Idk if this was requested, I think it has been but gonna check.
Ability to copy a hitbox, and if we loaded the model which shows the bone name instead of Id, would it be possible to paste that hitbox on another fighter subaction who also has the model loaded, so that the hitbox is attached to the same bone without the need of manually finding the id and edit it on the config hitbox table?
Something like that might be simple but I am not programmer, u let me know BJ
Yeah I remember that parte don't sorry. For any new added contento, separate payments for such "Addons". No worries, if I get hyped with Ikarus I'll probably going to donate for it to grow.
It's super easy to recreate this, never done it but I do know it will work.
Give your character intangibles frames, that way he can collide with opponent's hitboxes but won't be affected. Then give the if on hitlag statement and put there change action or sub action u want the character to use as a counter and there you go. You made yourself a counter like command in psa.
Sorry for bumping old thread I was away longtime and came back wanting to give my piece of sand.