I forgot that Ralph is in Sonic All Stars! Segtendo, it's a good thing I downloaded Nano's import of Ralph. When I saw your post I thought that I downloaded a not-as-good version of Ralph and already started creating my own textures for it. Is there any chance I could get an import or model of Ralph in his suit when he wen't to Hero's Duty (hehe, duty)?
.glob is the type of file used for Wreck - It Ralph Wii. I want to see if I can extract models from that rather than using an emulator and a model ripper. Is there a program that can open and modify .glob files?
In Riivolution infFace still goes in brawlmods/textures/info/portrite. And MenSelchrFace (for riivolution) go in textures/menu2/sc_selcharacter_en.pac <-- Open this with brawlbox then open char_bust_tex_lz77 and find the miscdata holding the character you require.
About the file destination of the portraits, my file destination would look different, but similar. Here's how mine would look like:
I believe it has to have "_en" at the end of it, right? So the selcharacter has to be separate from the Common5.pac? If so, do I have to delete it from the Common5.pac? Is everthing inside the folder you showed me inside of Common5.pac or the common .pacs overall?
Ok that makes a lot more sense, so I just convert decimal to hexadecimal, right? Then put that inside the code? For the first code, do you mean by number of characters in the CSS as in total amount of characters or amount of characters I'm going to add? Also, do you mind explaining the 2nd code for me also?
I would like to try first to see if I can understand how to do this, but if I fail, I'd like the Pokemon, Sheik, and Zero Suit Samus along with only the Alloys, because it will ruin the point of getting a smash ball with Bowser or Wario if Giga Bowser and Warioman are added. If you will do that when I fail, may you please just send me the finished code for them instead of in a .gct so I can add other codes?
Btw, I don't fully understand hex, what is a hex? Is it the number code for a character?
I think I know what you're talking about, but I'm not so sure. I'm not sure if this makes any sense, but try applying the textures after you have finished rigging the model completely, and see if it works any better.
Thanks a lot! I thought nobody was going to answer! I'll try it on my own, but if I can't manage to succeed, I would greatly appreciate it if you were to make me one!
Does anybody know which codes are used to extend the character selection screen so you can choose sheik, zelda, zero suit samus, and the individual pokemon by themselves as individual characters? If you give me the codes, I would greatly appreciate it.