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61  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 28, 2014, 12:27:56 PM
Lol I just preten he's the high pit he's the high pitched Japanese one lol

I pretend he's the DBZ Abridged one XD

"I'mma deck you in the schnoz!"
62  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 10:00:05 PM
They can run in Wine as long as you install the .NET 4.0 framework in it. It works for my Mac and I'm pretty sure it works for Linux. In fact, I think there's a tutorial around here for it. I'll look around and see if I can find it.

Edit: I could have sworn there was a thread for Mac and Linux instructions, but I can only seem to find the Mac ones.
63  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 06:29:22 PM
i did delete all custom stages but after i put all my clone into the game my wii u crashes at stage select, does brawlex even work for wii u

Yes, it works. You need to not only delete the stages, but also use the Disable Custom Stages code. It's necessary when using the hackless method.
64  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 26, 2014, 01:23:29 PM
Yup, that did it. Wow, how simple haha. Thanks a bunch, ShinF! Just one more thing, does it reload when you insert the SD back in? Cause it doesn't on my part. I'm using an SDHC with the SDHC code, though... so that's probably why. Tongue

It's the SDHC code.

Bero released a version of his SDHC code that allows reinsertion.

Really? Any chance you could link to it? I'd be interested in that.
65  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 26, 2014, 11:43:26 AM
Yes, I have. Just like all other characters, they have extra slots, but Yoshi and Luigi, no matter what I do, doesn't load no more than 5-6 or 7 outfits.



Okay, here's the problem: Characters don't always have their Config files aligned. Check this chart PhantomWings made:

(You may need to open it in a new tab to see it full-sized)

As you can see, Yoshi is Fighter 04 and Luigi is Fighter 08, but their CSS Slots are 05 and 09 respectively. In your image, they were named CSSSlot04 and CSSSlot08, which is why the game didn't acknowledge them. Portrait 02 still showed up because the game scrolls through the portraits in order, regardless of what costume is there.

I hope that helps.
66  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: March 25, 2014, 10:12:04 PM
I have a question. Do Yoshi and Luigi work? Because I set everything right, and gave them more CSPs and all, and their new CSPs don't even show up. I edited their CSS Slot and added more and ended it with 0C, I edited their fighterconfig and checked all numbers up to 9. I put more textures in their fighter folder and matched the numbers. Nothing.

The weird thing is, it DOES load their missing CSP (02), but it doesn't add any more.

They work fine. Did you make sure to name their new CSPs properly? You have to make them follow the naming scheme of the previous CSPs.
67  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 07:14:32 PM
lol
kinda like a phantom?
A phantom with wings to swoop in then quickly fly away Wink

Dang, got Ninja'd on that one! XD Lol

on a side note
he may be working on "SFXconfig.dat" "Wherever Vyse goes, cool follows."

Really? Now, that is interesting...
68  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 06:36:45 PM
I see. Well, ever since our cap was 50, it was advertised as 100. I guess it's reasonable to assume that the cap he provided was a type of goal...

lol in all honesty, it's very smart of him not to update anyone. It's a good policy, and it keeps people from bugging him. It truly is random... and I don't think it's greedy to at the very least admit that I hope it's soon. The last release was Valentine's day, so I kept a watchful eye during St. Patrick's day (It's a holiday in North America, which I'm not even sure he's from) in case he wanted to release it in that way.

Oh well, I guess that's enough to conclude he's probably working on it. Smiley

Haha, no reason to watch holidays - I'm sure he'll swoop in like a ninja with something awesome when we least expect it, that's how he's always done it.
69  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 06:24:46 PM
He said something about working on the next release, but not what that would entail.
70  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 06:02:41 PM
Ok, I just want to quickly get this out of the way. Mewtwo's Neutral special doesn't work. He does the animation but no sphere. Also, when landing quickly, he forms a T-Pose position. How do I fix this?

This is Project M's Mewtwo moveset and animation. Do I need the models too? I don't have any Item-based pac files, maybe I need those?

Thanks.

It's the PSA, Project M works differently. There are some fixed Project M Mewtwos floating around the thread somewhere. You could probably just grab the Mewtwo from Nebulon's build.
71  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 02:35:28 PM
Pokes? :/

The Pokemon.
72  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 01:35:35 PM
Question: Is there anyway to bypass the 50 icons limit for the CSS?

The CSS Expansion does that.
73  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 24, 2014, 11:54:01 PM
You can't change the SFX IDs of Smashes, Final Smashes and Death sounds in PSA.
I was asking how to change those.

You have to edit them manually in a hex editor. You can typically find out where the values are located by using OpenSA to find them.
74  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 24, 2014, 09:53:23 PM
Whenever I have time, I'll try to make a SFX pack for either Master Chief or the Arbiter using the Primids SFX.

The Primids have A LOT of SFX we can modify.
IDK if the other enemies have, but the Primids have a lot.

The Nagagogs have quite a few as well, but the problem with enemy sfx is that they're all so short.
75  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 24, 2014, 05:53:19 PM
So if a PSA doesn't use any articles of the original character, they can be cloned using a Marth Rel?

Seems that way. It worked with Ridley and Spider-Man, at least.
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