Ohhhh Nephenee is using the Wishblade. I didn't know that. Well if she is then don't use it for Black Knight of course. And by OP you mean the first page on the thread where it shows all the previews right?
And are you by any chance going to release a Nephenee Beta? If not is it possible if I can test out how she is right now along with Hector? Sorry, I'm just a little excited.
Yeah I do, by OP I mean Original Post.
But yes eventually Nephenee and Hector will get Betas. Hector has all of his basic attacks codded and connecting, but he isn't balanced yet. His Up B, actually all of his Bs are working, but not balanced or have proper hitboxes. Nephenee is the same with no Bs working. Although they do have work done on them they are not yet ready for betas, so i'd like to wait until they are more done to show them to people. That way neither Mammoth or I get embarrassed if anything unexpected happens with them lol.
Its pretty good so far. Aside from the speed, there are only a couple things I can point out, and they should be easy fixes, and they're also easy mistakes to make. Tell me if you don't get what i'm saying. It's kind of hard to explain animation stuff lol.
The first being: You see right when Lucina goes to stab the opponent? Rather than the sword being on a straight path she kind of dips the tip of the blade downward before reaching her full extension. I would try to make it so when she winds her sword back, she shoots it straight forward. The second being: When she slides back after attacking, she needs to do more of a step back. This is actually kind of hard sometimes. If you want I can do that because I am going to be putting the Wait1 in anyway.
Though it does look really cool, Nephenee is wielding the same Lance and I dont want to take away from her in any way, especially when we have the opportunity to use another weapon.
I'll be updating the op with some stuff today too.
I always notice if someone doesn't change those animations, go to the proper wait, or transition correctly lol. It's one of the first things i look at with psa.
I'll also whip up that SoS Marth pretty soon here.
If you want me to edit the timing of the attack so you don't have to mess with frame speeds as well I can fix it no problem. If you wanted I could make it go to the Wait1 too. I'd understand if you didn't though.
Hey Akeno, I know this is way late lol. But what do you think of a Sword of Seals alt for Fire Flare Marth with cBliss and all. Like, Marth holding the Sword of Seals. Sure its not canonical in any way, but it would be sweet haha.
75% total sounds fine to me. I was just saying how powerful it was. If was gonna do that, I'd make her do around the example I gave you. But obviously that's way too OP. So I will compromise with both of your ideas to make this as good and balanced as possible.
Hmm, idk if you were playing on Lunatic+, but I don't remember doing that much damage to anyone as a Lord class. Sarcasm aside, Its a FS, Balancing really doesn't come into consideration unless you are trying to make it kill everyone, everywhere. If it hits one person, feel free to have it simply kill them. It's only fair with people like Marth, and Ike doing it, and people like Sheik and Zelda almost one hit KOing you every time, with the possibility of hitting multiple people, through walls. Then you got your general PSA on the vault. Gets the Smash Ball. Runs to the center of the stage. Final Smash Activate. BLAAAGGGGAAGAGAGASHHHHHHHHHHHH. Everywhere. Everyone dies... Then Spawns in and jumps the PSA.
Lol alright. Oh, and I wanted to say I can make the motion smaller to fit more complex animations and whatnot. Once your done with that I can see what I can do to make her motion smaller.
Yeah sure. But he rescaled all of it. Which means changing the scale of the HipN bone back to 1, and re-transitioning it back to how it should be on every animation. If you do half and I do half it'll go much faster. Unless that's what you were saying. So far I've gotten down to SquatWait. I'll work on as much as I can tonight, then send it over. If I get to the halfway point I'll get it to you.
The Attributes section. If you open your PAC file, click MoveDef_FitMarth, then Sections, then Data,It'll be the first thing under Data. Click Attributes then scroll down in the window that pops up until you reach Size on the left side of the window. You'll see it bunched with Weight, and Size on Results Screen. It's pretty close to the top of the list.
Hope that helped. Also I decided to go with 0.95, because I saw that the PM guys lowered Marth's initial size to 0.975. Now she should be just right.
Wait, my bad I should have clarified better. I just wanted your motion so when I went in and did any animation fixes, particularly anything ending with the wait1, it would already have the proper scaling. I was just doing it as I went after I read that you were fixing the scaling.
Yeah I noticed. This is gonna take a while for me to finish up. I just got done with the 34th anim.
Like I said earlier, don't know if you saw it or not, but you can scale the model size down an easier way by going into the .Pac file with BrawlBox and going under the attributes section, then scroll down to size. That's definitely a quicker way to go about it. You just need to know the correct size to change her to. I can test it for you so you don't have to.
I agree, this way is the most efficient. If you do it in the attributes you don't have any resizing issues when being grabbed.
Also heavy, can you give me that motion once you finish the bulk of the animations, pretty much the ones that I would be editing. I'd say from the Wait1 to the throwns should be good for now. That way we aren't fixing the scaling twice for things.