Ok, it's a minor inconvenient maybe you guys can explain better what's going on.
It's supposed you have 6 slots for colors:
FitChar00.pcs
FitChar01.pcs
FitChar02.pcs
FitChar03.pcs
FitChar04.pcs
FitChar05.pcs
In my case I replace those with custom characters, for example:
FitChar00.pcs = Custom character 1
FitChar01.pcs = Custom character 2 <---- doesn't work
FitChar02.pcs = Custom character 3
FitChar03.pcs = Custom character 4
FitChar04.pcs = Custom character 5
FitChar05.pcs = Custom character 6
FitChar06.pcs = Works as FitChar02.pcs <------ works
The thing is FitChar02 can't be seen, but if I replace that for FitChar06, it read the texture... (?)
I guess there's a problem with my common5, not sure, some hint about how fix it? I'm using BrawlBox.
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