You need to use the module tool. With that, edit the first line of section 8 in memory viewer. You'll see a grid. The first box on the left should be mostly zeros and a number. Replace that number with the number of your fighter (The same numbers your BrawlEX files have at the end of their names "Fighter3F" would make you change it to 3F in the memory).
ALSO edit the box on the right side within the module (Not in memory Viewer). You should be able to see it with only the first thing on the list selected. It'll say 0x(##). If this is your first clone, put the number 90 there and for every clone after that, add a number in hexidecimal format.
My pack is in my signature if you want to see what I did.
I don't know a thing about animations, but I always thought she'd be easy to make. A lot of her moves seem obvious, and I'm sure some would be borrowed form Diddy. It'd be cool if her throw pick up enemies in her hair like she does with barrels in DKC2-3. But that seems difficult.
Post Merge: February 17, 2014, 07:19:28 AM
... still! Like just now? I'll check again... I had this problem before. Sorry :/
Post Merge: February 17, 2014, 07:20:28 AM
It's there, in PF. I had to fix it this morning. Looks like it's still good

Check again?
yes now there is one thanks