Are all your images sized with 128x160? And do you use Riivo or Gecko? If you use Riivo, then you also need a "menu2" folder in your pf folder with the sc_selcharacter and sc_selmap...
Yes. All of the images are sized to 128x160. And I use Gecko (but I have a menu2 folder in my pf folder, anyway >_>).
EDIT: I decided to add the CSPs to a new common5.pac from scratch, then I noticed that 2 of the CSPs that I used where 120x160, instead of 128x160. I'm assuming that caused the freezing. When I finish the common5.pac and load it into Brawl, I'll update back later if this resolved it or not... Post Merge: October 27, 2013, 01:21:27 AMSo it turns out there were 4 CSPs in the common5.pac that weren't 128x160. Apparently, if the image size for one CSP is ONE pixel off, the game will freeze immediately after pressing "Brawl". All I did was resize them to what it's supposed to be.
And it works, and my problem is resolved!!
Hope this helps anyone else having the same problem in the future.
Uh, hi. I'm having an issue with my common5.pac file. When I load the game, it freezes when I select "BRAWL" (Before the CSS). I'm assuming there's something wrong with the way I put my CSPs on there.
I've looked at the CSP tutorials, but they're not specific about the process of saving PNGs or replacing them in BrawlBox (assuming that's the problem).
I know there's a file size limit for the common5.pac (which is 11.6 MB, I think), but mine is 5.73 MB. (And it still freezes.)
So do the individual file sizes of each portrait have to be lower than the original? Like, on Photoshop should I have saved the PNG file with lower quality settings? Or when I go to "Replace" the CSP, should I change the number of colors/format/algorithm? Or is Pin0yB0i just really silly and way off?
Question: When you or someone reports a hack, at the end of the report, there is a 4-digit number and the user who reported it. So... what does the number stand for?
The pikmin don't have textures. I believe only for their eyes and their leaves. I think you would have to do some hexing to change it. But don't ask me, I know nothing about hexing...
I think the wave of shadows has stopped and everyone has gotten the message that we can only store so many shadows on our SD cards. Now we just have to wait for everyone to start making some original hacks...
You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.
And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.
Yeah... this is the first video I've seen where models were taken from a game that isn't played on a Wii.
Yeah, I'm concerned about the filesize, too. Tcll, I hope everything works out fine for you.