Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 10 11 12 [13]
181  Help & Tutorials / Help / ASF1nk's NTSC-U CSS/SSS with All Suggested Codes Freeze on: October 31, 2012, 08:58:56 AM
Alright, I'm fairly sure I followed ASF1nk's guide to his CSS and SSS to the letter (though I won't say I'm absolutely certain, since I had to find workarounds to getting it to work on the Wii).  The only hacks I used are the Flaming Blue CSS (for increased character portraits) and SSS, all the codes included in ASF1nk's guide to using it, as well as several other codes such as the force music code on the CSS screen, ASF1nk's X07.brstm in his guide, and the [Original] Brawl Hax StrapEn.pac.

Now, it COULD be because I had to scrub the hacks to my backup, since I don't have a 2 GB SD card, but it hasn't been a problem before.

I use CFG USB Loader to load my .gct file, and I'm able to run the game even though my GCT file is over 256 lines... I am confused however, as to why the latest CFG USB Loader MOD version doesn't allow me to download a text file of all the cheats from the database, which claims that there are too many code lines and hints at the number (512).

I can compile the GCT file outside of the loader, but I haven't tried a code list over 256 until this instance where it is almost necessary to have codes that go over that limit.

Could there be a possible fix related to CFG USB Loader MOD that would not generate that error when downloading a code list within the Wii?  GBATemp has been down for a while, so I can't get help there.  I hope someone here can help me, and if so, it'd be very appreciated.

PS: If you need more info to help me out, please ask what you need specifically so that I can get this resolved more quickly.

EDIT:  I just found that GBATemp is back online, but I'd still want some suggestions here in case it's not the loader.

EDIT 2: Okay, I now know that CFG USB Loader MOD cannot load the massive amount of code lines, but it DOES support up to 1000 lines of code currently, so that explains why my GCT file loads with the game.

I've confirmed that the hacks DO work up to the CSS, haven't been able to test the SSS yet.  At the CSS, the game freezes, though I have no clue why.  I didn't modify the sc_selcharacter_en.pac, other than renaming it to replace the previous .pac.

I did not use WiiScrubber, but I did use WiiBaFu to extract and then convert back to ISO, then WiiBackupManager to convert it to a split WBFS archive.  I followed the recommended procedures according to WiiHacks to do this, but I have heard that there is always a chance that this method could screw up the ISO.

I'm starting to believe this, because on a previously scrubbed version of my backup, the OPIntro.thp (GaMetal) did show a pause in the middle of the video without me doing anything.

Post Merge: November 01, 2012, 12:12:11 PM
I was searching the forums trying to look for projects, and I found one thread that explains how to fix this issue.  If I scrub the ISO, I need to put it into my common_5.pac as well as insert it into the files/menu2 directory.

So I think this issue is resolved... I wonder... is there an FAQ for these kinds of questions?
182  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Let Me Show You Them on: October 23, 2012, 11:30:13 AM
That link, my friend, is to the system folder in the Brawl ISO files that somebody downloaded.
I'm thinking I misread your previous post.

Well, that was... rather plain to see.  I had thought it was a modified version of those files, however. Tongue

Anyway, I found my solution, but now I'm having trouble softmodding my Wii.  I guess I'll postpone that process till I can figure out why Smash Stack didn't pull up the BootMii install even after I followed the guide on WiiHacks to the letter.  Must be something I missed or is missing from that guide. :\

Back to the topic:
@ SJS - I noticed there was no Toon Zelda over Lucas CSPs, as well as a lack of Ghirahim CSPs for Marth or Shiek.  If it's not too much trouble, perhaps those could be on your to-do list SJS?

I have others I'd like to be done (I think) but I can't remember any of them and they are as numerous as there are MythBusters episodes, so I'm uncertain whether you'd accept those in addition to your other requests and events in real life.

Thanks for your already large assortment of CSPs. Smiley
183  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Let Me Show You Them on: October 22, 2012, 07:36:01 AM
@Linkxp500

I suggest you just use this link:
https://www.dropbox.com/sh/p01chjw1j1k4zuz/wfZde9HUj9/system

What exactly is in that link?  I know full well how to install those CSPs (Through plenty of research, mind you), and I've even found a way to mass install with WBFS Manager.

Anyway, previously I've been playing Super Smash Bros through Dolphin, and before you get the wrong idea, I do own the game for the Wii.  But for a while, it hasn't worked too well, seeing as my Wii is the early model, and SSBB is a dual-layered disc.  I have, however, finally found a way to be able to play it once again on the Wii, also thanks to WBFS manager.

PostScript:  Sorry for going a little off-topic.  I'd like to know what you meant to say with that link, though.
184  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Let Me Show You Them on: October 17, 2012, 04:45:48 PM
Well, that's a bummer, but I could still get it done.  Thanks to your last comment,  I realized exactly where and how to do it.  At first I thought I had to put all those images into the common_5.pac, but seeing that most were there (upon quick inspection), I realized, somehow, that I needed to scrub the files to the ISO.

Long process with Wii Scrubber.  Having to go and load a file to the ISO, reparse, try to remember where I last loaded a file, scroll down to the file following that one, and repeating all that numerous times is quite a hassle.

Is there possibly another ISO scrubber that is superior to Wii Scrubber?  I haven't worked with these hacking tools for long, so I'm not really well-informed on all the different programs.
185  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Let Me Show You Them on: October 17, 2012, 10:42:53 AM
I see, so I still have to scrub all of those files into the ISO... Thanks, I'll be sure to remember that. Smiley

Wait... I have a clean copy of the ISO, so couldn't I just replace the common_5.pac in the ISO?

I ask this because I noticed that the common_5.pac already has the portraits all in there.
186  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Let Me Show You Them on: October 17, 2012, 08:27:18 AM
I have a question... I noticed how the layout of this hack is made for use on the Wii.  Now, how would I go about inserting this hack into an ISO for use on my computer... that is, what files need to be replaced in the ISO from this pack?  Just the common_5.pac?  Or do I need to go trough the entire archive and insert each and every file in their respective directories?
Pages:  1 ... 10 11 12 [13]