I'm started this stage from a long time, he was done by TheBen for the project of Tails over Fox. Actually the progress is great.
Need to be done :
- Fix projector ligthing - Pokemon Trainer Place - Fix camera center place - Make 3D projector - Fix some kinda collision - Fix the problem of the Badnik (actually im trying to give him a good shading with the program of Mewtwo2000 but ths saying "No colors"). - Add some rings? That depend the place. - Add the block, you know 4 block like in the original stage - try to add the color change, i mean on CPZ some element of the stage changing the color (red, blue, green).
- Porting over Jungles Japes for add pink water and swim? - add transparence texture?
What is actually done :
- Animated monitor (Tails 1UP and Rings) - White water - Platform added - Redlights added - 2D Projector - Sky - animated badnik - Add some lighting effects on the background (red light and projector) - Fix the colision of the tube for make it rotate and you fall - give a good shading
I made a character on a Assist Trophy but he never appear in game. So i would like a code for make him appear in gam, does it's exist? Thanks in advance.
I made Human King Dedede, everything is done and now it's time to restore the eye (iris). Problem, i've read all tutorial i see on KCMM, the resultat is same :
Ok, after have tried the Pack Stage Expansion by lybyertinie, i've prefered to save the old one (3.2), i've make a save..Only the RSBE01.gct i forget to do a save.
So now the problem is : 3 codes didn't work in game. It's : - ASF1nk Custom CSS V2 - No Icons - Aquarium Park over The Lake
Only them..I think it's cause the codes because in game the CSS is too messed'up, the portrait in battle still appear but the pack extansion pack 3.2 by lybyertinie work.
So what is the problem? Too many codes? Why? If you want for help, here the .txt.
When i'm trying to import a DAE (any DAE, example a DAE of a vertex i maked or a model from The Model Ressource), BB0.65 do :
- freeze at the convert, a message say "Please Wait" with errors. - Nothing on preview model, only one bone. - Giant grey vertices everywhere - Close at the convert
When i have done for vertex a hack, i'm going export it. And for export, i create a clone of the vertex and select it on "Morpher".
Well currently i can't select him, because apparently he got more vertices :
Original : 539 Done : 540
And i can't just delete a random vertice cause the export will be messed'up...I need to delete that vertices or the vertices created... Thanks for help me.
Some character i've replace or not don't have voice.
Example, Roy over Ike v2 (by LC), V.Joe over Yoshi (by LC), Cloud over Olimar (over LC). And another one but i don't have replace anything or put a .rel, it's Peach, she don't have any voice.
The latest week, i tried to install AR GC on my Wii (video by DSHacker14), so i've install Custom IOS Installer 1.3 and after on the video he said to install MIOS Patcher. I've stopped here because i not did to install the MIOS.
Put after that, USB Loader stopped to run correctly, he freezed everytime... Same for Wiiflow. So all glitched. I've launch Pimp my Wii but nothing change.
ModMii install Uloader.
I've formate my Wii and use ModMii, he install many IOS, CIOS and MIOS... And now the problem was :
SSBB freeze at the level choice...
Only SSBB! Others games work correctly. And the most strange was the Classic Mode work. So i tried all for repair that :
- Change ISO - ModMii - Pimp my Wii
And same, Uloader don't launch code, he said : Ocarina : Too many codes.
But nothing change... So please people, help me or if that continue i think i'm gonna leave Brawl Hacking...
That should be a amazing idea, i can see people work on a software for DAE to MDL0 so why not a software for decrypts the replay? That should be awesome.
Hello everybody, I am going to tell you in this tutorial how to reset 3ds Max 8. (Yeah, my first tutorial of my life in English! ).
It is often useful because 3ds Max 8 bug often, thus in the place every time to uninstall him(it) it is better to put back it in zero. Then go to the file of 3ds Max 8 (C:/Program Files/Autodesk/3dsMax8), delete the file called "3dsMax8.INI".
Done, 3ds Max 8 was new! Don't worry about the file, it will be recreate in the opening of 3ds Max 8.