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76  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 22, 2013, 02:38:08 PM
Maybe tone down the vanilla beaned shade a bit?
77  Help & Tutorials / Help / Rain effect on stages? on: October 22, 2013, 01:55:30 AM
I'm wondering how would one add the rain model into the stage successfully? I tried the just import the model in and nothing happened and I tried replace modeldata's with static and my game crashed. I don't know what I'm doing wrong but I'll appreciate some help.

I did found a rain model and I'm using that.
78  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 21, 2013, 03:13:05 PM
Mango Kirby What do you guys think?




I like where you're going with kirby. It looks more like a vibrant version of the default vbrawl gold but thats okay. I would suggest changing the eye color (maybe red/green) but other then that its good.
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: October 20, 2013, 09:46:22 PM
Nice but yeah your right it sorta doesn't look right.
80  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 20, 2013, 05:05:53 PM
*we're
stfu & gtfo!
81  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 20, 2013, 01:10:53 AM
OP shouldn't have to do all the work by himself/herself. The least you guys can do is make portraits for your own textures as you make/release them and not be total [censored]s with excuses like "I'm too lazy" and "I don't care for interface stuff", considering most portraits are easier to recolor than the textures themselves. You may not personally want portraits to go with your textures and make your game look cleaner and more professional, but other people do.

Waoh Woah
Well sorry where not minty/maritime/mars so please just [censored] off.
82  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 19, 2013, 10:53:45 PM
The simpler you keep the rules the better off you'll be.

Also, all of you might want to start doing vBrawl CSPs and battle portraits and release them along with your textures, because they will start to add up and you'll never want to do them.
I personally don't bother with portrait crap cause Idk how I would go around making one and whenever I feel like switching textures I'll have to change info menu stuff so let of an hassle for me. Again op makes them him/herself so I don't see what the problem is there (besides warturtle/rosilina being in op).
83  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 19, 2013, 08:41:47 PM
So just to be clear on the rules:

If imports are not permitted, can imported stuff to characters still be permitted for alts?

For example; masked mango DDD within my mango DDD?
Also, do melee versions of characters count? For example melee fox/falco/mario, and of course, Ganondorf?

If masked DDD is not to be included, please do tell and I shall remove it from the download.

And finally, @Akeno-san, upload that epic badass... my bodie is regiee.
Things like enhancements, slight vertex edit, or non-official outfit base are fine as long as they're just alts.
84  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 19, 2013, 07:21:56 PM
Yeah your right, because imports will only get in way. So i'll be updating the OP soon.
Well you can keep roy as is since he was announced for p:m and allow someone to do mewtwo for same reason.
85  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 19, 2013, 04:50:32 PM
Quite nice! But... do imports count for project mango?
No they shouldn't, idk why cyborg included warturtle/rosilina  to begin with.
86  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 17, 2013, 12:00:25 AM
I feel like its ready to be re-released so I re-introduce mango falls!!!! Happy Face Happy Face
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34148


87  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 14, 2013, 09:57:51 PM


They look really great, but you have to give some orange hue... a bit of orange hue should be enough to merge them with the scenery IMO


Yeah it looks like its due to the lighting but it sorta does look better with more saturation, as for the plants they pretty much look like a [censored]ing cheetos so I'mma go bring it back a bit.
88  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: October 14, 2013, 01:33:57 PM
Yes and I thought you mean't samus with the suit thats why I said it lol.

What do you think about a more effeminine looking sheik?
89  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 13, 2013, 08:03:18 PM
I feel an alt coming along for that shin. You have tried switching the colors of the cape and the shirt? I'll also suggest that you change the pants to be beige/vanilla that's about it.
90  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Challenger Approaching! on: October 13, 2013, 07:59:40 PM
Who else here is thinking about maining/2nd mewtwo?
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