Just a question for all of the vertex mod patching/morphing experts. Static model parts (such as swords) on a character's model don't need to be patched, they just need to be exported onto the model IIRC
Anyway, when I try and export Mallow's pink tuft (vertex'd out of MK's shoulder pad) and his Froggie stick (MK's sword), both of which are static model parts, I get some problems. Instead of exporting themselves into their correct placements on MK's model, they just stay put behind him for some reason:
Compared to the original positions of the two static objects:
Does anybody know why this happens? If so, would it be possible to fix?
I know that this is a huge bump, but it's for a legitimate cause.
As some people may already know, I've recently just got back into modding SSBB. The first sign of my return probably should have been the Layton project, but since then I've decided to try the newer vertex hacking method to pump out some more content to people who enjoy my work. There are but 3 hacks I've made using the new method, all of which I'm having trouble exporting:
Beyond, I'd just like to let you know that you're the greatest vertex hacker in the community. Your mods are absolutely spot-on accurate, and you deserve every positive comment you've received thus far.
Nah, he's over Lucas. Since his mask is going to appear on his head via article replacements, we're planning to give him a gimmick where his mask breaks off of his head once he reaches 100%, and he transforms into Unmasked Man.
Neutral Special: Layton fires his SlotMachine gun in the direction he's facing, consecutively spitting out 3 coins every button press. No knockback, but inflicts decent damage. Similar to Fox's B attack in function. Side Special: [Grounded] Layton extends his arm and points his finger in the direction he's facing prior to the move's use. Inflicts medium stun damage towards the opponent. Similar to Mewtwo's Down B in Melee, except with a longer, more horizontal range. [Mid-air] Layton pauses mid-air and points his finger downwards diagonally, inflicting medium stun upon the opponent, leaving them suspended in mid-air for a couple of seconds. Can be used as a stall move similar to Mario's Side-B. Down Special: Layton pulls out the Elysian box and promptly opens it, expelling nauseating gas around Layton that makes opponents within the gas's range become stunned, as if their shield had broke. If possible, Layton would be able escape 20 frames into the move, and the gas would linger where Layton had stood for a short period of time. If that's not possible, The move will be similar to Jigglypuff's Down Special in terms of longevity. Up Special: Layton pulls out his Paraglider, and performs a slow, albeit high leap with his paraglider mounted upon his back. After the leap reaches it's peak, Layton is able to glide in the direction he was facing when the leap was executed.
This also means that Layton would be able to glide after jumping, similar to characters like Pit, Charizard and Metaknight.
AttackAirLw and Wait2 could be fixed to look better, but most of the other animations don't look very smooth at all. I've already fixed the Run, JumpF, JumpB for use with the official MotionEtc, so I have to thank you for providing those.