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1  Help & Tutorials / Help / Re: Brawlbox... Stopped Working? on: August 21, 2012, 10:55:22 PM
That's what it does when you have a bad file. At least, that's what happens to me.
Try using other models and tell us if that doesn't work.
is it like that for all models?

Tongue I'm A Dumb ass.
I Was Up all day + night without turning my laptop off, it almost overheated lol
IDK what happened, but it works now Tongue Sorry
2  Help & Tutorials / Help / Brawlbox... Stopped Working? on: August 20, 2012, 08:35:35 PM
Hey.
I Haven't Used BBx In Over A Month, And Started Brawl hacking Again,
It's Only Started Doing This Today, But I Can't Preview Models!
I Right-Click, Then Preview, And It Says:
Unhandled exeption has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Unknown error (0xc007001f).

Details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): Unknown error (0xc007001f)
   at BrawlLib.OpenGL.wGlContext..ctor(Control target)
   at BrawlLib.OpenGL.GLContext.Attach(Control target)
   at BrawlLib.OpenGL.GLPanel.OnLoad(EventArgs e)
   at System.Windows.Forms.UserControl.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.66.4487.34057
    Win32 Version: 0.66.1.0
    CodeBase: file:///C:/Users/Jack/Desktop/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.13.4487.34047
    Win32 Version: 0.13.1.0
    CodeBase: file:///C:/Users/Jack/Desktop/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any Help???
3  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: August 01, 2012, 10:59:16 PM
Two questions. 

I tried to change the WarpStar to the Triforce.  One thing led to another and I finally figured out that I need to change it to a triangular shape instead of a star.  Any idea how to do that?

Also, I wanted to put a Pokémon over Mr. Saturn.  I expanded the ItmCommonBrres in the common3 file in BrawlBox, expanded ItmDoseisanBrres, and replaced ModelData0 and TextureData0 with files I took directly from a Pokémon PAC file.  By my uneducated logic, it should have worked.  Instead of working, the game froze at the Strap Menu.  I went back and restored the common3 backup that I had made right before switching Saturn out for a Pokémon and the game worked.  Any idea what I can do to make this work?
I Get the same problem every time you try to edit common3.pac it just freezes O_o
I Have asked like 2-4 time but i still don't know Shocked
4  Help & Tutorials / Help / how to edit textures with dolphin? on: July 20, 2012, 09:11:23 PM
Hey.
As some of you may know, I love the game luigi's mansion.
I have looked through dolphin's settings, and it says two things,
Dump Loaded Textures and Load Custom Textures.
I have read where to put them, I put my textures;
(Dolphin Folder)/User/Load/Textures/GLME01/
The dumped textures are here:
(Dolphin)/User/Dump/Textures/GLME01/
I keep the texture names, I've tried renaming them to (number Code) instead of the dumped name; GLME01_(Number Code) But it still doesn't work!
Please Help?
5  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: July 18, 2012, 03:21:39 PM
Actually, the PAL version does load music.
(on riivolution it does, well, on mine anyway)
6  Help & Tutorials / Help / Re: Common 3.pac? on: July 17, 2012, 07:59:02 PM
So you're assuming it's the common3.pac that is corrupted when you edit it and it freezes?
Sorta.
I got it from the PAL data partiton in the Resources page
7  Help & Tutorials / Help / Common 3.pac? on: July 17, 2012, 07:43:01 PM
Could someone please supply me with a PAL common3.pac that I can edit that doesn't freeze the game?
8  Help & Tutorials / Help / How do I use SAWNDZ??? on: July 16, 2012, 03:43:28 PM
Could someone kindly please help me use SAWNDZ?
I just wanted to export a mario clip, edit it, then replace it over the original.
All it shows is a picture that has BrawlBox, but with no text and lots of ?s! HELP??
9  Help & Tutorials / Help / Re: Riivolution doesn't work? Help please? on: July 16, 2012, 12:30:01 PM
You're on PAL though aren't you?
10  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *DADADADADADADADADA* on: July 16, 2012, 09:55:21 AM
Riivolution users:

If you can't even get it to showup:
1. Make sure it is inside the common5.pac.
2. Make sure you name the common5.pac according to your XML file, either with the '_en' at the end or without it.

If you can see the CSS but it's all over the place, then your codes are not being read.
1. Make sure to download the Riivoltion GCT at the bottom of the first post.
2. Make sure your RSBE01.gct is in the correct place. [Take a look at your XML for placing]
3. Make sure you have the gameconfig.txt in the root of your card.

Note: You only need codes for the Custom CSS, NOT the Normal ones.

That's it!!!

And for those of you asking on progress of the CSS Project, I don't have the needed access to my Wii to get any progress done, but some has been made.




Also, may i just say, PAL users put sc_selcharacter_en.pac in pf/menu2 btw Smiley
11  Help & Tutorials / Help / Re: How do I get codes to work? on: July 16, 2012, 01:59:18 AM
I'm using gecko. Its just that several psa's and menus that I want to use have codes and I don't know how to put them in
I'm using Riivolution-NEVER freezes! (unless the files are too big, invalid files, e.t.c.)
12  Help & Tutorials / Help / Re: Riivolution doesn't work? Help please? on: July 16, 2012, 01:32:24 AM
K:\riivolution\codehandler.bin
                    \ocarina.xml
                    \SSBBfiles.xml
                    \config\RSBP.xml
                               \RSBE.xml

This is whats currently in my riivolution folder, I'm trying to load up ike textures and the files for that are in

K:\private\wii\app\RSBP\pf\Fighter\ike\FitIke.pac
                                                             FitIke00.pcs
                                                             FitIke01.pac
                                                             FitIke01.pcs
                                                             FitIkeMotionEtc.pac

but whenever I try to select Ike the game just freezes can anyone help me?
Is the FitIke.pac a costume? change it to fitike00.pac if it is
13  Help & Tutorials / Help / Re: How do I get codes to work? on: July 16, 2012, 01:30:47 AM
What cheat loader are you using? (Gecko, Riivo,etc)
14  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: July 14, 2012, 06:47:55 AM
Okay, I've tried using riivolution and it's installed correctly but whenever I load up SSBB through Riivolution none of my textures loads or stages. Does anyone know why?

The files in my riivolution folder are K:\riivolution\codehandler.bin
                                                                            \ocarina.xml
                                                                            \SSBBfiles.xml


K:\private\wii\app\RSBP\pf\Fighter\ike

thats where I've put my textures for ike, it works with Gecko OS but not with Riivolution could anyone help me out?
Is there a config folder in there?
It should contain 2 files: RSBP.xml and RSBE.xml
Is it a .pac and .pcs(Ike's Textures)
Oh, wow. FINALLY someone else on PAL! Cheesy
15  Help & Tutorials / Help / Re: Two Questions... on: July 13, 2012, 05:21:25 PM
1) The File Replacement Code is Brawl specific, you can't just use it on any game. <_<

2) What version of Dolphin are you using? What OS are you using? Are you able to run other games through Dolphin?



I'm Not using an "OS" Just a DVD RW drive and a LEGALLY bought SSBB Disc

Post Merge: July 13, 2012, 05:22:32 PM
A1: The file patch code only applies to Brawl. Use Riivolution for other games.

¬_¬ I'm using Riivo already lol
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