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16  Help & Tutorials / Help / Re: Dark Stages / Lack of Lighting? on: August 18, 2011, 05:55:02 PM
I've never heard of anything like that before! ;O

Thanks for the help, I never would've guessed that at all.... Smiley
17  Help & Tutorials / Help / Dark Stages / Lack of Lighting? on: August 18, 2011, 05:29:44 PM
I have this strange problem with stages where the stage is suddenly darker than usual or is a different color every time I play on it..... I think the problem is with the stage lighting, but I'm not so sure myself.

An mild example is this stage:



suddenly showing up like this in game (sometimes!) :

<a href="http://www.youtube.com/watch?v=5Z_yh0bWZbQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5Z_yh0bWZbQ</a>

Also, sometimes the main platform of Daytime Halberd will be really REALLY dark while the rest of the stage is light, which is weird.....

And Battlefield and Final Destination are sometimes blue and sometimes green and sometimes black and sometimes normal.....

Help please?

I can provide more pictures if that helps.

Thank you very much! Smiley
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Beginner's Guide to Stage Modules on: August 12, 2011, 06:47:34 PM
My understanding of code is extremely low, but this looks theoretically promising (honestly, probably because Phantom Wings posted it).

What exactly does knowing what stClassInfoImpl<55, stOnlineTrainning> do do for us? (Or more specifically, people who know this stuff.... @_@)
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: May 25, 2011, 07:32:31 PM
I'm not making the costume, I believe BeyondYou is, you might want to check with him to see if he's still working on it, although I think he's most likely put it aside for now.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: May 25, 2011, 07:25:56 PM
No costume yet; be patient for that bit. But the moveset in its entirety is included.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: May 24, 2011, 10:35:23 PM
In that case, I have good news and bad news.

The good news: the release was on the page right before this, whoever managing the OP is gone. So here is the download, no need to wait for the project to be finished because it's finished!

FitIke.pac
FitIkeMotionEtc.pac

The bad news is that it's "finished." After playing with it, could you please come back here and tell me how it can be improved?

Thank you!
22  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011) on: April 01, 2011, 12:16:30 AM
This day will live in infamy.

Also, I just saw that video, and OMIGAWDDDDD IT'S SO AWESOME! (I get it a LOT more than I did before, it was really helpful and the way the video was made was perfect!)
23  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011) on: March 31, 2011, 11:26:35 PM
Gee I wonder what day it is.

Friday.
and April Fools' on the same day, how awesome.
trolololol
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Least Desirable Character in Brawl? on: March 30, 2011, 01:05:55 AM
Iono, them Alloys......

25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Least Desirable Character in Brawl? on: March 14, 2011, 11:58:53 PM
Wait, Jigglypuff is in Brawl?

EDIT: Wait, never mind.


26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: March 09, 2011, 10:53:07 PM
This thread is for the PSA, not the vertex.

BeyondYou (or..... whatever his name is now, I forgot....) is working on that, please be patient! Smiley
27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Neku Sakuraba on: February 13, 2011, 06:15:42 PM
^Off topic but, why would it be slow? Also what happened to you doing Yami?

On topic: has there been progress besides the headphones thing?

Busy week..... well, more like busy year @_@;; But there's a really long 5 day weekend soon (next one), and I DEFINITELY have to do it then! (Both why it's slow AND what happened to Yami)
28  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Neku Sakuraba on: February 13, 2011, 06:06:00 PM
How about an offline and online version? Like a version with the edit, and one without, maybe? I like Pit. ._. (And it's all about arrow spam, not of this side B stuff.)

And progress on the PSA will be EXCEEDINGLY slow, I can say that..... Sad
29  Help & Tutorials / Help / Re: how do i loop an animation? on: February 05, 2011, 11:21:30 PM
Stage or PSA?

EDIT: NVM..... you have to go in the Animation and change one of the unknown things. Lemme check for it.

EDIT 2: Unknown2 = 1 makes stage animations loop.
30  Help & Tutorials / Help / Re: Is Giving Lucario a Sword Possible? on: February 05, 2011, 06:55:13 PM
There are many ways, some that are easier than others.

One way is to turn the beam sword into your personal GFX and generate it attached to your hand at all times.

The benefits of this is that...... it works, and you can hold an item at the same time. Relatively bug free if you put in the work for it.

The cons is that it requires replacing one of Lucario's GFX slots. Also, you'll have to manually make every hitbox yourself.

You can also do the same with an article.

Alternatively, you can generate the item in your hand and make sure that you always eat it and stuff and you can't throw it or something? Stuff like that.

The pros is that the hitboxes, GFX, SFX, and trace will be already made for you.

The cons is that you won't be able to hold an item.

There are definitely other ways that I haven't thought about.

Choose your method.
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