so when i get my wii back..i will load up riivolution..and when i finally get the disc tray to work..instead of going with the original Brawlmodluncher..wut do i do then? as we speak i have put all my mods BACK into Original Gecko Position (Private/wii/app/rsbe/pf/blah blah blah) that...wait a minute...so Fitmotion files do not go in moveset..they go with fighter?
Exactly, they go with their characters, for example : Link, folder Link --> FitLink.pac FitLink00.pac etc... FitLinkMotionEtc.pac
That's what you need to do with the BeyondRiivolution.xml
Well... *cough* I don't know how the heck I could've read all this text but... *cough* I... I mean... hum. For using Riivolution, if you are PAL, I think you need the SSBB Template made by Michi (can't find the link yet) or if you are NTSC-US, try using Beyonds Riivolution (dunno where is it too...) then you can use the same folders as GeckoOS without annoyingly change your folders
PSA/Characters textures : SD Card\private\Wii\App\RSBP or RSBE (your region)\pf\Fighter\Character's Name\"your file is here"
Stages SD Card\private\Wii\App\RSBP or RSBE (your region)\pf\Stage\Melee\Stage's Name\"your file is here"
Actually, I have the same problem for Pictochat and WarioWare, but Port Town was really easy to hack (even though if it was only texture hack)
Common things (like Common.pac for Zelda and Samus and ZSS PSAs, Common2... I don't know, Common3 is for items, Common4 is for Bowser, and Gigabowser PSA, Common5... you know it) SD Card\private\Wii\App\RSBP or RSBE (your region)\pf\System\"your file is here"
.rel is needed only to switch stages as I get it (I don't use them) but if you want a better help about it, check out WackaAlpaca's Youtube Channel right here -->
I'm offline so I can't test anything. I'll test the ShadowKong hack that was mentioned to work above. I know that when I tried it it froze at the map for me so I want to make sure... I've noticed that many hacks that work perfectly for someone seems to be broken for me in the same situation. Maybe it's cuz I got a v4.3u wii?
I got the same version except I'm PAL so more difficult to hack it have non muted characters but I'll re-test it if you want... it's strange it froze for you though
Well... since I can't test any .rel hacks (don't ask why, I dunno...), hope the shadow over some and others characters will work
I tested Cloud Dissidia over Ike and it works! I'll add it to the list^^ Don't forget : if you want me to test something or see if a SSE hack works, post here or PM me^^
i know that any sonic.rel will work , goku over pit and cf will work , i havent tryed knuckles over jigg but i think that should work ill try it out to see also you should change the op to have it so people can see what hacks will work in sse
So... are goku over pit and cf work with others hacks or alone? Cuz I'll add it. Knuckles over Ness (as I used it) also works in SSE, Midna over Ness too (I hate Ness xD) and huh....
Well, here is the beginning of the list :
Red : doesn't work
Orange : works, but needs to be the only hacked character.
No. The Battlefield Fortress is where your Marth for the 1st time & you can find & be Meta Knight on the 2nd cutsceen & Ike near the end. It's a long one. Has about 15 doors without getting everything. Takes me about 10mins without any challenge.
I completly forgot that one... yea, it was quite long, I always did this one with Marth, cuz Ike was too slow and that stage is huge
back on topic other then a sonic port i really dont know who else will work in sse
Well... I tested Lightning over Lucas........ my wii froze. I don't know why, but I think the ruins has the tiniest filesize, cuz when I test a PSA there, it rarely works. Maybe we should do something called "the ruins' SSE test", which means if a character works there... it will work obviously in the all the SSE... at least I hope