His eyes are a tad smaller , and his nose is a bit bigger. I'm going to be adjusting his cheeks a bit to make his face a bit slimmer. For the body, I'm going to be using a sort of "merged" version of Lucas' shirt and Jeff's to try and make Duster's shirt.
Textures don't load correctly? What are the texture sizes? Textures need to be in...bit sizes? 16, 32, 64, 128, 256, etc for them to load correctly on actual Wiis, otherwise they mess up. Also what format are they in? I feel like that problem should be fixable. :/
Hey SMF, do you know of any ways to convert texture bit sizes? I'm having trouble finding a solution to my texture problem.
Textures don't load correctly? What are the texture sizes? Textures need to be in...bit sizes? 16, 32, 64, 128, 256, etc for them to load correctly on actual Wiis, otherwise they mess up. Also what format are they in? I feel like that problem should be fixable. :/
It uses CMPR format. It's most likely the bit size that's the problem.
I feel that ZSS would've been better for all the kicks she does, but it still looks great on Cpt. Hope you can fix the texture soon.
I mainly chose Falcon because he was the first character I thought of to rig Mimicutie over. I could try rigging it over ZSS too and bundle the two hacks together. Also, thanks for teaching me how to use Skin Wrap.
What's the texture size? If it isn't 8bit (8, 16, 32, 64, 128, etc) textures look stretched on actual Wii's, not sure if that is the problem, but if it looks fine in BB but not ingame then that could be it. Also the Homerun bat uses CI8 but I'm assuming that you replaced the model so the game shouldn't be looking for texture pallets, unless you didn't replace the model, in which case the material is probably looking for a texture pallet. While you would think that the texture would just be black and white if it's missing a pallet, the game actually loads a random texture in its place.
I imported Robin's Levin Sword from Smash Wii U. The model loaded up fine in BB. I had also removed the pallets for the Home Run Bat. Did I need to leave the pallets there, or modify them in a way? I'll check the file to make sure its 8 bit.
I have part of her dress done, and the ribbon around it. Have the Banner things that drape down the front and back of her, just gotta make the texture to match the UVs. Decided on Palutena's face for Emmeryn's face with texture/vertex edits. Anything you guys think I can do to improve on her?
I'm assuming she'll be over Zelda. I'm really excited to see the final product.