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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: Cid Highwind Original Ff7 Costume on: September 12, 2013, 09:17:56 PM
It's an original model made by me. I'll be uploading pics of my progress.

17  Super Smash Bros. Brawl Hacking / Model Imports / Cid Highwind Original Ff7 Costume on: September 12, 2013, 03:56:48 PM
Here's a pic from a model I've been working on for a while.

My ambition: Make it into a fully playable character with his own moves.

Character is now rigged. I'm gonna need help importing it into Brawl.


18  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 11, 2013, 10:16:06 PM
Rayved, now that I have the stage, I've already fixed it. I wanted to improve it a bit as well.

Legacy, can you send me the file through email so I can update the link? I'll pm you my email.
19  Super Smash Bros. Brawl Hacking / Stages / Re: So I'm already thinking about my next project on: September 11, 2013, 10:14:42 PM
I started working on a floating island in Zeal stage. MOdeling irregular things liek rocky islands is pretty hard though. Gonna push my limits with that one Smiley
20  Super Smash Bros. Brawl Hacking / Stages / So I'm already thinking about my next project on: September 10, 2013, 07:49:25 PM
I'd like some suggestions about the next stage I should make. I'd like turning something that was 2D 3D again like my Mario stage.

I'm a fan of old school rpgs, I was thinking about maybe a Chrono Trigger or Chrono Cross stage but I'm not sure about what elements I'd use for it anyway so if you guys have any suggestions, I feel like making another kickass level that has a good playability value (not a flat terrain).
21  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 10, 2013, 05:26:57 PM
I built it over Online Training. Go here: http://www.lakora.us/rel/

Choose Online Training in the left column and Battlefield in the right one and click download to get the right Rel file.

I tested it over Frigate Orpheon and it works fine too.


EDIT: Sooo, to anyone who tried the stage, can you tell me how to fix the water texture?
22  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 10, 2013, 04:08:44 PM
I'm really glad you like it! I'll post here when updates are available.
23  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 10, 2013, 02:56:00 PM
Well here's the first release with various bugs. Still waiting for help for whatever's not working right mentioned in my previous post. Enjoy!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34166
24  Super Smash Bros. Brawl Hacking / Stages / Re: Seeking Stage Artist(s) for Smash inspired Indie title on: September 10, 2013, 07:40:25 AM
Did you find somebody?
25  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 06, 2013, 09:50:01 PM
The clouds have no transparency at all. They share the same texture file as the plant and many other things that work just fine. It's more about them being different models.

I've succeeded in creating a texture animation. Still haven't tested if it works in-game though.

I scaled down the original model and am now redoing all collisions to fit the new size.
26  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 06, 2013, 02:28:35 PM
I can't scale the stage at all, not just the collisions. It is scaled down in brawlbox via an animation (pasted in yellow) but it stays the same in the game.

As for the clouds, they appear in brawlbox and their animation is already made. They appear in the right place when I preview the whole scene in the collision editor. In the game, the clouds are invisible and the collisions stay in place.
27  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 05, 2013, 09:37:21 PM
Thank you for the tips. The problem was in the filesize. 7mb

The stage is now in testing, need to scale down the whole thing a bit and I have some problems with some textures with transparency.

What I need help with: Animating this texture for the waterfall.



tga: www.dlaurin.com/smashbrawl/mariorpg/diffuse3.tga

Can someone tell me how to scale down the whole stage and its collisions with it? I tried creating an animation and pasting the scale values in it but it doesn't seem to change anything in the game. I just need to know how step by step.

My animations for the moving clouds aren't working at all either. I think I,m missing an important point.
28  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 05, 2013, 06:34:43 PM
That's what I was going to study. Right now I'm going through a few problems. Stage freezing in game. Trying to figure out what's wrong for now.

Does anybody get their stage working straight away or is it normal to get problems like this?
29  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 03, 2013, 06:42:00 PM
Here's an update:



Before I release this I need:

A tutorial for animating textures for the water.
A tutorial for the pipe to warp from one to another.

Someone please guide me to these while I tweak some stuff.
30  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: September 03, 2013, 06:27:14 AM
Oh that's cause it's not being rendered well, it's just a screenshot of the scene in Maya.
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