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46  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released! on: March 09, 2014, 08:17:31 PM
Should probably word the donation bit better.

Stage looks nice. I still recommend a slightly larger version. Ask Mewtwo, he knows the right size. Collision data inside the crack is cool.
47  Super Smash Bros. Brawl Hacking / Programming / Re: Let the Swap Begin! (under constructions!) on: March 04, 2014, 01:19:28 PM
The project doesn't need to be totally dead. If it works for Marth, Jiggs, and DK, I'm sure we can find a bunch of pairings that fit. It's better than nothing.
48  Help & Tutorials / Help / Re: Does a PSA exist to restore Jigglypuff? on: March 02, 2014, 01:40:06 PM
Why don't you do it yourself then?

It shouldn't be that difficult at all, just go to the Down B subaction and change the damage or kb to whatever you want.
I don't know how to PSA D:
49  Help & Tutorials / Help / Re: Does a PSA exist to restore Jigglypuff? on: March 02, 2014, 12:26:43 PM
Man I just want the powerhouse that she was in Melee. Down-B annihilation 4lyfe
50  Help & Tutorials / Help / Re: Does a PSA exist to restore Jigglypuff? on: March 02, 2014, 12:07:31 PM
Well why not give Project M a try. It restore all characters,and a so adds roy and mewtwo with out removing marth or lucario. Alots of stages hacks too. What do you have to ?
Because I like BrawlEX and don't care to play a game that's like Melee. With BrawlEX I can add more than just Roy and Mewtwo without removing anyone. And I have twice as many stages as the game normally carries.

I don't understand why people are so obsessed with Project M as if it's the only way, or the only right way, to play with hacks.
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 01, 2014, 11:14:35 PM
Whew. got that update out of the way now. I've confirmed that the bug where having neither of the cosmetic files (sc_selcharacter, common5) will not crash the tool anymore. woohoo for bug fixes.  Kirby Dance

New features:

-Soundbanks fully supported
-kirby Soundbanks fully supported
-announcer calls supported
-Jiggly puff added
-ganon added
-Can set characters to have cBliss. (fixed bug where property wouldn't update if it was already cBliss)

Current known bugs:

-changing ID doesn't update the File Layout tab, but does update the files nonetheless
-changing the cosmetic Slot doesn't update the clone icon
-cannot set clones to vBrawl from cBliss setting yet
-having both sc_selcharacter and common5 at the same time crashes the tool

The download is in the OP for both versions, as well as in my sig Tongue next up, roster editor.

EDIT: whoops. guess the bug where if you have both sc_selcharacter and common5 at the same time crashes the tool, is still there Sad oh well.
>Soundbanks supported

I've never hacked sounds myself, but does this mean each clone can have their own sounds now?
52  Help & Tutorials / Help / Re: Does a PSA exist to restore Jigglypuff? on: March 01, 2014, 09:56:07 PM
The one or PM is an example, but I am unaware of its effects on vBrawl.
I don't use anything like that, I just hack vanilla.
53  Help & Tutorials / Help / Does a PSA exist to restore Jigglypuff? on: March 01, 2014, 09:42:48 PM
She was nerfed heavily from Melee to Brawl. I was wondering if a PSA exists for her to make her more like Melee? I can't find it if it does. Thanks.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: March 01, 2014, 12:49:36 PM
For some reason BBox doesn't want to make the full gif of Zacks WIP Apocalypse Im srs here

Ill make a video of it in BBox whenever I can.

I might take the animation from the Cloud PSA for the backthrow (stab the person, turn around and kick them away)
If brawlbox won't do it, download a screen recorder and upload it to youtube?
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: March 01, 2014, 12:46:49 PM
Aw, it sounded nice in my head. I was a fan of that.
Maybe instead, grab with his hands, but still do the back-throw? :3
Grab - jab spear into abdomen, catapult backwards?
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: March 01, 2014, 12:34:20 PM
Rough Draft. No Up-Tilt, Dash, Grabs, or Final Smash yet.
* Means it's in the other Kain PSA in some form.

Normals:
A: Stab Middle
AA: Stab Middle, Stab High
AAA: Stab Middle, Stab High, Stab Low
AAAA: Stab Middle, High, Low, strong middle sweep.
OR
AAAA: Stab MHL, then finisher with “Critical Hit”  if all three make contact(see Side Smash)

Up Smash: Stab spear straight into the air, like Marth's sword.
Down Smash: Spinning low-sweep with spear.
Side Smash - “Critical Hit“: Spin blade behind followed by a powerful lunge forward.
http://img1.wikia.nocookie.net/__cb20101014065949/fireemblem/images/5/5c/Ephraim_%28Lord%29.gif

Side Tilt: Kain/Ephraim plants the spear tip first into the ground and pole-vault kicks forward/up.
https://www.youtube.com/watch?v=Rvbdm5dHygU (32 seconds in)
Down-Tilt: Low stabbing lunge.
Up-Tilt:

AIR:
Neutral: Front Flip Spin with spear.
Forward: Spinning horizontal swing.
Back: Straight lunge backward with blunt end of spear.
Up: Wide overhead swing. 90 degree angle from top left to top right.
Down: Wide under-body swing.

Specials:
*Neutral-B: Charged Gugnir (Spear Throw)- Kain/Ephraim charges up and then hurls his spear forward, horizontally. The more it is charged, the more damage it does. Less damage at close range, more damage at long range.

Neutral-B air: Gugnir (Spear Throw) - Kain/Ephraim hurls his spear at a downward angle. http://storage.siliconera.com/wordpress/wp-content/uploads/2010/09/image_thumb216.png
http://img1.wikia.nocookie.net/__cb20110403231354/finalfantasy/images/b/b1/Kain_Gungnir.jpeg

Side-B: Great Lord Critical Hit - Kain/Ephraim spins the blade behind them for damage, then moves forward in a spinning motion for a low, powerful hit.
http://img2.wikia.nocookie.net/__cb20101014065914/fireemblem/images/0/08/Ephraim_Great_Lord.gif

OR

SideB: Throw and Retrieve: Kain/Ephraim throws his spear in low arch, which plants itself in the ground. He rushes to retrieve it, plowing through anything in the way, then jumps back to original position. Invincibility during rush.
http://i.imgur.com/nTPThP1.png

*Up-B: Jump - Kain/Ephraim crouches, then hurtles himself upward. Tip of spear has hitboxes all the way up. Then, he plunges straight downward into the stage for high damage. Area around impact gets wind-knock back.
http://fc01.deviantart.net/fs70/f/2011/075/7/1/kain_jump_animated_sprite_by_aibryce-d3brhqy.gif

Up-B air:  Celestial Shooter- Kain/Ephraim swings upward with his spear, at the apex he spins it like a helicopter.
http://img3.wikia.nocookie.net/__cb20110403231007/finalfantasy/images/0/09/Kain_CelestialShooter.jpeg
OR
*Up-B air: Rising Drive - Kain/Ephraim spins the spear like a helicopter upward.
http://img3.wikia.nocookie.net/__cb20110403231726/finalfantasy/images/4/45/Kain_RisingDrive.jpeg


Down-B: Counterattack. - Rather than avoid damage altogether, Kain/Ephraim takes damage, but returns it twofold with a wide swinging motion.

Down-B Ground: Sky Rave - Flip downward and then drive downward in a spinning motion, with a downward spike on contact. Doesn’t stop until it makes contact with something. (Don’t use over a pit.)
http://img3.wikia.nocookie.net/__cb20110403231825/finalfantasy/images/b/b2/Kain_SkyRave.jpeg
Perhaps for up-tilt, it could be similar to the side tilt I wrote in, only he kicks straight upward instead, more range but not as strong as the up-smash? Or just a mid-sized overhead swing.

Grab could be similar to the Sephiroth grab, where he can grab from a distance by impaling with the spear.
If so: Side-throw: Spin with the opponent and launch them forward.
Down-throw: Lift and then slam the impaled opponent into the ground for a big bounce.
Up-throw: Throw them straight upward, animated as such: Swing the opponent down, around, and then straight up.
Back throw: Throw the opponent backwards like a catapault: straight over the head backwards.
Pummel: Pull the opponent in closer for a number of punches, OR un-stab and restab the opponent repeatedly while they're sort of stunned?
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: March 01, 2014, 11:40:54 AM
Took me a minute to realize you were Drogoth.
Ephraim should work with the Kain moveset, so I wouldn't "Delay" him, that's why I used moves with influences from both.
58  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released! on: February 28, 2014, 05:04:07 PM
This mewtwo guy is a genius.
That said, I am thoroughly enjoying this stage and can't wait to see what else you build.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: February 28, 2014, 02:13:28 PM
Whenever you finish Zack, I have to have it.
60  Super Smash Bros. Brawl Hacking / Stages / Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released! on: February 28, 2014, 02:02:02 PM
Minor thing :3
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