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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 16, 2013, 09:12:33 AM
17  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS Portrait Outrealm - Ruigi Time on: April 15, 2013, 10:32:55 PM
Because I caaaaaaaaaaaaaan




18  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Team NanoWaffle? StarBuds? ....Naffle? on: April 15, 2013, 01:30:18 PM
Wafflebuds.
19  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: April 15, 2013, 12:32:00 AM
Are you saving her as both a pcs and a pac? Sheik needs both, since she's a transformer. Though usually that doesn't freeze until you're in-game and try to switch.

Every time I've had a hack that crashes at the stage select screen, it's always been a file size issue. Dropping the texture res a notch usually drops the file size enough to work. It does seem odd that your file would be over-limit considering you only have one other texture. But I see you have edited the model. It's possible when you exported it to a .dae it didn't compress as much as it should have, and you might have gotten an unsually large file. Did you triangulate her before export?
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: April 15, 2013, 12:12:30 AM
Shot in the dark, but what's your file size looking like? Whether a character loads or crashes is usually an issue with file size. It's the character's file size, plus the size of the character's FitMotionEtc (explaining why the mod would work with one moveset and not the other; Project M probably has a smaller file size.)

Don't quote me on this, but I think Zelda and Sheik share total file size, too, so a smaller Zelda file can allow a larger Sheik file size before crashing, and vice versa.
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 14, 2013, 10:38:04 PM
Before:



After:



Far from final.
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 14, 2013, 07:33:07 PM
Hm... Interesting, I also see Vaati's Wrath.

So... Who will he be over? Meta Knight like my old version? Or over someone like Bowser?




I was planning on Metaknight. Didn't even realize there was another version on him already.


Also, I know this is HORRIBLY late. But about Missingno.... I had a random idea for alt final smash eyes...


What if his colors changed to look like Yellow Version Missingno.? (Ignoring the white there.) Would be kinda fitting, since this one is MUCH more buggy, often crashing the game and whatnot.


Anyone else is welcome to do that. I've got other stuff I'd prefer working on.
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: Project Avengers Initiative v2: Texturers needed! on: April 14, 2013, 07:28:53 PM
I've edited the UVs on Strange. Hope that's cool. His UVs were laid out terribly. It's like whoever made him just ran it through an auto-map program and called it a day. Im srs here


Before:



After:

24  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 14, 2013, 07:25:59 PM
Sabrina and Koga are also there. I love you.

I'd do all eight original leaders, and a dozen or so of the later ones if time allowed.

any possibility of you recording yourself in some of your future custom models?

You mean like record the process I use to make models? I don't do it all in one sitting, though. And I'm constantly pulling up the internet to Google random [censored] while I work.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 14, 2013, 12:18:53 PM
Yes you do. >_>
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 14, 2013, 12:16:04 PM

Also wasn't there a Takamaru picture there before? D=

There was. And now there is again.

And yep. Ramona from Scott Pilgrim. The ones in shadow aren't in any real order, but I'll be working on her sooner than later.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 14, 2013, 10:54:58 AM
My bad. Don't know how I forgot that. I added the Fitmotion to the zip.


As far as the Hurt Eyes go.... I think it's the PSA. His normal eyes are rigged to the HeadM visibility bone, the hurt eyes to the OuchM bone. With Lucario, HeadM disappears when OuchM appears, but in the Mewtwo PSA... it doesn't.
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: Project Avengers Initiative v2: Importers needed! on: April 13, 2013, 11:33:38 PM
Mmmkay, well that texture is muchos lame, imo. I can do better. >_>

Anybody want a Dell'Otto version?


29  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 13, 2013, 10:59:51 PM
Fixed the hurt eyes and half-blink eyes. Redownload for the best version.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: Project Avengers Initiative v2: Importers needed! on: April 13, 2013, 10:56:45 PM
Anybody have a pic of what Dr. Strange looks like in-game? So I know what I'm going for with his texture?
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