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16  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: October 12, 2014, 11:37:55 PM
Actually I compared the models from how big it is in the Liquid Fight and in the new version it's the proper size.

The new version is being worked on already and I've made it look more like Metal Gear Rex is broken down.
Why don't you use Snake as the scale? The stage would be sized to him, whatever that ends up being. Match him up with how he is in the actual game. Similar to how Flat Zone is pretty much sized to Game and Watch.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 28, 2014, 06:06:40 PM
So, as I ask every few months, who has the best pack as of now?
18  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 30, 2014, 01:13:47 AM
the CSS is available in the vault u know.. just look under my name.. page 3 i believe?

time is still a WIP
I didn't want to spam up this thread but it won't let me PM you because of your name.
It's not compatible with BrawlEx, is it?
19  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 29, 2014, 09:33:39 PM
so theres still a bit more work to on FD but heres a WIP video made by DSX8

http://youtu.be/FpRGSfns7DA

- need to fix up BG a bit more
- main stage model will receive a few more texture edits
- make 3 more versions for boss battles/classic mode and PM collisions
This looks AWESOME.

And for what it's worth, I want everything you have. Your CSS and time/song title things are awesome.
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 29, 2014, 09:19:27 PM
Speaking of Robin


Robin still needs some more modeling and texturing (and I also have to make his Levin sword still).
Why don't you just collaborate with the person who already made a levin sword?

I get that everyone likes making their own versions of things, but it always feels like a competition here of people trying to make the best model. There's so much talent that could be used better via collaboration D:
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 27, 2014, 12:35:28 PM
Saw a request to put the previusly made femele captain falcon (by ShadowLuigi I believe) over the actual captain falcon. Since I was bored, I took it upon me to do this. I ended up redoing the model. I did HORRIBLE things to both falcon and ZSS to get her over his frame. I gave up and had to use bone edits though, but indexes should be pretty much the same, so perfectly playable. Still needs materials and done.

Would a size mod have helped?
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2014, 09:57:02 PM
Yeah, I know. It's asinine. We have just about every other character you can think of from the Final Fantasy series,  but no Aeris. Her and Cecil are my two Final Fantasy wishlist characters.
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2014, 09:41:04 PM
Oh, no, there's not any extra polygons.

So... I made this into a stage.

You fight on the top.
You posted this in the stage WIP thread too. Isn't this thread for characters?
I've noticed that a lot lately, people posting stages in this thread.

randomizer, that terra looks awesome. You should do Aeris next, since not a single person in the vault has imported her. :3
24  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 09, 2014, 09:29:41 PM
Just wondering if anyone has tried it or if it's impossible, but what about shrinking the four player slots a little? Wouldn't making those smaller make it so that the icons can be bigger?
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 02, 2014, 04:26:03 PM
More progress. Toon Link's proportions may be too stubby after all! perhaps Ness's frame is the way to go.

But nah, the bow and shield are worth it.


Ignore the arm and leg textures, of course.



Edit: On second thought, maybe a size-mod on Pit would be better?
A size mod on Pit is absolutely the way to go.
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 26, 2014, 05:01:53 PM
I imagine that was a challenge to model then xDWell it's all looking great so far!

So I'm currently in the progress of making this

This is awesome. Who is he over? Lucas/Ness?
27  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: June 23, 2014, 02:54:25 AM
Maybe just remove audio files from the random 10 with no toggleable option? I doubt anyone is clicking them and most of them aren't user-created content.
28  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: June 22, 2014, 01:49:45 AM
Possible suggestion for the vault? Give us a toggleable option somewhere that can hide certain hacks from appearing in the different nodes like Random 10? I don't want to see 6 audio hacks every time I refresh D:

Also, maybe a "Downloads Today" counter right next to downloads, might be nice, at least for us curators who want to know how many downloads have happened since we posted a blog, or for people who want to keep a daily track.
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 11, 2014, 06:01:07 PM


Just had to be done.
I hope he's over Sonic.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 06, 2014, 03:55:15 PM
Yeah, I don't think CaliKing's Scorpion PSA has any special bones for Scorpion, so putting him over Link would work for just playing Link and for the Scorpion PSA.

Post Merge: June 06, 2014, 11:21:47 AM
Also, I made this 3d model of Belome some time ago and I was thinking that I should probably finish him now, lol.

I'm thinking that he would go good over Wario (he would go good over Kirby, but Kirby is too small for Belome).
Size mod on Kirby?

also this is awesome
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