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2056  Help & Tutorials / Help / Re: OMG REVOLUTION Y U NO... on: March 07, 2013, 09:53:13 AM
so when i get my wii back..i will load up riivolution..and when i finally get the disc tray to work..instead of going with the original Brawlmodluncher..wut do i do then? as we speak i have put all my mods BACK into Original Gecko Position (Private/wii/app/rsbe/pf/blah blah blah) that...wait a minute...so Fitmotion files do not go in moveset..they go with fighter?

Exactly, they go with their characters, for example :
Link, folder Link --> FitLink.pac FitLink00.pac etc... FitLinkMotionEtc.pac

That's what you need to do with the BeyondRiivolution.xml
2057  Help & Tutorials / Help / Re: OMG REVOLUTION Y U NO... on: March 07, 2013, 06:42:43 AM
Exactly, the only difference is that you have to put the sc_selcharcter and sc_selmap in a common5.pac, or it will not work (if you hacked it).

got it?
2058  Help & Tutorials / Help / Re: OMG REVOLUTION Y U NO... on: March 06, 2013, 04:25:24 PM

Well... *cough* I don't know how the heck I could've read all this text but... *cough* I... I mean... hum. For using Riivolution, if you are PAL, I think you need the SSBB Template made by Michi (can't find the link yet) or if you are NTSC-US, try using Beyonds Riivolution (dunno where is it too...) then you can use the same folders as GeckoOS without annoyingly change your folders

PSA/Characters textures :
SD Card\private\Wii\App\RSBP or RSBE (your region)\pf\Fighter\Character's Name\"your file is here"

Stages
SD Card\private\Wii\App\RSBP or RSBE (your region)\pf\Stage\Melee\Stage's Name\"your file is here"

Actually, I have the same problem for Pictochat and WarioWare, but Port Town was really easy to hack (even though if it was only texture hack)

Common things (like Common.pac for Zelda and Samus and ZSS PSAs, Common2... I don't know, Common3 is for items, Common4 is for Bowser, and Gigabowser PSA, Common5... you know it)
SD Card\private\Wii\App\RSBP or RSBE (your region)\pf\System\"your file is here"

.rel is needed only to switch stages as I get it (I don't use them) but if you want a better help about it, check out WackaAlpaca's Youtube Channel right here -->
Brawl Modding Tutorial - Editing .rel Files


Hope my little text will help  Grin

Enjoy Brawl Hacking
2059  Help & Tutorials / Help / Re: What will work in SSE? on: March 06, 2013, 02:47:39 PM
I'm offline so I can't test anything. I'll test the ShadowKong hack that was mentioned to work above. I know that when I tried it it froze at the map for me so I want to make sure... I've noticed that many hacks that work perfectly for someone seems to be broken for me in the same situation. Maybe it's cuz I got a v4.3u wii?

I got the same version except I'm PAL so more difficult to hack it have non muted characters but I'll re-test it if you want... it's strange it froze for you though
2060  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Haseyo's SSP Velvet Room (PM: FD / Digital Dungeon Core) on: March 06, 2013, 09:16:22 AM


Some requests. Don't know names so can't really...make titles.


Thanks!   AWESOME 2.0!
2061  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go? on: March 03, 2013, 10:43:26 AM
I actually don't know how to modify items Like Link's bombs...

It's in a file called FitLinkItmBomb.brres or something like this, but I don't think we can modify it on PSA... I mean, the damages and all...
2062  Help & Tutorials / Help / Re: What will work in SSE? on: March 01, 2013, 12:42:43 PM
Well... since I can't test any .rel hacks (don't ask why, I dunno...), hope the shadow over some and others characters will work

I tested Cloud Dissidia over Ike and it works! I'll add it to the list^^
Don't forget : if you want me to test something or see if a SSE hack works, post here or PM me^^
2063  Help & Tutorials / Help / Re: What will work in SSE? on: February 26, 2013, 01:48:45 PM
i know that a sonic .rel will work but i dont know about a ike.rel ,marth.rel, jigg.rel, or peach.rel but im going to see
Ok just post here or PM me when you have it...
2064  Help & Tutorials / Help / Re: What will work in SSE? on: February 26, 2013, 01:27:15 PM
Ok, just...huh... could you tell me what you think could work in SSE?
2065  Help & Tutorials / Help / Re: What will work in SSE? on: February 25, 2013, 01:03:06 PM
I added it... Or should I make my own thread for this, or should we wait 'til SonicWolf can change the op... because I can't do this myself
2066  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Next Preview Video Uploaded + New Info! on: February 25, 2013, 09:26:41 AM
The helpless fall I'll keep, but I'll make recovery a little easier.

As for the initial hit, I'll most likely change it due to how hard it is to hit with it. I'll need some ideas though...

Why not make somethin' a bit like Ike FS (with guns) like this :

She jumps a little, she spins around while shooting with her guns, when the hit connects, the FS starts.

Or ZSS runs forward while she's shooting, then time stop (or not) and FS

2067  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Next Preview Video Uploaded + New Info! on: February 25, 2013, 08:25:40 AM
Working on some GFX to her Gunshots...

You like?

I... Love This one! It looks like Minus Link's bomb arrows
2068  Help & Tutorials / Help / Re: What will work in SSE? on: February 25, 2013, 02:43:26 AM
i know that any sonic.rel will work , goku over pit and cf will work , i havent tryed knuckles over jigg but i think that should work ill try it out to see also you should change the op to have it so people can see what hacks will work in sse
So... are goku over pit and cf work with others hacks or alone? Cuz I'll add it. Knuckles over Ness (as I used it) also works in SSE, Midna over Ness too (I hate Ness xD) and huh....

Well, here is the beginning of the list :

Red : doesn't work

Orange : works, but needs to be the only hacked character.

Yellow : not sure to work.

Green : works perfectly

_________________________________________________ _____________________________________

Lightning FFXIII over Marth, over Lucas and Pikachu Cry

Shadow V2.5 over Sonic

Prince Roy V1.25 and V2.5 over Marth

Shadow V3/V4 over DK (he froze once for me so... not sure)

Waluigi over Diddy FINAL

CloudKong V4.3 over DK

DarkLink over Link

Scarlet Fighter Zelda V1.3 and V1.4 over Zelda

Midna over Ness

Knuckles over Jigglypuff

Prominence Ike over Ike

Prominence Link over Link

Like over Ike

Nayru PSA Fusion over Zelda

Din PSA Fusion over Zelda

Goku over Pit and Captain Falcon (thanks LeonExodio)

Demise over Ganon 

Fighter Kirby over Kirby

Wisp over jiggly

Dissidia Cloud V1 over Ike

Cloud Full Blader over Ike




That's all for now, more will come soon Grin

Post Merge: February 25, 2013, 02:47:17 AM
Lol Good point to the guy above me.

No. The Battlefield Fortress is where your Marth for the 1st time & you can find & be Meta Knight on the 2nd cutsceen & Ike near the end. It's a long one. Has about 15 doors without getting everything. Takes me about 10mins without any challenge.

I completly forgot that one... yea, it was quite long, I always did this one with Marth, cuz Ike was too slow and that stage is huge
2069  Help & Tutorials / Help / Re: What will work in SSE? on: February 24, 2013, 09:43:31 AM
Yes, the Ruins is the place where you fight wolf after beating the SSE...

I can't remember what is Battlefield Fortress? isn't that when you free Dk after he was transformed into a trophy?
2070  Help & Tutorials / Help / Re: What will work in SSE? on: February 24, 2013, 03:43:13 AM
to go look at the shadow psa im doing go here

I LOVE IT! is this a port like ShadowKong or a .rel port? Cuz I love the way it turns out and I can't use .rel

back on topic other then a sonic port i really dont know who else will work in sse


Well... I tested Lightning over Lucas........ my wii froze. I don't know why, but I think the ruins has the tiniest filesize, cuz when I test a PSA there, it rarely works.
Maybe we should do something called "the ruins' SSE test", which means if a character works there... it will work obviously in the all the SSE... at least I hope Grin Grin
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