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181  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 25, 2011, 03:49:30 AM
He seems perfectly balanced to me. I own as him. But that might be because I main as him.
If he's buffed up (which he apparently has to be) he'll almost be over powered when I use him...

If you learn how to use him he almost seems op.
182  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 02:48:55 PM
Thanks.

Btw two things.
Forward tilt does 8% if every hit connects. But it can easily be dodge rolled out of.
Down tilt does 8% and it's simply a quick slash. Forward tilt also has no knock back so I think it should have more damage. 12% or 13%?
His A combo does 11% and it has a bit of knock back so that sounds about right doesn't it?

And his charging animation for Special and Down Special, his sword goes into the ground.

HackingStar do you think you could make "I'll fall into the shadows" a bit louder? You can barely hear it.
183  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 02:20:29 PM
For the sephiroth sound pack what's the hex offset code? We kind of need that...
184  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 01:22:40 PM
An alternate version then? I mean come on how awesome would that be.
And it's not like it will affect game play or anything.
185  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 01:02:56 PM
Win animation... results screen on fire. I think yes.
186  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 12:58:36 PM
He's grown so fast Awesome Face


187  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 12:53:50 PM
And his forward and back throws! Those are still ridiculous.
188  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack! on: July 24, 2011, 12:52:48 PM
Yeah Spidey NEEDS a sound pack.
189  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: I has requests to do! on: July 24, 2011, 12:47:44 PM
I think people should just let him be.

190  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 12:43:07 PM
And... is fully charged.
191  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 12:06:07 PM
Yeah that would be fantastic...
192  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 09:49:23 AM
Also! Sawndz is out. So we need a really awesome Sephiroth sound pack.
193  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 09:37:43 AM
I'm liking this.
194  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 08:43:48 AM
Thank you! =_=

Yeah W.Punch is 35% and PK Cross is 37%. So that makes sense.

And Data I think Down Special's third charge should be left as it is. Just because it CAN do 32% damage... like when does it ever? Plus you said it yourself, it can be DI'd out of and doesn't kill.
But I'm indifferent on this one.

As for Aerial Up, 15% if all hits connect seems a little low. I can NEVER get every hit in because of the Aerial Dodge... and most of his attacks do like 15% to 20% and those aren't even multiple hit attacks.
It should be 20% if all hits connect because it would usually only do 15% or so.
But I'm not entirely sure so for now I'm indifferent on this one as well.
195  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 08:13:24 AM

I disagree on Heartless Angel. It's too hard to hit with it, it should stay.

Which brings me to my original point. Since it's so difficult to use why can't we make it like the actual attack and remove all the knock back and up the damage to 40 to balance it out?

It wouldn't be broken because it works like once every hundred times due to being so impractical. And spamming it would only make it even harder to use because of it's incredibly long start up.

I don't see what the difference is between tons of damage or tons of knock back... at least this way it will work the way it's supposed to.
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