Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 4 5 6 [7] 8
91  Help & Tutorials / Help / Re: How to open ".glob" files on: March 17, 2013, 07:00:26 PM
I forgot that Ralph is in Sonic All Stars! Segtendo, it's a good thing I downloaded Nano's import of Ralph. When I saw your post I thought that I downloaded a not-as-good version of Ralph and already started creating my own textures for it. Is there any chance I could get an import or model of Ralph in his suit when he wen't to Hero's Duty (hehe, duty)?
92  Help & Tutorials / Help / Re: How to open ".glob" files on: March 17, 2013, 03:44:40 PM
Alright thanks. I got an import from the brawl vault section. Your right, Segtendo. Somebody should create a custom model for Ralph.
93  Help & Tutorials / Help / How to open ".glob" files on: March 16, 2013, 06:09:02 PM
.glob is the type of file used for Wreck - It Ralph Wii. I want to see if I can extract models from that rather than using an emulator and a model ripper. Is there a program that can open and modify .glob files?
94  Help & Tutorials / Help / Re: put legal game copy on computer on: March 11, 2013, 08:22:38 PM
Getting a torrent is a lot faster and easier, but only do that if you have a legal hard copy of SSBB, or else it will be illegal.
95  Help & Tutorials / Help / Re: put legal game copy on computer on: March 10, 2013, 08:48:13 PM
Since you already have a copy of SSBB on your Wii, it's not illegal to download a torrent of SSBB and use the .iso found in the torrent!
96  Help & Tutorials / Help / Re: MenSelchrFace + InfFace Locations on: March 10, 2013, 08:45:12 PM
In Riivolution infFace still goes in brawlmods/textures/info/portrite.
And MenSelchrFace (for riivolution) go in textures/menu2/sc_selcharacter_en.pac <-- Open this with brawlbox then open char_bust_tex_lz77 and find the miscdata holding the character you require.

About the file destination of the portraits, my file destination would look different, but similar. Here's how mine would look like:

SD: private/ wii/ app/ RSBE/ pf/ info/ portrite.
97  Help & Tutorials / Help / Re: MenSelchrFace + InfFace Locations on: March 09, 2013, 02:44:50 PM
I believe it has to have "_en" at the end of it, right? So the selcharacter has to be separate from the Common5.pac? If so, do I have to delete it from the Common5.pac? Is everthing inside the folder you showed me inside of Common5.pac or the common .pacs overall?
98  Help & Tutorials / Help / Re: MenSelchrFace + InfFace Locations on: March 08, 2013, 06:46:08 PM
So I can just edit the Common5.pac that has sc_selcharacter, right?
99  Help & Tutorials / Help / MenSelchrFace + InfFace Locations on: March 07, 2013, 06:02:27 PM
Where is the MenSelchrFace portraits and the InfFace portraits located besides in menu and info because I'm using Riivolution.

Thanks in advance!
100  Help & Tutorials / Help / Re: Full CSS Code(s)? on: March 03, 2013, 03:24:27 PM
Ok that makes a lot more sense, so I just convert decimal to hexadecimal, right? Then put that inside the code? For the first code, do you mean by number of characters in the CSS as in total amount of characters or amount of characters I'm going to add? Also, do you mind explaining the 2nd code for me also?
101  Help & Tutorials / Help / Re: Full CSS Code(s)? on: February 27, 2013, 08:08:04 PM
I would like to try first to see if I can understand how to do this, but if I fail, I'd like the Pokemon, Sheik, and Zero Suit Samus along with only the Alloys, because it will ruin the point of getting a smash ball with Bowser or Wario if Giga Bowser and Warioman are added. If you will do that when I fail, may you please just send me the finished code for them instead of in a .gct so I can add other codes?

Btw, I don't fully understand hex, what is a hex? Is it the number code for a character?
102  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: February 26, 2013, 07:45:17 PM
I think I know what you're talking about, but I'm not so sure. I'm not sure if this makes any sense, but try applying the textures after you have finished rigging the model completely, and see if it works any better.
103  Help & Tutorials / Help / Re: Full CSS Code(s)? on: February 26, 2013, 07:42:48 PM
Thanks a lot! I thought nobody was going to answer! I'll try it on my own, but if I can't manage to succeed, I would greatly appreciate it if you were to make me one!
104  Help & Tutorials / Help / Full CSS Code(s)? on: February 23, 2013, 01:59:54 PM
Does anybody know which codes are used to extend the character selection screen so you can choose sheik, zelda, zero suit samus, and the individual pokemon by themselves as individual characters? If you give me the codes, I would greatly appreciate it.

***Thanks in advance.
105  Help & Tutorials / Stage Tutorials / Re: Simple .obj Importing on: February 23, 2013, 11:37:23 AM
I'm not sure why you didn't find this until now, but it's good you didn't find this out any later!
Pages:  1 ... 4 5 6 [7] 8