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31  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Thy Fair and Valiant Textures [Finally Download links *Tos Stages] on: March 13, 2010, 11:42:08 AM
so are they fixed?
Don't be so impatient.  Just wait until he says they are.  >_>
32  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Thy Fair and Valiant Textures [Finally Download links *Tos Stages] on: March 13, 2010, 08:07:12 AM
Oh nice!  Heaven's Call looks 10x more awesome than Final Destination!  XD
Downloading now.  Will test in a second.
33  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Thy Fair and Valiant Textures [The Final Teasers before Release *ToS stages] on: March 12, 2010, 09:03:06 PM
Sounds good, mate!  Can't wait for the release!  ^^
34  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Thy Fair and Valiant Textures [New Stages from ToS? more stages Added] on: March 12, 2010, 07:11:47 AM
Palmacosta as a Brawl stage?  Oh ho snap!  XD

Makes me wish I could figure out this whole ripping business.  It seems quite exciting!
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: January 18, 2010, 10:23:22 PM
Hmmm....
Is it possible to remove the little crown on Ganondorf's forhead?
36  Help & Tutorials / Help / Normal Brawl physics with texture and stage hacks on: January 09, 2010, 01:47:04 PM
This is something that's been plaguing me for a while now.  All I want is to just give my normal Brawl (no Brawl+ or anything that changes the physics) a fresh coat of textures and playable SSE stages.

However, everytime I do the codes (whether inserting the codes myself or turning off certain Brawl+ elements), I always get just Brawl+ mixed with normal Brawl's physics.  (ex: Meta Knight slow as hell, Ganondorf having more elements in his attacks and becoming OP, etc.)

It just becomes one big Smash Bros clusterf***.  I'm not sure what's doing it to be honest, and I really could use some help.  I only used three codes: Unrestricted Pause Camera, Unrestricted Replay Camera, and the latest File Replacement code (3.5.1), but it still keeps happening.

I'm no genius when it comes to coding and such, so can someone somehow explain to me what I did wrong?
37  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Syrus63's MDL0 edited characters: This time, its a custom texture. (12th Dec) on: December 22, 2009, 07:20:07 AM
Looks like the links are broken....

Dang, and that Snake is perfect for my Francis texture...
(And I could definitely use Lucario without the spikes)
38  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MELITO's TEXTURES (Toon Link Only) on: November 26, 2009, 08:57:35 AM
I like that Hayabusa Link.  Looks real rad!

I also lol'd at the Young Scorpion.  =P

Keep up the Toon Link textures!
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ToS: Emil Ratatosk on: November 20, 2009, 06:38:58 PM
EDIT: I do.

*image*
Oh VERY nice!  It looks a lot better than how I saw the preview images for it.
I knew he released it, but he never did repost it.  Then again, I don't think I'll be able to find the guy again to ask for it.  >:
40  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ToS: Emil Ratatosk on: November 20, 2009, 05:56:27 PM
Well, Starshadow did make an Emil on marth.
He never did repost it.
I wonder why...
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ToS: Emil Ratatosk on: November 20, 2009, 05:31:58 PM
It's not bad, but definitely needs some fixing in the obvious areas.

Honestly, I don't think Emil would fit right on Pit.  One obvious reason being Emil only has one sword.  XP
42  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Canon's Gallery:11/16 *NEW* Palutena [Zelda] + Naked Snake V.3 on: November 18, 2009, 02:26:38 PM
The Palutena Zelda looks great, though there are a few things that bug me a bit.

1. In the file itself, the eyes look fine.  In the game, they look like shattered glass.  That's the second time I've seen this in a Zelda texture.  Why does it keep happening?

2. Once again in the file, the face looks real nice.  In the game however, it looks stretched out a bit.  It's especially noticeable looking at the lips.

Everything else looks fine.  Great job!  Smiley

Also, that Madworld NPC is really freaking awesome.  Imma keepin that for sure!
43  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Muigi's Silly Textures - Grand Opening - on: November 14, 2009, 08:56:06 PM
Download for the Muigi texture is now up.
44  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Muigi's Silly Textures - The TRUE Zelos Wilder - on: November 13, 2009, 01:00:37 PM
Yup, I've found a way to make textures now.  Though my current projects are still major WIPs, so it'll take a while for them to come. Tongue

The TRUE Zelos Wilder - 

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10229&Moderated=All

Seeing as how Sheena, Kratos, Lloyd, Genis, AND Colette from Tales of Symphonia have been made, it's only natural that another follows in those footsteps instead of being a recolor. And who else but the most "dead sexy" character in the game, Zelos Wilder!

I got frustrated with using a "pinky Marth" as Zelos, so one day I decided to fix it...and this is the end result! The original model belongs to wii's Alucard, however I removed the model's neck...bracelet...thing-a-ma-jig that's originally on Marth's cape. Vyse did the original textures as well, since this is basically a fix to that one. Enjoy folks!

Muigi (old) -
*taken down due to a new version in the works*

Current WIPs:
Muigi texture redo

Other stuff...  (Hell if I know)

Until next time!
45  Super Smash Bros. Brawl Hacking / Stages / Re: ::ÖizenX's Textures:: 11/11 Sub Space - Pumpkin hill on: November 11, 2009, 09:29:58 AM
Okay, NOW I'm curious.

How does one replace Brawl's normal multiplayer stages with the SSE stages?
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