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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: July 22, 2014, 10:03:53 PM


A design me and Shun are working on. Essentially we were striving to mix Ike's Ranger design, and Ike's Hero design.

I did most of the model edits while Shun drew up designs as well as did tetures on certain parts. Overall I'm happy with how it turned out, but I'd love to get more input on the design and would be interested in any ideas anyone else has for it.


Whatever happened to this?
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: December 21, 2013, 11:17:12 PM
Please release it soon, i'm dying to get my hands on it.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: November 09, 2013, 07:29:32 PM
That's IF he's in the new one, kinda hoping myself but who knows what Sakurai is planning for sure.

Post Merge: November 09, 2013, 06:29:18 PM
I think that's how his hair looked in awakening but a little more revamped I suppose. To be honest I like it better this way. Plus his hair actually moves in this new one instead of the static bucket head he had in brawl.


Nope everything about this marth is based on his design from New Mystery of the Emblem, the japanese only sequel to shadow dragon.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: October 23, 2013, 09:17:56 AM
Any progress on the Adult Ike getting rigged?
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: September 01, 2013, 11:55:00 AM
Well, the Vanguard and Hero Ike models are finished, I just need someone that rigs them. Albafika and SJS will rig a version with different textures, but I also want the original versions to be rigged. I asked KTH if he wanted to do it but I didn't get an answer, so maybe the best option would be opening another request thread.
Well, it's easy to do but I want to finish the other projects right now.
I'd love to see what SJS could do with them
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Vanguard & Hero Ike on: July 31, 2013, 09:30:36 PM
Looking great, the Tunic texture could use some more work and his feet look kinda big, but those are my only complaints on the matter, the rest looks beautiful.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Manly Ike WIP on: July 25, 2013, 08:49:45 AM
Beautiful
8  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: July 22, 2013, 08:42:55 PM
I used your (M2K) cBliss enabler thingamabobber on my P:M 2.6 GCT and... the game freezes. I can't play levels at all.

If I'm on the character select screen, and I scroll through the costumes, the moment I get to past the sixth costume the game freezes. It's a freeze with the beep.
If I'm on the stage select screen, the moment I press to start the match... well, it doesn't freeze, but it doesn't DO anything. I just sit, and sit, and sit, and wait, and wait... and nothing.

I really, really wish someone would just upload a P:M ready .zip with all the proper directories in all the proper places, because I have absolutely no idea what could be going wrong. I've followed all the directions and no matter what my game just freezes. ._.

=EDIT=
I dunno if I'm just being stupid or what, but I honestly feel this whole cBliss business needs a much more... thorough, specific tutorial. Something more... straightforward? I thought this would be easy enough, but... obviously all the freezing proves it's not...
This is why i haven't tried it yet.
9  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: July 22, 2013, 12:25:09 PM
Hi there, I've made a tool to manage the codes easily. It will automatically update the codes in your gct's to my stable version of the codes, it will allow you to select the order, the number of costumes for characters individually, and will add the needed codes to your gct if they're not in it. It will do it too for the Project M gct flawlessly, so you don't need to replace any value by yourselves anymore.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347


For the Team orders, do they choose Brawl's team values or Project M's?
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Manly Ike WIP on: July 20, 2013, 12:57:17 PM
Small update, open mouth face:



Great work, but his nose and mouth looks smaller than they should be.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: June 20, 2013, 09:16:24 AM

I'd like to read some criticism to his new eyes, like what you guys did with Lucina's.





The eyes look a little pointy to me, try something more like this.

the left eye I left alone, the right one I changed so you can see the difference.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: June 14, 2013, 11:54:51 AM
A little off topic, but I just think I should mention that a stage in SSB U/3D looks to be Arena Ferox from FE Awakening.
If this is the case then I'm pretty sure we're getting at least one Awakening rep, likely Chrom.
Maybe Lucina replaces Marth but retains his moveset? She is the most popular female in most polls.

You realize that Marth will never be replaced right? He is the first and most recurring Lord in the series, he is the best character to represent FE as a series in Smash, its not all about the "flavor of the month" characters
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: June 08, 2013, 06:23:07 PM
that would be even better
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: June 08, 2013, 01:04:08 PM
Marth and Nephenee are looking great.

Since I can finally vertex, I thought I'd try something out...

Not done yet, and most of the textures are simply place holders. I'm torn between mimcing Hero Ike, and messing with the Design to be an FE13 Merc mix with an Ike twist.

please continue, I've been waiting for someone to try and make a FERD Hero Ike for a while
15  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss on: May 28, 2013, 09:50:20 PM
-Yes 10 and 11 get dropped. It was either Wario drops 2 or he keeps 12 and rest get up to 7 costumes only.  

Could you make one like this? i would love more costumes but ten is just too many for some characters. And could you also make a version for the most current version of Project M?
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