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76  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 26, 2012, 08:53:54 PM
Did I mention that I added a "Take Screenshot" button to the viewer and an "export to animated gif" button, but the gif exporter is kinda [censored]ty and takes lots of really long minutes to export a 12 frame animation, and then it plays too slowly? Im srs here

O_o!!! Sounds amazing Awesome Face
even if its a bit slow nothing is slower than uploading a video on youtube XD I want use eet nao :3
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ShadowWolf's PSA Projects: Complete Sonic Port Preview Up! on: August 22, 2012, 07:19:35 AM
O_o!! That's an amazing port! How did you do that!? Most impressive thing involving movesets I've seen in quite a long while Shocked
78  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina on: August 19, 2012, 10:03:42 AM
Welp, I'm gonna say a few things:
1- Looks amazing
2- Her hair could use a better texture IMO
3- the sheathe is kinda too much out to the side so it's kinda floating oddly
4- Will she have a mask on always version like the marth one?
5- I may be wrong about this but it looks like her left breast is a bit higher than her right

So that's all I have to say... She looks awesome overall and can't wait to see her completion Awesome Face
79  Help & Tutorials / Help / Alloys, Giga Bowser and Wario Man on: August 18, 2012, 08:21:24 PM
Hey everyone, I was curious if it'd be possible to have all of these guys in one slot and switchable by team textures on the CSS; OR (what would be better) make the game load team textures for them so then they don't have just the Zako****00.pcs/pcs and load the 01, 02, 03, 04 and 05.
Thanks in advance!
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: August 10, 2012, 09:20:40 PM

. . . The brawlbox picture is brawl's original Gardevoir model just for comparing..
81  Super Smash Bros. Brawl Hacking / Model Imports / Re: Boygo's Model Station - Spongebob and Mr. Krabs RELEASED on: August 04, 2012, 05:52:45 PM
Batman beyond is still winning. So if he does get imported I'd guess Captain Falcon to be  ? On Donkey Kong it'd be better IMO XD
82  Help & Tutorials / Help / Re: Pros/Cons of Riivolution? on: August 03, 2012, 07:16:29 AM
Why would you use gecko? If you can't use riivolution use Neogamma which is WAY better than gecko.
83  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team's Hacks Revived! on: July 18, 2012, 07:48:55 AM
I don't remember which member of the Das Donkey team did this but if it was John you can just ignore this post Tongue

http://www.mediafire.com/?0uzbcpmj9bgfyyf

That's the complete final Elegant Zelda Pack with both Elf and normal ear versions
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports- Alucard preview added on: July 16, 2012, 06:05:49 PM
*image*
Prblly going to try and find a better face model.

Why is it that I also see setzer from ff6 in this and not just Alucard..?

Since you were using the Raphael model why not just use Raph's face and modify it with Alucard's next to it for reference? It'd make the face have similar quality to the rest of the body ^^
85  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 16, 2012, 03:21:03 PM
please double read, i said the right one was the editted one...


blablablabla than the right one, WHICH I THINK IS THE EDITTED ONE

Actually it was a mistake I did for not splitting what I said into two sentences... I disagree that the left skin looks better. The right one is probably the edited one since etc. I was stating my version of your assumption. And the last part was why I thought they redid the skin however now I realize that its just for it to be brawl-ified.. Sorry for causing confusion XP


Aanyway.. Alucard always reminds me of Raphael from Soul Caliber .__.
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 16, 2012, 06:04:36 AM
also, the skin on the left one looks better than the one on the right, which i'll asume is the editted one, looking at the legs... although those rings look weird...

Hmm, I disagree, the right one is probably the edited one since most of it looks better however unfinished.. The right one's face is WAY better and to make it like that was probably why the skin had to be redone.. Welp I'm just guessing XD

Tell us SJS which is which Tongue
87  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released Soon on: July 04, 2012, 08:20:13 PM
We already have enough Shadows, we don't need a program that automatically makes them.

 I see what you did there ...  Iseewhatyoudidthere


Anyway.. An automatic character shadow maker would be awesome but it'd take ages to get working... Who even looks at shadows anyway? 0_o I know it'd make the hacks feel more whole but it is just a tiny aspect of the game... There should be an easy to make shadow tutorial somewhere though, just to show functions in 3ds max to make extremely low poly stuff, it'd be kinda useless to most people however..
88  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 28, 2012, 06:45:20 PM
cool stuff! Black Boo already did that on normal adult Link, but seeing him in the Magic Armor is interesting.


I know XD I'm just making my own version :3 And its partly an import. (meaning I have no idea if it'll even work...) Here's a comparison image:
I really liked Kaze's take of the face because it seems to mix OoT and TP Link, which is what I really want for Link. :3 You'll also notice the hair is lower quality...
89  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 25, 2012, 09:43:45 PM
Hilariously enough, this is the first time I've checked this thread in a while. so yeah! I happen to be reading it

But yes, I've been working on him. The upper body structure is giving me some trouble, though. I'll work it out somehow.


Ohai Pik Cheesy Why isn't the hair you vertexed for young link as popular as it should be? .___. The reason I mention that is because I've exported it to edit it quite a bit for adult link and then re-imported it XD


No version (I only showed 2) is done or even close to done and I haven't even asked permission from everyone whose hack I've taken a part of... If I ever get these finished I'll ask for permission from jocky (magic armor and zora armor), M2K(same as b4), Pik(Hair, base textures and sexyness), Black Boo(model's body, sheath, shield and OoT Version's Strap for more sexyness), Beyond (for making so many vertex hacks that I can manipulate to mix all this other stuff together :3), Kaze(The face which I find the perfect image for Link), BJ(for making BB and all this stuff possible easily) and I feel like I'm forgetting someone... Bah whatever.. If any of you guys see this and notice how lazy I am to send a PM send me one (hopefully giving permission to collab) and motivate me to finish these faster XP
90  Help & Tutorials / Vertex Tutorials / Re: Vertice in the hex world: locations on: June 25, 2012, 01:23:38 PM
Updated link's hair data, now it should be more accurate.  Gonna post Link's right and left earrings when I have the time to check and then finish up his polygon 0... So I guess this thread will only be useful for me to not lose data? XD
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