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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: Digital World Imports: Ogremon Released on: December 24, 2012, 12:16:31 PM

Currently working on this.

Figured out the lighting thanks to DSX8, because he still loves me!
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 24, 2012, 12:13:44 PM
I'm not much of a PSAer but....

I'm working on this

He'll have custom animations where needed.

I'm pretty much just making him blind, since he's never been in a fighting game yet.

But so far I animated:

  • Wait1
    Wait2
    Wait3

    Run

    Attack11(Old animation, need to revamp)
    Attack12(Old animation, need to revamp)
    Attack100Start/Attack100(Old animation, need to revamp)

    JumpB aerial
    JumpF aerial

    AttackAirLw
    AttackAirN

    DownSmash
    Dash attack

    EntryR/L

    Final Smash
Really would rather have a vid, but I'm still trying to find a good recorder.
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 22, 2012, 03:19:55 PM
No one said the hack sucked. Nor that the rigging blew balls.

I've worked DMO models myself, Most of them not having verts in proper places, causing clipping. Didn't discourage me one bit. It only made me more tenacious.

I was just giving you a tip for if you rig another DMO model. That's all, no more, no less.

This is also WAY off topic. this is a WIP thread, not a thread to flame yourself.
64  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 22, 2012, 01:27:37 PM
Yikes...sorry if the rig isn't perfect Sad

Vertex welding made it worse, just needs to be blended/weighted better.
For future reference, all DMO models clip off at some parts of the body; creating a rig problem-o if you aren't aware.

What I always do is use Vertex weld with 0.001 setting so it binds up all loose vertices that are close to eachother, without dragging in others. It's best to use it before you rig.
65  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 22, 2012, 01:59:15 AM

Rigged this one for the PSA of Gumdramon I'm failmaking.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 21, 2012, 12:20:18 AM
Omigosh!



M'aww~
She looks adorable
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 20, 2012, 11:03:08 PM
Fixed doubly.
Looks like you and I will have to be the ambassadors for our separate series.
I full-heartedly agree.

Also, I saw that Sanji in the other thread. It looks... nice?
Haven't been into one-piece for a while. But I can tell a lot of work went into it.
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 20, 2012, 06:36:17 PM
You're talking about the Digimon right?
Yepa. I can never ignore a good Digimon hack. =o
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 20, 2012, 06:32:15 PM
And with that, I'll be one step closer to building my digital empire.
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: Hey listen! Workshop on: December 20, 2012, 05:06:35 PM
Carnage means that your picture link is broken.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: What's this!? A Preview!? O: on: December 20, 2012, 12:33:24 AM
Oh, and sorry for the terribly long delay. I got wrapped up with that one Gumdramon Psa thingy that I was working on.

I'll try to get all the bones setup on ExVeemon before we all explode.
72  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 20, 2012, 12:28:15 AM
I don't know crap about Digimon (was Team Pokemon as a kid) but that stage looks legit.

xD Thankie regardless!

It'll have lightning that randomly strikes in the background since I know how all the animations work now.
Was planning to have the platforms move in the same fashion as on DRA2 but... I 'm still figuring out how I'm gonna work that.
Better not be the Wii U I'm expecting for Christmas. I see what you did there ...


I had to join the brawl one day....

I swear I thought he looked like Aizen, and then look who he's being made from. xD

Getting him on point so far.
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 19, 2012, 07:03:27 PM
For every comment that includes "*Generic ignored *Hack type here* remark*" A present explodes somewhere.
 Im srs here

Like the Hammer Mario. Gives me dem nostalgia chills.

As for WIPs...

Uhm... This stage; from Digimon Rumble Arena 2.  I custom made everything that's in it pretty much. Though I'm still trying to understand the lighting and stuff.

Don't know when or if I'll release it since I'm such a derp with stage related things though.
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-Wargreymon Moveset Updated, Side-B DONE! on: December 18, 2012, 08:29:16 PM
Sweetness

Oh yea, finally finished your Agumon request tonight. Sorry I got to it so late though. I'll shoot it over to ya.
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 18, 2012, 05:51:41 PM
Sorry guys I've been MIA for awhile but I finally got my Brawlbox working again so it's back to work on Wargreymon.  Here's a Brawlbox preview of the Down Special: Grey Shield:
it's only a snapshot of the animation because I hate making GIFs.  Anway I'm using SDoom's suggestion to use bone collisions to provide "frontal invincibility" so it'll be interesting to see how it turns out I'll update this post with some screenshots and info on that tomorrow.
-Omni


Ah, hah. Glad to see his rig is still holding up nicely.

Liking that stance. =o
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