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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 28, 2015, 02:53:24 PM
Well, I'll just have to deal with it I guess.
---

Mhh hmm.

62  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 26, 2015, 05:30:38 AM
It seems to only affect big and some medium characters, there's no problem when grabbing the small ones. And the problem must be something with the HipN, but what?

I'm sorry for asking again, but it has been three days and I got no help.
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 23, 2015, 01:34:52 PM
That's because of the throwN bone's index number
You have to delete unused bones to make some special bones to match their original index number
Those are in general HipN, LHaveN, RHaveN and ThrowN

Thank you so much!

OR, you do the smart thing.

Regenerate bone array and move the extra bones to the end of it.

Unless I'm mistaken by the logic behind this feature of Brawlbox v0.76, it should work perfectly.
Just a tip with using the bone array stuff.

Make sure you add the bones on an unedited skeleton of the character you're going to rig over, then do the bone array edits once you're done with everything, as there will be issues if you add the bones after.

Ah, I just renamed the BoneIndex's in BBv0.76. But thanks anyway.
64  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 23, 2015, 06:08:52 AM
For your import, you could add another edge loop(s) near the knees using smart loop in 3ds max to help smoothen out the knee.


Ah, I don't have 3DS Max. Whenever I tried it, it didn't work and it takes years for it to download. I don't think the knee is such a big problem rly.
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Edit; But I do have another little problem. Sonya (the name of the character) has 8 added bones that needs for the hair to stand in place (otherwise it follows the arms fsr). But these bones causes this.


Well, Id rly c about this actually. I don't think I ever stand and shield. I dodge more.


This though, one of Sonya's main moves is to grab people from behind so is this fixable (and the shield thing)? Shield and Grab (+ Throws) are the only weird looking moves.

Edit2; I forgot to say that it also affects when she holds something heavy like boxes, Bonsly etc.

Note: I know this isn't the thread to ask things. So there's no need to tell me that. I'm sorry for asking (please don't hurt me lol).
65  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 22, 2015, 08:34:24 AM
... if ur gonna use smashville or shadow moses island/spear pillar... ur gonna need to replace the 5 stage files with the same file of the stage... same with shadow moses and spear pillar.

thats how i got suzaku castle running on shadow moses island~


^

Fish.
Edit2;



Old
Edit; In this pic the only thing that's done is the eye (this isn't the final one).
66  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 22, 2015, 06:25:32 AM
Then I don't know... it could be the version of BrawlBox that you're using that causes it?
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 22, 2015, 02:18:12 AM
Im always glad to see other people importing MMD models!
costhatshowpeopleseethatbeingmeissufferinglol

Oh, no this isn't a MMD model(it could be a part of a MMD model idk rly), it's just objects from other hacks that I've put together.
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 22, 2015, 12:01:19 AM
Now that's something that I wouldn't have expected to see in Brawl, really nice ! (Sonya best grill)
Kinda weird to see her in a non chibi-esque form tho

Thank you very much! And yeah, ikr.
69  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 21, 2015, 11:06:04 PM
So, I thought it would be cool to make a version of Yoshi 64 over Smashville or Shadow Moses. That way I could have different times of day, however, when I went to change the stage lighting it crashes the stage. I've changed stage lighting on other stages just fine, but this one crashes every time for no reason. Does anyone have any ideas as to what could be causing this? If so let me know.


It could perhaps be due to the filesize limit..? This will probably be pretty off-topic but I made a hack over Snake.
I tried to fix them.


The legs still look a little sharp in some animations but w/e. I'm fine with that.


When I renamed a bone.. it crashed, but I fixed it when I tried to resize some textures. You should maybe try that too.

Edit; Otherwise it could be that the stage doesn't work over Smashville or Shadow Moses (if you tried it over one of them).
70  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 21, 2015, 03:43:31 PM
I thought about making Summit HD after Onett HD... hmm
I'm so going to use that Brinstar HD (aka Ultimate Brinstar), aswell as Saffron City HD and Yoshi's Island 64 HD. They're great looking!
71  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 21, 2015, 10:51:43 AM
I tried to fix them.


The legs still look a little sharp in some animations but w/e. I'm fine with that.
72  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 21, 2015, 08:36:06 AM
Great!! If you prefer, I could add your stage in the first page with the others remastered stages...

Thanks and sure!
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 20, 2015, 05:20:49 PM
Baaby, pleease kill meee.


//too lazy to get ingame pics now
74  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 20, 2015, 05:02:32 PM
I'm PAL too, but I work with the NTSC version directly. I hear that the Project M team were working in a Pal version but until then ...


That's probably going to take a while. Because they don't know how PAL's coding works or something...

Onett HD is uploaded!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112
75  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 20, 2015, 01:57:27 AM
Good work!!! The Onett HD stage looks great. You're going to upload this stage??

Thank you very much and yes, I'm going to upload it. I just need to make a NTSC version, because I'm PAL. The NTSC version of the Onett stage has a higher filesize for some reason.

So, Nintendo decided to use the exact same UV mapping for the old stage as the new one if I understood correctly... Lazy Nintendo!

Yeah, they're just resized.
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