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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: December 31, 2015, 11:28:46 AM
Nope

3.6 is hard coded to not accept any additional content

Sorry
2  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: July 24, 2015, 09:58:59 AM
I request these Meta Knights yo
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: May 16, 2015, 10:40:12 PM
Cobalt Link
Crimson Link
My personal Link texture

And I can't find it in the vault or in my hard drive, but there used to be a popular Dark Link texture that wasn't pure black. Kind of like the TP Dark Interloper one, but it had a custom shader that gave it a gy effect.
4  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: May 09, 2015, 10:59:08 PM
Yeah, that's pretty disrespectful.

Back on topic...

Somebody likes Marth. :>
5  Help & Tutorials / Help / Re: Stage Logos? on: May 07, 2015, 09:39:13 AM
All black background, all white image.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: April 19, 2015, 07:56:05 PM
Dry Bowser isn't ours. Samus was mainly just a side project, but I believe her render was made a long time ago, when we were in the process of experimenting with rendering styles between 3DS Max and Blender.
7  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - P:M 3.5 Pack Finally Finished on: April 05, 2015, 08:57:27 AM
I've got a few older textures for Samus, ZSS, Marth, and Ganondorf that could use some CSP justice.

Happy Easter SJS! Hope things are going well on your end.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: March 31, 2015, 04:53:03 PM
I think the "C" stands for community or custom, being that while we're working on compatibility and other characters, they are compiling it in an unofficial package with additional stuff made by other users not on our team.
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The New Project Mirage Recolor Thread! on: March 20, 2015, 09:39:52 PM
Nah I'm not that too hard to impress, it's just that purple so happens to be one of those colors I really don't care for too much... with some exceptions.

But like Scout said, you're at a point where you can't rely on other people's opinions for everything. Otherwise, it wouldn't even be your recolor project if we're the ones calling all the shots for everything.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 09, 2015, 07:55:15 PM
Ironically, your vault consists mainly of recolors. Tongue

Hahahaha, exactly man, I'm not being adamant nor modest about my work, and I know it isn't the worst, but far from the best. That's just the way I was when I was active. I liked the game for what it already offered, but the palette choices just didn't do it for me, so I made my own whenever I got an idea or I picked up a character I liked using. Then I got into the UTCP with Minty/Mars/Maritime for a while. Then I started doing recolors and background swaps for stages, and then importing from other games and doing some parts from scratch, and finally got into the Smash 3 project by redoing Brawl's textures from the ground up into a different style.

We all have our different paths and ways of doing things, but in the end, we do things because they make us happy, and we enjoy spending time doing something we like, especially if others end up liking something you make, and it fuels the fire for you to move onto and make bigger and better things.
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 09, 2015, 07:33:35 PM
I think the main thing is that, like most communities, whenever something new and exciting comes out, people will move on from old to new. In this case, it's Smash 3DS and Wii U pulling many people from Brawl, and therefore Brawl modding. That's just the way some people are, they don't want to be stuck with an old cell phone when you can have the latest iPhone or Galaxy with all these fancy gimmicks and features.

But when it comes to the modding community itself, it definitely can't be argued that having low standards definitely hurts the site more than it helps, and that people should definitely try to do more than just the bare minimum. Quality matters over quantity every single time, and it applies to pretty much everything. Despite this, people aren't obligated to do their utmost best, and that's the sad reality of it.

The average person doesn't want to put so much time and effort into learning how to import models and rig, or how to do textures from scratch and remap a model. They want things to be done for them in a click and drag manner, so they don't have to learn the basic terminology and the rest of the beginner modding process. Or they might just be learning how to do simple recolors, or learning how to loop songs. Whatever it is that you make, you only get as much out of it as whatever you put into it.

Nobody started out as a complete professional, we all had to start from the very beginning and learn, either by ourselves, from others, or both. Some of us may have had some prior experience with programming or digital design. I myself got into modding because of Project M, when I learned I could insert my own textures and music, and my rather minor modding portfolio took off to what it is now. We all are good and bad at different things, no person on here is perfect or knows everything, and it's this combination of strengths and weaknesses that defines this modding community and makes it what it is. It may not be perfect, but deep down, when it comes to it, we're all people that love Smash and enjoy modding it to various extents, and that's what makes it worthwhile to be here, even if it's filled with a lot of terrible and cringe worthy mods... not going to point out any specifics, you know who/what/where they are.

I myself might not come here a lot, but when I do, I do feel a little sad that this place just isn't what it used to be, and definitely needs a jump start, like a new design facelift, or a way to generate more traffic and get more people to visit and make accounts, while offering some small incentive to do so, kind of like the badge system.
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The New Project Mirage Recolor Thread! on: March 09, 2015, 02:37:20 PM
That's precisely why I said you should stick around indigo/midnight blue for your primary colors, rather than deviate from a basic formula too far.

The gold doesn't look good either, but neither does all silver... but dark grey might work.
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: January 11, 2015, 09:21:42 PM
Off the top of my head:

The ones that got their PAC with a new trail effect (Roy, Marth, Ike, Sonic, etc)
Link because of his Ocarina
Mario for some reason I forget, his cape iirc?
And any character that got new costumes or extended palette swaps, it breaks the preloaded common5 in our pack so we have to redo that
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: December 19, 2014, 11:25:41 PM
1. Hero Ike is ripped from Radiant Dawn, with a few changes here and there to better reflect his Smash 4 appearance.

2. We're generally more active on Smashboards than here, but things have been going slow for us regardless. The plan is to have a 3.5 compatible pack by the time the next big character update rolls out.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: December 18, 2014, 01:52:41 PM
Just the file patch code iirc.
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