But his release was delayed due to his eye mats acting dumb. Again, had to make my own. Gonna try and figure it all out so he can blink. If not, at least have him with moving eyes.
Is this something that could be solved by vertexing the model to better line up with DK's skeleton? If so, I might be able to help.
Thanks for the offer, I appreciate it. Probably, but I already have it all lined up. even with the thumb and finger bones. D: I'll see if some odd rigging tricks can help him.
If it works out, he should be done by the end of today.
*Pats your back.* Go outside and take a walk man, get some fresh air. : )
Thanks.
But my parents told me it's probably because I was eating like I used to. The feeling is getting better though. So I'll continue to work on Omnimon, Start Ogremon, then work on another possibly secret something. New Post: December 12, 2012, 04:43:22 PM Nomnom Omnimon Is finished finally!
Thankie for the body textures and Shine edits Velen!
Moving eyes. (Custom made the mats myself. Ike's was being douchy) And expressions!
Yes, we have them both on the EyeL... Iwvi said that'd fix it.... hm... hold the [censored] up, I'm going to go get him and let you smart people talk smart people things.
*goes back to making CSPs*
Each eye has to have it's own mat in order to not 'derp'. It'll also go different directions if the other eye was mirrored from an orginal.
Making it go left as the original goes right. Best way to fix it is to make a new eye mat and do everything in it that you did in the original. And it should work properly.