I understand how PAT0 works in general, that each texture in
MiscData[80] (where I'm currently working on) is assigned a certain index number, and that number corresponds to a specific stage (i.e. MenSelchrMark.20 is the SSB logo icon that goes over BF and FD). What I'm trying to do is change the
MenSelchr and
MenSelmap marks for some stages, but every time I try to change one icon to another (such as changing one Mario icon from MenSelchrMark.01 to MenSelchrMark.02, the DK icon), it screws up the order of everything when I save it and open it back up i BrawlBox. In game, everything is jumbled up, and looks like a huge mess. I've tried different ways of doing this, but the best luck I've had so far was creating the PAT0 entry I want in a seperate window, exporting it and replacing it over the one I want, but for some reason it changes the number (i.e. I exported MenSelchrMark.01 and when I replaced it, it became MenSelchrMark.06). When I saved it and opened it back up, it didn't change the order of anything else, but it's not the right number I want.
How do I go about fixing this? I've looked all around the internet, and I can't find anything that helps me. Not even a simple tutorial.