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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX on: January 16, 2014, 12:57:27 AM
Sh*t wait ! I think I'm wrong since the beginning about the diagonal attack, a mistranslation, i have always thinking that the AttackS3S, AttackHi3 and AttackLw3 (tilt move) WAS the diagonale attack. -_-

Do you know what are the name of the diagonal attack in the PSA ?

Sorry to be gone for so long. Looks like things happened while I was away.
What do you mean when you say 'the diagonal attack'? Do you mean the one where Sonic rockets to the floor of the stage, aptly named the 'Sonic Rocket'?
2  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 26, 2013, 02:19:25 AM
Wow! New BB!
Thanks, BJ! *Downloads*

Holy Christmas, what happened here?

Referring to BB 0.71, not the now-deleted spam posts. That was quite generous of you, BlackJax! Your unexpected gift is much appreciated. (:

And also what he said.  Smiley
3  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 12:21:04 AM
Had to go through seven pages of well-wishes, memories and lols to find your original post, BJ. Thanks for everything brawl-related. Guys like you and PhantomWings are the only reason we can have any of this.
Also. I'm glad you're taking your game as seriously as you've taken Brawlbox over the years, because now I know you'll not only finish it, but it will be awesome when it's done.
I'll be waiting to see it when it's finished. Smiley
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority on: December 09, 2013, 11:44:42 PM
I would need someone to help me with a video about Reimu because I cant record audio from dolphin and I think we should put it the game's sounds for the sfx

I can record the video when it's done, then, but I don't think I can add the SFX unless they're already a part of the PSA.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. Back from death with gifts! on: December 07, 2013, 12:32:01 PM
Stuff

OK, first of all, PSAs are very different from model imports and asking an importer to make a PSA is like asking a sculptor to write you a computer program. They're two completely different things.
Secondly, it's generally not accepted practice to give unsolicited suggestions in a person's thread unless they're asking for ideas or you've been around a while and understand the work involved.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority on: December 07, 2013, 12:28:22 PM

Yup. I keep thinking about how amazingly different your imports look between now and what they were at the beginning of the year. 

...Hmm. Do you want me to make a video comparison, or do a video for Reimu when she's finished?
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.33578% divergence: Triple Miko! on: November 23, 2013, 11:17:11 PM
Here's what I want to know: is Mami still being worked on, or is she on hold due to the issues with the musket and 3DS Max?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013] on: November 09, 2013, 08:13:07 PM
I need 1 bone for each fireball and even more if the fireball explode (for the collision bubble), do i add this bone directly to the model or like a external GFX ?

Don't worry about the explosion. Although you could just use the same bones as the fireballs for that part, it won't matter if you're making the air version rather than the ground.
Personally, I add bones straight to the original model using Brawlbox's 'add bone' function and it works fine. But I do that because I'm lazy- using that method means that if someone were to try to use the PSA with a different model WITHOUT that many bones, it'd freeze.
So you'd be fine so long as you use the altered model, or if anyone wanting to use a different model knew enough about Brawlbox to click the 'add bone' button a bunch of times.

It's possible to do make the attack using just PSA, but it takes a long time, is really tedious, and really isn't worth it since it's so simple to add a bunch of bones. Just make sure they come AFTER all the other bones, or your model will look weird.

9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013] on: November 07, 2013, 12:15:38 AM
Hmm...
Alternatively, you could just give her a rain of fireballs from the sky as her FS. You could even set it so they explode when they reach y=0 if she's on the ground, and make a horizontal series of fireballs if she's in the air.
It'd be a lot like Ness's final smash in some ways. You could even make it their appearance locations random with enough work.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. Back from death with gifts! on: November 07, 2013, 12:09:24 AM
Well, look who's back! I thought you might just fade into the background and disappear...
Glad you didn't!
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013] on: November 02, 2013, 09:43:18 PM
Hey, that does look better! 0_0
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.33578% divergence: Triple Miko! on: October 27, 2013, 11:21:51 PM
Happy late B-day!
...wanted to think of something more interesting to say, but couldn't. :p
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 19, 2013, 12:27:42 AM
I cant import .dae files to my 3ds max

Hrm... is that normal? I wish I knew more about model importing than I do. If this is something that most people can do, but your software glitches and makes it impossible for you, direct me to a FAQ or instruction guide and I'll import her .dae file into 3DS Max myself.

...Then hand the file over to you since you actually know what you're doing...

14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013] on: October 19, 2013, 12:19:00 AM
 
Good news, i have (finaly) buy my new screen, i will receive it in 3 or 4 days; i'l be back on the hack right after.

15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 07, 2013, 01:55:01 PM
That's awesome. Mami's currently my favorite of all your imports, even though she was done a long time ago.
Wait... who's she over? Please tell me she's over ZSS again. She fits Canadian's Gunslinger Samus PSA perfectly.
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