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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 06, 2013, 06:06:27 PM
Not IRL Tongue
I'm a (l)on(e)ly child
But yes, on here.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 05, 2013, 03:21:06 PM
I'm already Koishi
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 04, 2013, 02:39:39 PM
Instead of EX Rumia OR Rumia, why not both?
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 03, 2013, 05:42:57 PM
Are you planning to add Rumia?
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: September 03, 2013, 04:51:54 PM
waiting for koishi
51  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013) on: September 01, 2013, 08:41:05 PM
Mewtwo, all your work is amazing. I've always wondered, would it be possible to import the final battle in Ocarina of Time as a stage? I've always wanted that in this game, and I figured you might like the idea.

Ganondorf's Tower with him playing the organ already exists.
52  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013) on: August 31, 2013, 05:27:37 PM
Thanks for finally releasing PC!
Are you still planning to do the evening and night versions?
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 18, 2013, 03:54:26 PM
I already posted suika and tewi over Mario, suika over bowser is impossible
and yes, the rest of the cast too
herp derpz
But awesome, can't wait to see Koishi
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 17, 2013, 08:34:46 PM
May I ask, are you still planning to do Suika, and the Th11 cast (especially Koishi  Happy Face )?
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 14, 2013, 05:01:31 PM
I'm being good and not pirating it... (for now  Evil )
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 13, 2013, 09:06:12 PM
I would do it in a heart beat, but I'm poor and can't afford 3DS Max...
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 13, 2013, 04:48:58 PM
Yes, we must keep your powerful thread and its wonders open for eternity for future generations to behold.
58  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: August 11, 2013, 09:58:02 AM
The game (& most computers) won't let you put 2 ft_falco.rel's in the folders and if you got past this, it would probably crash loading 2 different characters and rels at once.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Skyward Sword Time Gate Stage Released! - 07/29 on: August 05, 2013, 09:10:31 AM
Now for PokeFloats?   Happy Face
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 0.84561% divergence: asdasd on: August 04, 2013, 10:06:08 AM
I still like the original because desaturating is bad.
Looks more accurate in the original
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