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91  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 13, 2013, 05:51:51 PM
Good lookin on the d3.

Where did I go wrong on that vine? No one is complaining about the vine?
92  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 13, 2013, 03:12:38 PM
I loved the red gloves, it really helps with the whole autumn feel.
I liked the idea of making the gloves green to make it more mango.

I smell alts here XD
I will upload thegreen gloves pics here and see what you guys think, later the ones with the slightly more red gloves.

Not a big fan on colored bodies (feathers in this case), but it sure does go with the theme.


Post Merge: October 13, 2013, 02:12:15 PM
Alright, here is DDD with some green gloves:

... I do not plan to saturate them more, I want to maintain the gloves in an equal saturation than the original.


And



Okay I take back that suggestion
Hmm... what do you guys think about that Mango Falco?  

Hmm... what do you guys think about that Mango Falco?  


Yeah you should make the feathers sherbet orange instead.
93  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 13, 2013, 01:06:21 PM
Love your Samus ShinF.

Here's a little something about what I did with DDD, I noticed that the uniform team recolor project,each DDD had been adding something extra to one another. So I did change the skin and eyes, and gave his a bit of an atunum feel(I do not know how to spell that word yet):







Tell me how it looks, I would really appreciate the feed back!

Masked will also be available

DDD looks better. I'd try making the gloves more red slightly.
94  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 13, 2013, 02:29:36 AM
Could've made the chest/helmet more cherry color.
95  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: October 13, 2013, 02:20:20 AM
I'm making some final touches to Samus then I do plan on giving a try on Zelda.

Just need the next version of BrawlBox to release, then I can have the final version of Too Enhanced Samus up.
Samus with enhancements cutting through the suit? I gotta see this!
96  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 12, 2013, 02:11:23 PM
The rocks holding the bridge together in mid-air? Alright I'll see what I can do.
97  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 11, 2013, 11:16:05 PM


Anymore suggestions you'll like to add before I upload? I'd like to give the vines an vanilla bean tint/shade but that's about it. I'm mostly trying to make sure this redo is perfect and not half-assed it like was with the original.
98  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 10, 2013, 09:25:08 PM
You can still make the boarder of the cloak vanilla bean to better match our project. If its true you say that you can barely see diffrences in skin/beak/eyes then you should use vbrawl's default green color as base if you haven't already since I thought the green one skin is perfect for mango
99  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 10, 2013, 06:18:43 PM
try replacing that lime green with light gold on that on thoose out lines.
100  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mirage [The Project M inspired recolor tread] on: October 10, 2013, 02:46:34 PM
Can you take it back out when you're done with dedede or at least make a seprate version?
101  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mirage [The Project M inspired recolor tread] on: October 10, 2013, 12:28:26 AM
Cool, I'll be using the color palette from this picture you showed here:

No I will not place the m logo anywhere nor will I add paterns, just a color edit! The main attention goes to Dededee for that. Hey @UnbornLegacy, did you edit the "FitDededeMotionEtc" pac in your Mirage Dededee? There lies the Wadledees textures. If you did, I could pm you the textures and add them yourself, or I'll send you the "FitDededeMotionEtc" for both pm and vBrawl, or I upload them separately once you upload your Dededee.
You could not imagine what else I wanted to do about Peach's turnips and Toad  Roll Eyes


Wait you're talking about actually texturing the wadledees? Why?
102  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 09, 2013, 07:11:10 PM
intresting...
103  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 09, 2013, 06:36:22 PM
Suggestion since you're gonna do dedede, replace the bunny sign on the back of his coat with an clip art mango pic and not add the m on him at all.
104  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 08, 2013, 06:21:33 PM
You do not need to import a sun, there's a sun light model found in the SSE green mountain stage, you can move that model at will and move it in any angle... my mango battlefield has that model, you can get it from there:

To make it more brighter you adjust the brightness of the texture... ( Tongue ) @-Squeen- uses this method. As for the sunset, the battlefield sunset data is red, not orange.

Well I want the actual sun not the light of it. And I'm talking about PROJECT M'S battlefield scenedata not brawl's, you heard of the mod yes? Nevermind it for now.
105  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 08, 2013, 03:38:32 PM
Damn, that's nice! Very, very cool looking. Can't wait to see the finished version! Also, I really like your Sheiks, they turned out really good looking.
Thanks, also I wasn't expecting a response soo quick.
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