Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 60 61 62 [63] 64 65 66 ... 70
931  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's ambitious Projects on: July 24, 2010, 01:50:06 PM
That.... is SO intense.
932  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's ambitious Projects on: July 24, 2010, 01:36:43 AM
Is there the building in the background of Hueco Mundo?
933  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's vertex hacks! NEW JULY 16: BOMBERMAN V2 (TOON LINK OR LUCAS) on: July 24, 2010, 01:35:05 AM
Are you getting any closer to fixing Koopa?
934  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cuckoos' Cool Texture Cafe (23/07/10) on: July 24, 2010, 01:33:39 AM
Looking forward to Sonic with pants
935  Help & Tutorials / Help / How to change thecamera distance on a stage? on: July 23, 2010, 07:26:04 PM
I want to play on certain stages with the camera zoomed out a little more...  how do I edit that?
936  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: July 23, 2010, 04:27:24 PM
Well it's not my decision but... I'm just saying it would be a lot more bad ass.
937  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: July 23, 2010, 04:01:21 PM
A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.*
Ohh I beg to differ.

>_>
There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong.

I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom.
938  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: July 23, 2010, 02:52:24 PM
A vertex won't look as good as a model import...
939  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 22, 2010, 08:01:12 PM
lol
940  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 21, 2010, 06:34:36 PM
It's no big deal people, it's only a few comments and they were all still related to this character. There's not some huge need to strictly only talk about the vertex progress.
941  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's ambitious Projects on: July 19, 2010, 07:24:36 PM
I noticed, and it's coming along nicely.
I don't really know what's in the realm of possibility but I think it would be cool to do something like have some Meno's in the background, or the spirit of the Soukyoku flying around.
942  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 18, 2010, 01:38:19 PM
So basically....

The transformations are impossible.

Having him transform into Fierce Deity for his final smash is probably impossible and if not would take a lot of time and somebody with intense skillz to make.

Having him transform into Fierce Deity and do one awesome attack. Is possible but still would take a lot of time and someone with mad skill to do.
943  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 17, 2010, 09:35:23 PM
Do you have any idea how hard that would be? It would take forever.
944  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's ambitious Projects on: July 17, 2010, 12:43:24 AM
Hueco Mundo? The world inside Ichigo? Clock Town? Those would be AMAZING! I hope you do finish those. I also hope it doesn't take forever.
945  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 17, 2010, 12:36:03 AM
This is coming along SO nicely. I don't even have the words to describe it.

Can't wait for the finished version.
Pages:  1 ... 60 61 62 [63] 64 65 66 ... 70