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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 09, 2016, 09:11:08 PM
I'm still going to do the tutorial don't worry. Smiley
lol I was joking, we're not paying  you or anything to tell you what to do, so you can do what you feel you wanna do
47  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Sonic Super Fighters! on: July 08, 2016, 04:12:21 PM
A project thread actually showing progress?! We don't see this everyday, try not to let it die.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: June 29, 2016, 07:50:41 PM
RIP DBZ PSA tutorial ;__;7
49  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: June 28, 2016, 02:13:42 PM
My anniemay waffles can't wait for importing finally becoming a reality, I can almost feel it.
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.0 [6/27/2016] on: June 28, 2016, 02:10:12 PM
I personally don't like the furry stuff but this model and this PSA in general is just amazing. So welcome if you didn't make an introduction post.
51  Help & Tutorials / Help / Re: Have usb loader and homebrew installed, yet cant get Pikezers Brawlex to work on: June 22, 2016, 11:55:01 AM
Simply get Brawl's ISO working via USB loader and in the settings set the ocarina codes as On and set up the SD card as if you were using a regular brawl disc.
I just sold my Wii last week so I had to set this up like this too
52  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: June 17, 2016, 08:29:21 PM
Hmm, maybe the problem is my pc then, because I can't run bb up to 0.73
53  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: June 17, 2016, 11:46:58 AM
Any chance the upcoming version could be compatible with 32 bits win 7?
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: June 07, 2016, 10:41:57 PM
I'm glad that Frost will be incluided, I was going to make her anyway if she wasn't incluided lmao
55  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [Guide]Taking the First Steps - Welcome to WiiU Mods on: May 21, 2016, 04:22:20 PM
My Wii U is closer to arrive so I've been looking for a thread to know how to set up this stuff, but since there are so many threads and places with Wii U tutorials, I don't know which way is the newest and best, so I'l trust in yours.
56  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 11, 2016, 09:46:55 PM
i think i wait to return for sm4sh modding making until model imports is possible
Same.
57  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 10, 2016, 09:26:23 PM
Pls deliver.
58  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [Sm4sh Mods] (Unofficial) Patch 1.1.6: The Fan Patch [Name Pending] on: May 10, 2016, 07:11:34 PM
(Maybe this should be asked in the Wii U research thread but idk because I've been a little off from here lately), how far are we to see model importing becoming a reality?
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: May 10, 2016, 07:08:48 PM
First jojo now Neptunia.
KingWeeabooPuff confirmed.
Anyway I think it's something interesting to see, there aren't many well made anime character PSA (which isn't from DragonBall or Naruto)
60  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 02, 2016, 07:39:01 PM
I agree wit KJP, balancing characters is ok but don't try to bring back melee or brawl, they already had their time and the reason why the smash bros comunity became so cancerous in some ways was because of how spoiled they became thanks to pm's "stick to the past smash bros instead of moving on" idea.
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