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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / The ultimate life form: SHADOW THE HEDGEHOG on: June 10, 2010, 11:04:56 AM
 

What is the sense of my life? Why do I see pictures in my head I can’t remember? Who am I? For a long time I was searching for the answer of my life. Now I know who I am.
I am the ultimate life form. I am SHADOW THE HEDGEHOG



Please read the "Specials" else it might be verry hard to understand them.


Normal Attacks

Neutral A

Three Hit Combo

Left


Right


Kick


Dash Attack
Shadow slides forward and spins





Tilts

Side Tilt

Shadow kicks with both feed. The attack can hit twice.


Up Tilt

Two kicks upwards


Down Tilt

Shadow crouches and gets invulnerable for a little period of time. Then he'll perform a low kick.




Smashes

Side Smash

Side Smash Side

Strong punch.



Side Smash Up

Verry strong attack with both hands but low range



Side Smash Down

Shadow rolles forward. Verry good distance but not as strong as Side Smash



Up Smash

Attack to both Sides with his legs. Hits two times.



Down Smash

Strong low kick to both sides




Air Attacks

Neutral Air

Shadow spins like a ball



Forward Air

A kick forward. It can hit two times and is a weak Meteor Smash.



Back Air

Shadow kicks backwards. Good knockback. It moves him back a little so it's good to surprise the enemy.



Up Air

Shadow punches upwards. He can hit two times.



Down Air

Shadow Spins like a ball. After a little period of time he'll smash down verry fast.




Specials

Neutral Special: Homing Attack

Shadow follows and attacks an enemy. On Ground he jumps higher than Sonic before he does the attack. In Air he stays spins but doesn't move upwards (different to Sonic).



Up Special: Chaos Jump

Shadow uses his chaos power to make a big, fast jump.
Now you have two possibilities:
1: Holding down B: Shadow will use his chaos power as long as you hold B. He will stay in air and fall verry slowly. He also can glide horizontal. This is very slow, too. It's good to recover and you can fly a verry long distance but Shadow is nearly helpless while gliding and much to slow to escape attacks. Shadow will fall disabled when you leave B.
2: Pushing B and leaving it before Shadow starts gliding. Shadow will jump and can move/attack freely. If you press Up B after jumping Shadow will go into gliding state.

Gliding will not end when Shadow touches the ground. He will glide on ground. It's no bug. It's some interesting/funny move.

Chaos...


...Jump


Gliding



Side Special: Weapon

Shadow has three weapons with him.
1: Machine Gun
2: Ray Gun
3: Grenade Launcher

You can cycle through them with the D-Pad. Shadow starts with the Machine Gun.
D-Pad left is Grenade Launcher, right is Ray Gun.
 Machine Gun <> Ray Gun<>Grenade Launcher<>Machine Gun…

1: Shadow uses his Machine Gun. It can contain 11 bullets. If you shot 11 times you have to reload (Side B with no bullets). If you do not use all bullets the you can use the ther one later (You shot 3 times then you have 8 shots left). You can’t reload when you have some bullets left. Shadow shoots as long as you hold down B. He will not fall down while shooting in air


2: Shadow uses his Ray Gun. It works like the Machine gun but has only 5 bullets.


3: Shadow uses his Grenade Launcher. He thrown a bomb verry fast. You have to reload every time you use it. If you use it in air Shadow will drop 3 bombs in a different angle.




Down Special: The Ultimate Power

Normally Down B is useless and has no effect.


During the fight Shadow can collect Evil and Hero power.
He gets Hero Power every time he gets hit.
He gets Evil Power every time he hits an enemy.
After collecting enough Hero/Evil power Shadow reaches his full power.
While having full power Evil/Hero you can’t fill up any power.

Hero

BEHOLD THE ULTIMATE POWER.


Shadow goes into Hero State. He is invulnerable and needs not to reload his weapons.
This effect ends after some time when he used all his Hero power.
During Hero Mode Shadow can use his incredible Chaos Control.
He becomes so fast that every enemy seems to move slower. Chaos control lasts for some time.
Shadow needs Hero Power to use Chaos Control. That means his Hero State will end sooner.

CHAOS CONTROL



Evil

DEATH TO ALL WHO OPPOSE ME


Shadow goes into Evil State. He is invulnerable and needs not to reload his weapons.
This effect ends after some time when he used all his Evil power.
During Evil Mode Shadow can use his powerful Chaos Blast.
Shadow unleashes his full power and does high damage.
Shadow needs Evil Power to use Chaos Blast. That means his Evil State will end sooner.

CHAOS...


...BLAST



Final Smash

I haven't changed it. Super Shadow exists, too.


Further Changes

Dodges
Shadow has faster Dodger than Sonic. All dodges are teleporting.


Jump
Shadow's first jump animation has changed so that it look more like a "Shadow Jump".

Taunts
All Taunts are changed.

Grab/Throw
Down Throw is changed.

Wall Jump

Of course Shadow can use the Wall Jump.



Known Bugs
Game freezes when you use Final Smash during Hero/Evil Power.


Background knowledge

You always want attacks like Chaos Spear. I've never heared about these attacks before. I completely referred to the game "Shadow The Hedgehog". The one who have the game will know a lot of moves. The only invention I made is the Chaos Jump. There was no other good Recovery Attack.
There are already some Shadow hacks existing but I wasn't satisfied completely with them because a lot of moves from "Shadow The Hedgehog" are missing. In my opinion this is the only true Shadow.
I’m very proud of this character because Up, Side and Down Special are very much work and very complex structured. Every attack has it’s own counter (bullets, power…)
“Shadow The Hedgehog” is one of Nintendo’s best games ever.


Videos
Here are some videos for those who don't know the game "Shadow the Hedgehog".
The one who know it should watch them, too. They are very good and give a good impression on Shadow:
<a href="http://www.youtube.com/watch?v=yL_X61wMfQQ&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=yL_X61wMfQQ&feature=related</a>

<a href="http://www.youtube.com/watch?v=qmga9I7v4Ds" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qmga9I7v4Ds</a>

<a href="http://www.youtube.com/watch?v=CrIW1EBbGcQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=CrIW1EBbGcQ</a>

<a href="http://www.youtube.com/watch?v=zXi2AFomGV4&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=zXi2AFomGV4&feature=related</a>

Here you can see the Evil and Hero counter in the original game:
<a href="http://www.youtube.com/watch?v=2bc3aKjcESY&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=2bc3aKjcESY&feature=related</a>



Download

Here is the Character.pac:
http://www.mediafire.com/?jjnaomezz5j
If the download doesn't work use this one:
http://www.mediafire.com/?hh22ogbao8asjez

Here is the Shadow Motion. pac. It's the Shadow motion you already might use for other Shadow hacks. I haven't changed the Motion file. Only running is changed:
http://www.mediafire.com/?hz1qtafmfim


Credits

Credits completely go to my friend Ayzer. Happy Face
He was my partner in this project. First he asked me to help him with his Shadow (UP B). Then I started to like this project and made a new Shadow out of it.
Thanks to you for giving me motivation (and making the Chaos Control graphic Wink)
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Between Light and Shadow: ZARON--THE FALLEN ANGEL on: March 14, 2010, 09:53:40 AM
Do you know what happens if an Angel dies?
Legends tell about one Legendary Angel. He should have fought since the beginning of the world between good and evil, between light and shadow. He learned how to use both forces. But then the biggest war between those forces began. He tried to bring piece again but he failed…and died. AS every hope seemed to be lost his dead body disappeared to a place no one knows where it is and how it looks like except the one who already visited it. It’s as old as the universe or even older. Here the Legendary Angel met the spirit of the world. No one knows why he chose this Angel. Some who saw the Angel said that it was a part of Askarus because he was so strong, other say that he’s one of the oldest live forms and can’t die. But it’s not important. Askarus gave him special weapons containing his power and taught the Angel how to use them. As people nearly forgot all legends about the Angel which fought between light and shadow, again a war started. Both forces were stronger than before and it seemed that there will be no hope. In this darkest hour the spirit of the world, Askarus, sent the only hope for all humans, the fighter between light and shadow. This was the rebirth of the first and last hero: ZARON, the FALLEN ANGEL.
 



As I said before Zaron learned how to use special weapons he got from Askarus. He has 4 weapons to fight. Each weapon has it's own moveset. This character has 4 different movesets. Every moveset has a different Side B Attack and complete different Normal Attacks. I don't describe all of them because it would take much too long but I'll give you all information you need about specialties:



1.Weapon:
LIGHT BLADE:


Side Special: Light Throw
He throws the light of his Light Blade. This attack has good knockback but nearly no knockbackgrowth. It still works as Pit's Side B. The light will stay in place as long as you constantly press B.

(You see, he holds his weapon and throws only the light).
If you leave B it will disappear and come back to him.




Normal attacks:
Jab is a three hit combo.
Air F and Air B are a two hit combo.
Side Tilt is a Meteor Smash if used near the cliff.
Side Smash is a two hit combo.
(Picture of Side Smash)




2.Weapon:
SOUL SPEAR


Side Special: Soul Shot

Zaron shots his Soul Spear. It's similar to Pit's arrow but you can't charge it. If he stands near the enemy it does 10% damage. If it flys a bigger distance it does 5% damage. If Zaron shoot his spear he need a little time to reload but you can interrupt and don't reload.


Normal Attacks:
Side Smash works like Link's Side Smash. You can use it twice or only do one hit. The second one is much stronger.
Side Tilt: Like Side Smash.
Up tilt is a two hit combo.
Down Air moves him downwards.
Down Smash spins his Light Blade and Soul Spear.




3. Weapon:
BLOOD SHIELD


Side Special: Blood Protection

Zaron’s Blood Shield gives him protection against every attack. It will last as long as you hold down B. If you shield too long he will take constantly damage. If he got 100% damage protection ends and he will be left vulnerable.


Normal Attacks:
Jab is a two hit combo.
Side Smash does two hits. The first makes a time stop and prepares for the second hit. During first and second hit he has Super Armor.
Up Smash: like Side Smash
Down Air: It is a meteor Smash if you hit the right time.
Neutral Air: it has Super Armor.
(Picture of Side Smash)


4. Weapon:
BLOODY SOUL


Side Special: Angel Cut
Zaron dashes through all enemies in his way. This attack works like Pit's Side Special. The more you press B the longer you dash. Be careful. One time more pressing B means dashing more than half of final destination. It might kill you if you use it the wrong time.


Normal Attacks:
Side Smash: It does a great distance for a Side Smash.



Neutral Special:
HEALING LIGHT

First Zaron charges his power. Charging works like Samus’ charging. You have to press B one time and it will charge. Charging can be interrupted by pressing the Shield Button. If you hold B He will use his Dark power to take his own live to charge it completely at once. Zaron will take 10 damage and the attack is charged completely. Hold B until charging ends by itself if you want to use his dark power. If you leave B too early, he will take 10% damage but you haven't charged the attack. If you decide to charge and leave B right after pushing you can push it again and will use Healing light at once. Zaron will take 10% damage as well. If you Shield while charging the time you have already charged will be saved.


Now the actual Attack:
If you charged completely Zaron will end charging. If you now press B again he will do his Healing Light. Everyone in the Healing light will take constantly damage. Zaron will heal himself about the amount of damage he does to his opponents but not more than 22%.
Healing light is a very special attack because it's the first attack which can make your damage BELOW 0. If you use it with 0% damage and heal 20% you have -20% damage. The distance you fly while getting hit will decrease, too. If you have about -100% (it's impossible to get this in battle but in training) you will not notice a Baseball Bat hit.


Up Special:
FLYING

It's Pit's flying but Zaron can fly infinite.

Great view up there:


You switch between weapons with Down B.
1: Light Blade
2: Soul Spear
3: Blood Shield
4: Bloody Soul

Every weapon has a complete different moveset with its own advantages and disadvantages.
1: It's well balanced and has no big advantages and disadvantages but Side B is good for every situation.
2: It's a fast weapon with low knockback but high attacking rate. Side B is a good distance weapon but it's dangerous to use it if you're not on the stage because if you don't interrupt reloading you have to touch the ground to be able to move again.
3: It's to fight much enemies or deal some damage to one. It has a lot weak attacks but a high defensive. Side B is a protection attack as well.
4: It's a strong weapon with strong Attacks but it has the slowest attacks. Side B is it's only fast attack against much enemies.

Further changes:
Grab attack heals 3%.

Every move has it's killing moves. You don't have to change between them if you want to win (different to Soren).

Known Bugs:
Neutral B removes the Soul Spear.
I asked Eldiran how to fix it but he didn't know the answer, too. It's hard programmed.

I did everything with Smash Attacks. All of the moves are Pit's original moves. I slowed them down or made them faster. I interrupted them before they end or linked them.

Please give feedback.

Here is the Pac. File:
http://www.mediafire.com/?c3jjdmyjjj1

Here is the texture by dally:
Pac:http://www.mediafire.com/?cumztonizlz
Pcs:http://www.mediafire.com/?n0nzwtznt2z


Credits go to:
1: Eldiran for giving me the “If hit” event and telling me how to use it and for trying to help with Neutral B.
2: Ayzer for the self hurting/healing code.
3: dally for the Textur.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Giga Bowser made out of Bowser (3 times) on: February 11, 2010, 06:42:18 AM
I was asked to make Giga Bowser oout of Bowser.
I'm sorry that it took so long to release it.
Here are 3 versions of Giga Bowser. I made them some time ago. It was before I made my REAL BOWSER. While making Giga Bowser I had the Idea for a REAL BOWSER. Because I couldn't decide how I should make a Giga Bowser out of Bowser I made 3 versions. Choose the one you like.

Version 1: Original Giga Bowser
I copied all hitboxes and graphics out of the original Giga Bowser.
This is a Bowser with big hitboxes and high power.
http://www.mediafire.com/?m3zzthd4llj

Version 2: Elemental Giga Bowser
I used Version 1 and weakened all hitboxes. They are still as big as Giga Bowser's hitboxes.
This is a Bowser with big hitboxes but fairer as Version 1.
http://www.mediafire.com/?dmoy0gjbyne

Version 3: Bowser-Giga Bowser
This is the normal Bowser with Giga Bowser's effects.
version 3 is like Bowser but if you like Giga Bowser effects this is the right choice.
http://www.mediafire.com/?e14ftidirdz

This is only a small project I made in 2-3 days. If no one would have asked for it I wouldn't have released it because it was the early version and first idea of THE REAL BOWSER.
If something doesn't work or has to be changed please post here.
All 3 Giga Bowsers are fun character.
I changed in every version the side tilt to down side tilt because Giga Bowser does Bowsers down side tilt instead of side tilt.

Choose your favourite version and have fun with my Giga Bowser.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Let me introduce my real power: I AM KING BOWSER on: January 17, 2010, 09:38:55 AM
I am the forceful King Bowser. Compared with me, you are nothing. Now I show you my power.
Watch me carefully. It might be the last you will ever see.


Neutral A:
Two hit combo. First is the same as it was before.The Second one is a slam. Both do 5% damage.


Dash Attack:
Bowser slides forward a good distance. It deals 8% or 12% damage.


TILT:
Side Tilt:
Claw attack. 12% damage.


Up Tilt:
Slam upwards. 10% damage.


Down Tilt:
Strange. Bowser is spinning in his shell on the ground. 9% damage.


SMASH:

Side Smash:
Heavy claw attack.
10% damage. Good killing move. It's a slowly attack, but the hitbox lasts longes as it seems to.


Up Smash:
Firestorm upwards.
This attack hits 11 times. Every hit does 1% damage. The last hit does 2% damage and has higher knockback. This attack has a long reaching but doesn't kill.


Down Smash:
Shockwaves.
At first Bowser jumps upwards.


As soon as he lands on ground again he does shock waves. They do 16% damage. These waves move away from Bowser. That means the nearer you stand by him the sooner you get hit. The waves move on ground son you can jump over them. They only hit enemies on ground. They normally go through your shield. Sometimes they brake it.


AIR ATTACKS:

Neutral Air:
Bowser is spinning in his shell and hurts enemys who touch him. It does 9% or 14% damage.


Forward Air:
Bowser’s old forward air but what's this? Double claw. 12%-14% damage.


Back Air:
Nearly his old Back Air but he's completely in his shell. 7% or 14% damage.


Up Air:
Bowser does a cool spinning animation. This attack lasts long and is good against ground and air enemies. 10% damage. You have to see it in game. The picture doesn't show you the effect (Like all spinning attacks).


Down Air:
You surely will know this attack. Bowser’s old down special. If he hits someone standing on ground he hits two times. He does 10% damage if he hits in air and 12% if he hits on ground.

(This attack has to be in the moveset)


All air attacks, especially Neutral Air and Back Air have shorter time to recover if Bowser lands on ground before the attack finishes.

GRAB/THROWS:

The grab animation is changed into a better one.


Throw Forward animation is changed into a better one:
[imghttp://img51.imageshack.us/img51/4640/90070771.jpg]http://[/img]

Throw Downwards is changed.
Bowser burns his enemy first. This does normally no damage to his opponent but it hits enemys near him.
After getting burned his victim flies away. It does 6% damage.


SPECIALS:

Side Special Ground:
Fireball
Bowser shots a ball of fire sideward’s. This fireball deals a distance like "Final Destination" is (a bit shorter). It hits everyone in his way. Hitting one opponent doesn't stop it. It does 3%- 18% damage depending on the size of the enemy and how the enemy gets hit. It's rather a slowly ball. The biggest use is against more enemies, for combos after for example a throw or neutral attack or to force opponents to come to attack you.
(This is about the distance it flies)


Side Special Air:
Bowser Homing Attack.
In other games Bowser ofter uses this attack. Muper Mario Galaxy is a good example. He jumps in air and after this ha does a dash attack diagonal downwards. This attack hits everyone in his way. It's a verry fast attack and perhaps faster than running (I haven't tested this but it might be faster to jump and do thus attack than to run. This attack has a little speciality to make it fairer. It's possible to use it right after jumping but It doesn't hurt if it's used too early. This is logic because bowser needs speed to hurt. In the beginning he has no speed so he doesn't hurt. It does 12% damage.




Up Special Ground:
King Shell
Bowser pulls back in is shell. As long as he's in it he's invulnerable. He can move during the whole attack. As long as he's in his shell and rotating he doesn't see where he moves and can fall from the stage. If he leaves the stage early enough he notices it and can come back with his Up Special in Air which gets activated automaticly. If he was spinning too long he doesn't know where he is and falls down.


Up Special Air:
Gravity Crash.
Again an attack out of Super Mario Galaxy. Bowser CAN fly. This attack needs to be explained closer.
If you hold Up B Bowser will fly upwards until he reaches the maximal height. If you go on holding B Bowser will stay in place. In this state you can move him horizontally. Now he stays in air for some time or falls down as soon as you leave B. Now the specialty: If you leave B during the going upwards state and press it again after about half a second(don't press it too early or too late. I you know the time one time it's easy) Bowser will change into the staying in place state at once. That means you don't have to reach full height to move horizontally. Now a further great specialty: If you interrupt the flying upwards and stay in air until the attack ends Bowser will fly upwards as far as he would fly if you don't interrupt him. So you can fly upwards a bit, move horizontal and move upwards again. The second moving upwards is only activated if you hold B until the attack ends. If you leave it while moving horizontal you will fall down at once.

This sounds confusing. Now the EASY EXPLANATION:
If you go upwards and leave B Bowser will stay in air for a short period of time. If you now press B again he will stay in air and you can move him horrizontal. If you do not interrupt his flying upwards he will go into the second state after some time.
If you did this attack two times it will be no problem. It's really easy.


Down Special Ground/Air:
Bowser Unleashed
This is a chargeable attack.
You have two possibilities:
1: Push and hold B=Unleashing
2: Push and leave B=Getting more power
If you push B and hold it Bowser will unleash the power he has collected.
If you push B and leave it Bowser will collect power as he does if you hold B but he does not unleash it. If you now use the attack again, Bowser will collect more power and do a stronger attack. You can collect power as often as you want but after the fourth time of collecting Bowser has reached the maximal strength. Further collecting has no effect.

Here are the four attacks:
1: Holding B without collecting before: Wind hit: 14% damage good knockback

2: Charging one time and unleashing: Explosion: 10% damage, same knockback but arround Bowser

3: Charging two times and unleashing: Fire Storm: 4-hit combo, 36% damage, less knockback

4: Charging three times and unleashing: Cosmic Shock: 10% damage, very high knockback


Charging this attack has more than one effect:
If you charge it 3 times or more Bowser beginns to burn while standing to show that he has reached his full power.

Burning now effects that he's hurting while running ans standing.
It has one further effect but I'll mention it later.

If you use this attack in air it's nearly the same. You will stay in air until you have charged the attack. After finishing charging, Bowser will fall down very fast. If you hold B he will unleash his attack as soon as he's on ground again.

If he has charged two times he will have super armour during the other charges. This effect it only on ground so that he can get grabbed, but not attacked. In air you can’t grab, so I decided to leave this effect in air.

You can not interrupt charging with the shied button or anything else.

Neutral B Air/Ground:
Flamethrower
I want to make King Bowser so I don't have to change attacks I like and which are good. I left his neutral B as it is, because in my opinion a real Bowser needs this attack.
BUT
Who knows me might know that I don't like PSA with attacks which are not modified.
Here a little change.
Remember Down B. If Bowser has flames around him the power of fire increases.
His Flamethrower becomes now to Super Flamethrower.
Better Flamethrower=more flames=more and faster hits=more damage


Final Smash:
Bowser is intangible and spinning.


It does no damage and has no knockback.
But what does it?
What is missing for a "Real Bowser"
!!!!!Bob-Omb and Green Shell!!!!!
You play Bowser as you play him normally with one difference:
D-Pad right will summon a green shell and D-Pad left will summon a Bob-Omb.
Now again a specialty:
You have two shells and three Bob-Ombs you can use.
What will happen if you get a further Final Smash?
Bowser will get four more shells and three more Bob-Ombs.
The maximal number of Shells is ten; the maximal number of Bob-Ombs is 7.
You cannot carry more shells or Bob-Ombs with you. If you have eight shells and get a final smash two are useless.
Remember: if you have no shell you will get two shells. If you have one or more you will get four.$ You will not see how much items you have left, you have to remember how much you used.
Taunts:

Down Taunt:
I like this infinite clapping.
Bowser claps his hands as often as you push D-Pad down.


Side Taunt:
Watch it. I can’t describe it.

You can interrupt it very fast if you use a Final-Smash-Item.
Remember:
Right is Shell

Left is Bob-Omb


Up Taunt:

???????WHAT IS THIS???????
Bowser becomes this "?thing?" for a short period of time.








Other changes:
I increased  Air Mobility a bit.
Running animation looks much better now.
Bowser runs faster.

Gameplay:
Bowser became from a slow character to a fast and strong attacker who can control the match.
In former times enemies played with him, now he plays with them.

My conclusion:
Now Bowser is the "REAL KING BOWSER". He has good attacks which are more similar to Bowser’s attacks in other games. This is Bowser how he has to be. Have fun and please give feedback.

Credits:
No credits this time.
(Perhaps to Phantom Wings who made PSA)

DOWNLOAD:
Here is the .pac:
http://www.mediafire.com/?teezjdmdzmc

Here is the Motion.pac(my first trys in Brawl Box):
http://www.mediafire.com/?juydm2yzzwi

COME AND FIGHT ME IF YOU'RE BRAVE ENOUGH

5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Protector of time: AEON --- Completely new (04.2011) on: November 16, 2009, 01:38:48 PM
Whenever here is danger to the float of time to get disrupted its protector, Aeon, appears to select the greatest of all heroes and send him to repair time. If there's no worthy fighter he has to go on his own. Now there's such a disruption again and Aeon joins to the greatest battle in our history:
SUPER SMASH BROS BRAWL

Original from Castlevania Judgement: Aeon

Let’s go into Brawl:


Wait:



Neutral A Combo:
Aeon does the three hit combo from Castlevania

At first he pounches with his fist:


Then he attacks two times with his watch


Then he dashes forward


Tilts:

Side Tilt:
Aeon does a big forward slash. It does 5%-9% damage depending how near the enemy is to Aeon.


Up Tilt:
This attack iis a fast Up slash. It has no big knockback and the blade is not as big as Side Tilt. It does 4%-8% damage.


Down Tilt:
Aeon crouches and does a deep kick. It has a low knockback and range and does constantly 8% damage.


Smashes: [/b]

Forward Smash:

Hold:
Aeon slides forward as long as you hold down A. He hits everyone in his way. This does 5% damage.


It doesn't matter whether you slide or not you have those three possibilities:

1: Side:
This is Aeon's strongest Side Smash. It does 7%-12% damage depending how near the enemy is to Aeon.


2: Up:
Aeon does a kick which hits the enemy upwards. It has low knokback and does constantly 9% damage.


3: Down:
Aeon does a deep, fast thrust. This is his fastest Side Smash and has the biggest range. It does 4% or 5% damage.


Up Smash:
Aeon uses a big blade. He slashes it upwards. This attack can hit behind him ,too. It's his strongest attack if he hits the enemy close to him. It does 6%-!0% damage depending how near the enemy is to Aeon.


Down Smash:
Aeon splits his blade and thrusts to both sides. This is the only attack which is stronger on the peak of the blade than near to Aeon. it does 8%-10% damage.


Air Attacks:[b/]

Neutral Air:
It's the normal Air Attack from Castlevania. Aeon does one circle. It has less Knockback and prepairs for other Air attacks.


Forward Air:
It's the requested combo of the video. Aeron thrusts forward. This does always 4% damage.


If he hits with this attack he will split his blade and does a further slash with two blades. This second attack does 7%-10% damage depending on how near the enemy is to Aeon. While this attack he jumps backwards. This will not cost you your second jump and Aeon also jumps backwards if you already used your second jump. If you hold the control stick the direction Aeon faces he will not jump back as far as if you push it the opposite direction.


Back Air:
Aeon kicks backwards. It does constantly 8% damage.


Up Air:
Aeon does an upwards kick. It does 8% damage.


Down Air:
Aeon thrusts down. It is a fast Meteor Smash with low knockback. Using it may be some risk over the cliff because Aeon needs some time to recover. It does 5%-9% damage depending on how near the enemy is to Aeon.



Specials

Neutral Special

For the one who know Castlevania Judgement it's easy to understand because it's the original copy of the charged attack.
It charges automatically during playing. The longer you play the more it gets charged. It can gain four different states. You can see which on state it's on the glowing of his watch.

1: The Last Judgement
The watch does not shine.
Aeon does a verry big slash. It does constantly 10% damage.


2: Blue Tooth
Watch shines blue.


Aeon does a big blue laser. It hits multiple times and can do 40% damage.

3: Three o'clock
Watch shines green.


First Aeon throws his watch.

Then the watch attacks several times: Three times in front of Aeon and two times behind him. The first four hits do 8% damage, the last hit does 10% damage and has higher Knockback.





4: Absolute Force
Watch shines gold.


Aeon does a big circle and a time stop to everyone in it. If you use it in air he will jump after attacking. This will use your second jump. If you don’t have a jump left he also will jump.


Side Special: Last Recovery
Aeon dashes forward. He has Super Armor while dashing (his blade is green like in Castlevania Judgment). He slashes as soon as he hits an enemy or the dash ends after a while. If you press A Button while Dashing, Aeon will perform the attack at once. I used a little trick so that you can’t spam the attack. Aeon will push the enemy a little forward (like in Castlevania) if you use the attack when the enemy stands near to Aeon. Else it yould be much too fast because on ground it has no start up time.
Dash Animation


Attack Animation


In Air Aeon needs some time before he moves (Start up animation)


Then you have three directions Aeon can move. You can choose by pressing the Controll Stick whil the start up animation Up, Down or no direction.

Side


Up


Down


The Attack Animation is different to the ground animation and the Hitbox lasts longer.


Important: In Air you can use it as often as you want but after the first time Aeon will not move. It’s only the start up animation and the attack then. This fixes the problem of the infinite recovery.

Up Special
It’s compareable to Fox’ Up Special. Aeon collects power. He’ll be invulnerable after some time. Then he moves in one of eight directions depending on the direction pushed on the Controll Stick. You can move freely after using it in Air.
 

Down B: Barrier Breaker
It's a counter attack. If Aeon gets hit he will not dodge and the enemy will slip away.
The Start Animation has changed a little. The watch has no blade in Castlevania so I removed it here, too.


The attack is very fast and leaves the enemy vulnerable.


Final Smash: Requiem of the 13'th hour

Aeon has to hit the enemy in front of him.

Its time


You say you are the ultimate life form. I can't prove whether it's true or not. Your chaos chontroll makes you extreme fast but it cannot control time.
And...


...time marches on.


Right on time.


Throw:

Grab Attack:
Aeon attacks with his watch


Forward Throw:
Aeon impales the enemy. It does 5% damage.


Then he throws the enemy forward. This does additional 4% damage.


Back Throw:
It’s similar to Forward Throw but Aeon turns around

Up Throw:
It’s the Shield Breaker from Castlevaina Judgement: Aeon throws his enemy and performs a Watch attack after that.


Down Throw:
First Aeon smashes his enemy on the ground...

… Then he impales him





Additional Changes:
Sheath is removed.
Aeon Holds his Watch not in the middle but on the rim.
Weight has increased from 87 to 95.
Escape F and Escape B has changed into a more original animation.

 Guard:

The Shield is bigger and you can still move it.
Guard animation is now Aeon's Guard Animation.


Taunt:

Up and side Taunt are a little different to Marth's Taunts but they fit very well.

Down Taunt looks this way:


If you press D-Pad down once Aeon will change his standing animation for a short period of time.
If You press D-Pad twice Aeon will change his standing animatiion until you press D-Pad down again. So you have an alternate Standing Animation (which looks better than the normal Standing Animation).

Squat Animation:



If Aeon uses a Beam Sword/Lips Stick/Star Stick/Fan he does not use Marth's attack. Now he only uses the Item and does not attack with his Watch before.
Alternate Outfits :
Aeon needs alternate Outfits to fight in Brawl. I have made 5 additional outfits. They are not as good as the Aeon made by Wii (the white one) but it’s better than nothing. Everyone is invited to make better outfits. (I’m no texture hacker!)




Combos and Tricks:
You can interrupt the Neutral A Combo with a Side Tilt. So you can end it with a stronger hit and make a combo as long as you need it. Two hits or even fife hits.
Side Smash Upwards is a very good start for a lot of combos. You can use Up tilt after it or jump and do any air attack. Side Tilt is good, too.
After the counter attack down tilt is a good choice. Down Smash, too if the enemy lands far from you at a higher percentage.
His best killing move is Time Stop and hit with full charged Up Smash.
Back Air is a fast attack which can hit more than one time if you use it fast.
If you beat the enemy far from you,  you can use Side B to get close to him again and perhaps you hit him.
Side B is good against shooting enemies. You will get damage but you can get close to them fast.

These are only some combos you can use. He surely has more.

Gameplay:
Aeon is a bit lighter than average. Mario has 100 weight and Aeon 95.
He has fast attacks with big blades.
Aeon is the best 1:1 player in SSBB but is weak in a multiplayer match.
His characteristic attacks are Side Smash and Neutral B.
Aeon slides over the Stage and in air. He can move long distances and has a big blade to control the fight.

Known Bugs:
After Final Smash the Final Smash glow will not be removed. You can play him normal but with the Final Glow. Final Smashes will appear even if he has the glow (Final smash has to be used. Else no new will appear of course). I know that there is a code to remove it. Can someone give it to me please. Couldn't find it.

Some Words in the End:
I had my final exams at school this month so I there was no time for me to finish Aeon and do some new Characters. 
This is my comeback from nowhere. I hope you are impressed. It was really hard work to make all those new animations.
This Character has a complete new moveset. Please don’t ask me to make more moves. The motion. Pac file has 4.193 KB size, 4.200 KB is Size limit. It’s not possible to add something. I deleted everything unnecessary.
Everyone who want to understand my PSA can do it easily because I haven’t changed Attack names. New attacks  have new names you will easily understand. If I changed  animations (even when I use Marth’s Animation) it’s always done with BrawlBox.
I don’t know whether there’s already a moveset which has nearly every move modified with BrawlBox and a lot of completely new animations.
Finally Project Aeon can come to it’s end.

Please test Aeon. I know Sephirot is over Marth, too and he’s much more popular than Aeon but it took me very much time to do this and I would be very happy if you give me (I hope some good) feedback.

It would be great if anyone could make a video.

Download:

You need three downloads:
1: Texture and Vertex:
http://www.mediafire.com/?53krdv66vu4kmm6

2: FitMarth.pac
I’m sorry. It’s only PAL.
http://www.mediafire.com/?1c79rbt9iawcrq7

3: FitMarthMotion.pac
http://www.mediafire.com/?7sardo4cheqrdmm


Credits:
Wii: He made the original white texture and vertex.

6  Super Smash Bros. Brawl Hacking / Attacks and Animations / The greatest magician ever: SOREN Version 4X and Videos now NEW on: September 28, 2009, 12:16:31 PM
Again I start with a story. Not as long as Askarus' one:

In Fire Emblem Radiant Dawn is following ending story:
Ike: He was never seen after that. Some say he did a journey in a far country with his closest friend.
Soren: No one knows where he went on after the battle. It's told he went on a journey with the only one he ever trusted.
Now we know where both of them went on: SUPER SMASH BROS BRAWL.
The greatest challenge for every fighter. After long studies and concentration, Soren, too reached Ike's ultimate power to join Brawl. Ike got it from the goodness and Soren from training. It's always said: What you train yourselve is better than what you get. Soren now even don't need books to do magic. He is became the most powerful mage of his time.
NOW HERE HE IS:
THE MAGE WHO TRUSTS NO ONE EXCEPT IKE AND HIMSELVE:
SOREN

See Updates and download below.








He can change between the three elements he can use in Fire Emblem: Wind, Thunder and Fire.
You do this by using the taunts.(UP Wind/ Side Thunder /Down Fire)
In the beginning it's difficult to control because of not moving right or left but forward and backwards.

WIND:

B: Rexcalibour
It's a big tornado

Side B: Blizzard
It’s an Ice Storm which freezes and lasts as long as you push B

Down B: Wind hand
It moves forward pretty fast(it's like a shot).
If it hits an opponent he gets griped and hit several times.
Maximum is 9 and every hit does 1% damage.
If  Soren uses this in air he can glide down slowly and jump really far(you have to push down B Fast. As long as you do it, you glide. if you stop pushing it, you will fall as normal.).

Up B: Hover or I like this expression more: Wind wa(l)ker.
You can move freely in air with the control stick and end with R. If you start on ground you won’t fall disabled when you end animation.

Wind has very fast attacks.
It’s good to combo or hit the opponent a lot.
It has very low knock back and can hardly kill enemies.


THUNDER

B: Thoron
first thunder makes a wall in front of you.
After a while a thunder explosion hits all enemies standing on the ground.

Side B:Tripple Thunder Wall
A wall of thunder appears in front of Soren .
It lasts long to make this attack and it does only 5 damage but it lasts longer as it seems to.

Down B: Thunder Shock:
It’ the strongest thunder attack.
It’s a shock in front of his hand

Up B: Thunder Speed
It’s similar to Fox's Up B.
You can fly in any direction.

Thunder has some weak and some middle attacks.
It has the best air attacks of Soren.
Most attacks have good distance, too.
It’s good when you fight more players.

FIRE

B: Bolganone
At first two fire balls fall down.
They will burn ground and make an earthquake.
After some time a huge explosion will kick out everyone with more than 40%.

Side B: Meteor
A falling down Fire Meteor appears in a middle distance in front of Soren.
It has middle knock back and middle size.

Down B: Fire Shield
[It doesn't hurt enemies but has super armour.
That means you get damage but no knock back.
It's useful if you can't escape an U-Smash. Try out for what it's useful.
If you use it in air there is no shielding effect.
It's the same as Wind but the other way round.
You fall down faster.
I don't know everything it's useful for.
Perhaps you can jump and than use this to land fast and surprise your opponent.

Up B: Fire Transporters
This is the simplest of Sorens Up B.
It only brings you up but does good damage to opponents standing close to you.

Fire is the element with the most knock back.
The attacks come slowly but without fire you will hardly kick someone out.

Soren has learned how to use the elements without books.
That means he needs no time to change between elements.
You can move straight after making a taunt.
Element switching needs (nearly) no time.
That means you can use every attack-equal which element-any time.
To be perfect with Soren you have to learn that switching elements does not need time.
I know it's hard because Zelda/Sheik and pokemon trainer need very long time to do this.
You can change element even if the opponent is close to you.

In Fire Emblem you can do a critical hit.
Here the neutral b attacks can do a critical hit.
If you push B and than leave it Soren does the attack normal.
If you leave B pushed down you can see after a while Soren changing animation.
there he concentrates to make a critical hit.
You can now leave B any time and make the attack.
The longer you let pushed it down the stronger is the attack.
If you charge Fire B (Bolganone) full it is a one hit kill.

One last thing:
The ultra smash:
Soren begins with that cool down A animation.
While this he makes a time stop in front of him.
He get’s a sword of light and makes a one hit KO.


Finally the downloads:
First the texture
http://www.megaupload.com/?d=5WJ2X4ZF

And now the long expected PSA hack:
http://www.mediafire.com/download.php?5zzyy1xzyjd

Here you can download version 3:
http://www.mediafire.com/download.php?nlmzyyhnnok


Here's the new texture from SHIROYU:
http://www.megaupload.com/?d=7MGUK6DK

Now I ask you:
Please comment it.
If there's only one single unfair attack: Post it. He shoul be a fair character.
If you don't understand something: Ask
Criticise me.
And most of all: LIKE HIM AS I DO

Here three demonstration Videos from KAM
<a href="http://www.youtube.com/watch?v=fVLhdwkBvhY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fVLhdwkBvhY</a>
His moves in training mode(Forgot to show his Final Smash sorry)
<a href="http://www.youtube.com/watch?v=lZA79UxJZGM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=lZA79UxJZGM</a>
Classic Mode run
<a href="http://www.youtube.com/watch?v=96tQEIcm-zo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=96tQEIcm-zo</a>
And finally the SSE Run

Here you can download Version4:
http://www.mediafire.com/download.php?yz3yjyhgili

Version 4X changes:
Throwing effects
Back throw throws a longer distabce
Up tilt is Poison instead of reflect

Here is the download:
http://www.mediafire.com/download.php?3n5whxmf2om



Now some thanks.
First to ELDRIAN who gave me the super armour event and the flag which hits everyone standing on the ground.
Little thanks to UNTOUCH'S shadow marth(i took a very little look on the final smash).
And of course biggest THANK YOU to SHIROYU to make the texture.


7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Mr.N's new project hack ready.Only texture needed. Please read my latest post. on: September 21, 2009, 06:16:37 AM
Some of you already know about my second project: SOREN from Fire Emblem

Marth will be the basic character(you won't feel like playing Marth when I'm ready).
He gets three complete different movesets(fire, thunder, wind) which you can change with taunts.

I don't know how long it takes to make this moveset but I give progress report here.

Only help I need for now is a Soren Texture.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Spirit of the world:ASKARUS on: September 17, 2009, 09:35:56 AM
The Legend of Ascarus

If world is in danger to get destroyed, if men despair, if there's no hope, the creator of world, life and even stars will come from everywhere and nowhere to help his children, every being creature, and rescues them.
Every time, a legendary hero, no one heard before, appears and disappears again, it is Askarus. Because there had only been conflicts between good and bad life forms, he always appeared in different forms, never in his original, most powerful form. He for example was the God in Fire Emblem Radiant dawn, who supported Ike, and it was him who gave the Master Sword it's power,... all those legends are based on Askarus. Without him, world would be a chaotic and lifeless place of material. Now the greatest heroes of all ages fight each other in a cleft between times. This is the third time, such a disaster happens. This third one is the most serious one of those three, because there are so much fighter. This gap of time, the greatest battle in the history of world, is called SUPER SMASH BROS BRAWL. The only way for Askarus to close this cleft and to save world from a period of chaos, is to enter it and fight against the heroes he created and sent to keep the balance between good and bad. He has to challenge everyone and he must defeat his own creations. Only than he can send them back to their original age of time and keep the world in harmony. For this purpose he decided to appear in his original form:
THE SPIRIT OF THE WORLD!




To attack his opponents he uses a huge blade and shoots it forward(Neutral B).
If he uses it more than one time he goes back a little bit to keep the opponent on distance. In Air he moves back the first time the attack is used.


As soon as the Enemy has the right distance he punishes him with the light of judgement(SideB).


If his opponent than has enough % he gives him the rest with  Portal Of Darkness (UpB).
While this move Askarus in invulnerable because he changes in an other dimension and appears in an other place. This is his strongest attack because of the huge knock back and the long lasting hitbox.
This is also good to get save on the ground if you're knocked up because the animation is like Kirby's UpB.


If he's in danger, the stars themselve come to protect him . Even against light that means he gets invisible again. as long as stars can be seen Askarus is completely invulnerable. As long as he's invisible it's like Kirby's stone.
But he can much faster get out of this position and directly attack after the stars.
I left it this way because than you can help a friend in team battles to protect him fron shoots.


His forward Smash throws stars.


His up smash is a little explosion.


His Down smash is an earthquake which has an effect like DK's Side B.


his up tiltt is a little thunder.


His down tiltt is an Water splash which freezes the opponents if their percentage is 91 or higher


His Side tilt is an attack with his aura hand.
His Neutral A combo is similar to Kirby's because that's a solid attack.

His air back attack is a little explosion with good distance.


His up Air is an Slash like attack.


His forward air is a combo of the attacks: Wind Aura and Darkness.(You can combo much faster after it than after Kirby's forward air).

His neutral air is an attack which hits only one time but lasts long. Aura Darkness Aura Darkness.
You can interrupt this Attack much faster than Kirby's neutral Air.

His down Air is like his up tilt only with a down striking thunder.
If you use it fast behind in the air you don't fall down.
It's lowest point is even a meteor smash. This is a great edge guarding move.

His down throw is a down striking thunder which hits the opponent several times.
Here are some pictures(you don't see it the way the pictures show because the move is to fast. Only to give you an impression. You will see it like  on the first picture).






The downthrow has a great animation, too.
Askarus jumps up high and strikes down with all the power between sky ane earth.
Here a little impression.

Jump up:


Come down:


You think this is all?
There is much more!!!

Even the greatest fighter can get knocked off the stage. How can Askarus rescue himself?
You won't believe it but he's the first completely flying character. With Down B in air you can control high and with SideB you can fly horizontal. You have to push the buttons fast behind and find the right rhythms. If you did this, you will fly and have completely air mobility as long as you want. It might sound difficult but it's very easy to control.

Even now the limit of hgis power isn't reached.

Most of the actions on top are actions to attack. What does Askarus do if he gets wounded?
With up taunt he calls the forceful stars of healing to help him and to close his wounds(heals 4%).
If he gets hurt so much that even stars can't help him he takes all the power he uses to jump and to fly and uses it to protect him from death (get metal box).

There's still one last little thing I wanted to add:
I said Askarus is the creator of every living creature. I wanted this to have in his moveset.
With down taunt he creates a simple live form which can protect him against projectiles or attacks the opponents. He creates Mr. Saturn.

Some little changes in game physics:
Much faster than Kirby.
Bit more horizontal air velocity.
Increases weight so that he’s no longer a light character.
Nearly all attacks can be combined faster than Kirby’s (especially air attacks).

That's finally all for now.
I hope you enjoy my first hack and like him as I do.

There's only one little mistake I know:
If you walk fast( no run) Askarus, after a few steps, freezes until he does anything else or game crashes(You won't disturbed by it while playing. Really. Only computers make problems sometimes.)At all can someone look at it and send me a PM how to fix that?

This is a complete ready character. I'll only work on some graphic correcturs. Most of them you won’t even notice. But this lasts long time because it's playing around and I work so intensive on Askarus because school started this week.

Here finally is the download link.
http://www.mediafire.com/download.php?duxyykzygkw

Please leave a little coment how you like Askarus.I would be grateful about critics(good or bad).


At last I have to mention the one who gave me the invisible code and answered patiently some questions:
ELDRIAN
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