'd say we pretty much know what we need to know. But we will definitely need some help testing when the Black Knight's final beta is released. If you are interested we can totally send you a link when he's ready.
Huh?! A new model is being developed? Who's developing it?
I realize this is a demo, so I'm not complaining, but is shielding in Beta 2 supposed to cause a freeze?
KazeCoyote is the one working on the new Chrom model. But I'm not sure why Chrom would be freezing for you. We have had quite a few people test Chrom and this is the first we've heard of that happening. Are you sure its not one of your other mods conflicting with it somehow?
Fingers crossed for a Toon Link module You know I am. But its all done with sword glow, and through the animation itself. Actually dust was our first idea lol.
I'm almost ready to send her over. I just have to finish editing the counter animation, and make some small adjustments to her win. Sorry for the wait fellas.
There's that sword glow problem. I'll probably release Nebulon's Ike .pac to make sure he is graphically friendly with Chrom, and other PSAs. Also, I have been working on BK and Lucina for a bit so I figured I'd post a small update on BK. I've been working with BK's graphic for his NB and here's what I've got so far.
I also Animated his FS, which is based off of his critical ranged attack. He starts off by doing his critical animation from his game, which is followed by a glorified version of his NB's graphic, probably dealing around 30 to 40 damage. The graphic will probably go all the way across the screen, similar to Zelda/Sheik.
Thanks for the awesome pic. Sorry for the late reply but I have been having problems getting onto the vault the past couple days. Good luck with surgery, I hope it goes well.