If releasing things creates the drive for others to improve, can you point me towards anything that has been created on KCMM or Smashboards in the past 2 years that is not related to data posted by me or other PMBR members in Project M or OpenSA.
Which is exactly what I'm saying. New developments were often motivated by what had been released.
Release more, and more people will intervene on the hacking scene. Keep your [censored] closed and P:M locked and all that potential is going to waste.
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I share more than enough of my work
Lol. I can tell from the amount of stuff in that P:M codeset which was already released.
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I don't want to take hours of time writing up tutorials and posting in threads if its just going to thrown back at me anyways.
Other coders seem to be able to help others very easily despite the so-called KCMM incompetence. Maybe the problem isn't the community, but that just you don't want to share those P:M codes?
And even without the whole teaching aspect, simply releasing [censored] is probably helping more than dumping raw data.
You don't go to a native, dump bricks in front of his hut and expect him to build a brick house. You build that bloody house yourself, show him how [censored]ing great it is to live in bricks, and then eventually he'll go and give a try at building. Similarly, people got into vertexing when Cloud happenned. People got into PSAing when Phoenix Mario came out. Etc
People who release stuff create the drive for others to improve. People who don't release anything give others a very good reason to not give a [censored] about their craft.
I am fairly certain that you don't need to specifically be in a PMBR IRC discussing stuff about a closed-source project to come up with an idea like that. As a matter of fact, there already were individual character codes in SSBM which did very similar things and I doubt they came from anything other than a place where people made random codes for fun.
As for the rest, you obviously have completely unreasonable expectations. This place has been left with much too little activity and releases to expect sudden ASM masters to come out of the shadows and discuss technicalities with you. At this point, you're just using that as an excuse for your usual absenteism.
And to answer your first question. Yes, I pretty clearly do. That extends to more than just coders, but it's the most obvious case.
(As for the host part, yes, you stepped up to the plate, then widely disappointed when we needed you most, taking days to answer our mails, and never answering to IMs, while KCMM was down for weeks. The rest of the time, we heard from you every... 4 months? There's a reason we went from "free hosting" to paying our own bills.)
You sound like you're very proud and feeling entitled to a lot of things. You expect greatness from others and people to respect your decisions. But I honestly don't see you doing much to warrant all those claims.
I find it extremely amusing that you blame KCMM's "lack of unity and support" for the PMBR siphonning most coders out of this community. If you and your buddies have decided to never release anything and only discuss ASM between each other, just so people would be forced to play your mod to enjoy new things, then it's your own damn fault.
If all our best PSAers disappeared overnight, the PSA forum would go dead really quickly. You're literally one of these PSAers asking: "Why should I come back? Look at this place, how dead it is. I'll stay with my buddies and keep my releases private." Never mind the fact an open-source community always progresses much faster and gathers more users than keeping things under wraps. Especially for such selfish reasons.
Why do you think Kitty Corp rose so much, back when Stack Smash was still around (and MeowMix didn't even exist)? Not because of our blog, which was pretty bad compared to them at the time. But because we published our [censored] and helped people make even more [censored]. Had we chosen closed-source, we'd have most likely sunk with every other hacking team (and the PMBR would be lacking a lot of talented users who started here).
As for benefits, you also wouldn't have to come and whine every single time someone releases your private project. It'd be a benefit for us all, I tell ya.
I am fairly certain that .txt files are not acceptable file formats on the Vault. You should probably keep the MediaFire Link in the OP and expect this BV submission to be deleted soon.
You still haven't made that thread? People would actually listen to what you say. Instead of hijacking other people's threads to perform your melodrama dance. That's the 5th time already.
Such a shameful thing that unpopular newbies have to be the one to publish these codes. And to think this could have been easily averted.
Just to put it into perspective, right before you, there were thirty or so invalid challenges made by the same person. (But it's the first time someone actually apologizes for a wrong challenge. You sir are a scholar and a gentleman.)
Many of you have probably noticed that banner we had at the top of the forums for a few days. Indeed, there's been some changes in the Staff, and as soon as we announced that we were recruiting, we received an amazing number of applications for both BV Staff and Curators. So many in fact, that we simply had to pick a bit more people than initially planned.
It was a pretty difficult choice, and we had to relunctantly set aside a lot of really good applications. Rest assured, we're keeping them in mind in case we need to recruit more people later on. And don't worry, just because we didn't pick you doesn't mean we don't like you.
Anyways, without further ado, here are our new elected recruits:
Replacing SJS and Segtendo as Curators: - br3compactor - hinata2000100 - LC-DDM - LightningReturns - Riddler - Rockman
As you may notice, we've once again tried to strike a bit of a balance between active vets, more recent users, and more "lurker" types. Post count and years of forum experience aren't everything for this job.
Replacing SJS and Puraidou as BV Staff: - A Bloody Canadian - Haseyo (νμΈμ) - Scout - Theytah
Once again, we tried to diversify the profiles a little bit. Not just post counts, but also personality and personal background. Something like that.
Also, replacing Segab as Global Moderator, dRage makes a triumphant return! He's... actually been around for a few days already, but I figured now would be as good a time as any to announce it. There might be a few more non-staff-related changes coming up on the forums too, so stay tuned for that! In the meantime, I'll pe preparing to accomodate for our new guests.
Okay, so I guess my earlier posts didn't make the message clear enough. Let us recap:
SonicBrawler isn't leaking anything, and asking for something widely public to be taken down is just nonsense. Publishing codes from any source is allowed without need for permission, as long as proper credit is given.
Dantarion, you are free to make your own topic with all that info you promised. If you want someone to ask first, then I hereby ask of you to do it. (With little hope that you'll actually do it.)
You are not free to complain about SB putting these codes up. It was already settled before that you have no claim on this topic or on the codesetspeople must use with your codes. Bashing him and showing how much better you are is, of course, out of the question as well.
I suggest you open your own thread where you can put up your own creations if you want to organize a pity party on how useful you and the PMBR are to the whole community.
SonicBrawler, fix up that title, this is just embarassing.
If I see more of this nonsense from now on, there's going to be Moderated ranks flying around.
if people had the chance to make their own PM, why would they download the actual PM? I think thats why they doesnt want their stuff to be at anyone's hand unless they didnt want to build a brawl hack system by themselves, main reason why people actually uses PM
This would be a relevant argument if P:M was a frail little thing that needs all the support and public it can get.
As a matter of fact, I could say that our forum needs the traffic more than P:M does at this point.
I'll gladly disrespect a person who thinks he's entitled to decide who gets to use his (public) codes in another codeset, and thinks he's in any position to judge this community as a whole. I'm sure people would say the same of me if I whined about people using KC-MM in Safari instead of Firefox because it is my work therefore you disrespect me if you don't use it the way I want.
Instead of jumping to defend Dantarion as you always do ds22, you should be encouraging him to do the constructive thing. Bashing SonicBrawler isn't a constructive thing. Making outraged assertions about leaving, with your cape flapping in the wind, isn't either.
No one even asked me about this, its actually almost 1 year since I made the turbo code, I would have loved to release it, along with an explanation for PSA makers on how to ensure certain types of moves are or aren't cancelable. Theres actually some stuff in Project M that prevents certain infinites
Several of the P:M developers released codes they've worked on without even being asked. As I've said before, on the CE thread:
If you think you can do a better release and it troubles you to see someone else release your work, then by all means, make that thread and blow us out of the water. I'll gladly lock this thread if the actual maker of the code goes on and makes his own, with more information than this one.
That is really the only thing you can do right now if you want to actually change this situation. Whining here about SonicBrawler isn't.
You keep popping up in these threads throwing bricks at SonicBrawler, trying to prove he didn't make those codes, doesn't understand them, which proves you're quite much better than him. Last time, you came here and basically called the whole KCMM community incompetent. When you tried to actually be helpful and then nothing came out of it because you didn't distribute the appropriate tools for other people to imitate what you had done, you once again called for incompetence. You also willingly locked the whole KCMM community out of OpenSA in a childish attempt to prove that SonicBrawler is a Bad Person. When I took the time to contact you to settle that matter rationally, you properly made it clear that you wanted to ignore me.
You're right, you've gone way past [censored] by this point. Just because you make some assembly-level coding certainly doesn't place you on a pedestral above anyone else. Nobody gives a [censored] if SonicBrawler actually understands what each of those lines of codes does. The fact of the matter is that he took the time to extract them from the P:M codeset and you didn't.
To be honest, it's rather hard to defend the decision of keeping awesome codes like that locked to a very less-moddable version of Brawl. If there's a way to let any Brawl user enjoy it without having to use the oversized and uncustomizable P:M codeset, then please, fire away.
Plus, it's not like those codes are in a secret yet-to-be released WIP. P:M is out there, and their marketing department has made sure to make its presence known across social networks and these newfangled steaming websites. Anyone has an easy access to the whole codeset. If the ones who made those codes can't be bothered to extract them from the P:M codeset mess, I gladly encourage everyone to give them a go.
These complaints might have been somewhat justified in the previous context, because it could have somewhat hurt P:M's success (spoiler, it didn't). But by now, you're honestly acting more like a jerk than anything else, Dantarion. Understand that one can respect your work yet find what you do with it extremely disagreeable, as is my case.
Now the big question is: will we see a new post on the P:M blog telling us how these codes turn your Wii into an eldritch abomination if used outside of P:M? Stay tuned to find out.